I think this is a big misconception and communication issue for some people, not all. I am not speaking for all "elitist". I don't care anything about what has been done with leveling or story. The story is the cool thing that can set this game apart. End game is what matters in an MMO, and I am hoping they wake up and se if they want to have the size of customer base they originally desired (tons of now non-existent servers) they have to build each expansion aimed at end game. Doesn't matter if it is PVP or PVE, game mechanics should be balanced on end game and the game has to be geared at player being max level. There should be plenty of NEW end game OPS with new releases, tiered OPS to encourage skill development. If the game has no competitive foundation then it will never be what it could be. As I said in my post, a good game has to have fun content for all players, good and bad, but all content does not need to be available to all players. So when I or some, I emphasize some, other supposed "elitist" recommend difficulty I mean end game. Allow for progression raiding, where it actually means something to progress and with every release there is new progression content. (Including some for all players)