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FetiqeZamamee

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  • Location
    Somewhere in the US of A.
  • Interests
    Gaming, RPing, Some PvP, Severe PvE, writing, reading, and learning more about games.
  • Occupation
    Former Infantry, now gamer and Customer Service.
  1. You can also take a look at the difference of what they did for the Twi'leks too. As I posted in a thread I made earlier. Patch 5.5 https://media.discordapp.net/attachments/383942885839732746/384148964381032458/Screenshot_2017-11-25_02_50_56_951689.jpg?width=990&height=560 And now this atrocity in 5.6 https://media.discordapp.net/attachments/383942885839732746/385401948276523018/Screenshot_2017-11-29_06_09_22_461377.jpg?width=990&height=560 Slider 4 actually ended up being the right eye color for my twi'lek and I said screw it and paid for her eye color change.
  2. Actually! I just figured it out with my 2 Force users. lol. Somehow the eye color options got switched into the Cartel Pack option. Which is rather odd. Though I would like to see that pure black eye coloration for the Twi'lek get resolved somehow, because that's just mean to them. xD
  3. Nah. Within time I'm sure I'll grow used to it. But then again, after logging into my BH, I feel as if it's probably a whole lighting ordeal that's throwing it off for me. But then again on the character creation menu my Jedi Knight and Sith Warrior have bright blue eyes when I used the same coloration blue for everyone else. lol. So, it could very well just be a lighting ordeal within the game on my end and I may just truly be going insane.
  4. Fair enough. But the replacements? They just look too odd for me. I grew used to having an actual blue eye color and then having to use the 'cartel pack' for the lighter coloration on them. xD
  5. Honestly? I'm not too whoopy about having the dull blue coloration for humans turning into a Cyan color too. Feels like I literally made people who wear the colored contacts. I was perfectly fine with the iris colors before. Kind of wish they would give us the option to change the colors of the eyes on each toon one time free to fix what now looks odd and rather hideous.
  6. So, I'm glad that they fixed the endless black coloration for the character model eyes. But when did pitch black eyes become a thing for the twi'lek third option? lol. I logged in to see this after the 5.6 update and low and behold. My poor twi'lek went from having some dull blue pretty iris's straight to a pitch black iris's. Here's a 5.5 patch eye color. https://cdn.discordapp.com/attachments/383942885839732746/384148964381032458/Screenshot_2017-11-25_02_50_56_951689.jpg And here is the new 5.6 Eye coloration. lol https://cdn.discordapp.com/attachments/383942885839732746/385401948276523018/Screenshot_2017-11-29_06_09_22_461377.jpg Anyone else have any funky eye situations since the 'characters across the galaxy now have an appropriate amount of sparkle in their eyes.' fix?
  7. So, what in the world guys, It just seems like our Powertechs were completely forgotten when it came time to introduce the new level 65+ Gear. Sure not a Big deal, we can get a level 216 Generator if we complete an ops. Big whoop. But yet I turn around and I start leveling my Trooper (vanguard) up and I go to fleet to look at the gear, and know and unknown to me, I go up to the Level 65 vendors for S and G's right? And what do I see? A nice pretty little Generator and Shield for Both Vanguard and Commando. Fine not a big deal, but when I go to the Fleet to finally gear up my Pyrotech, I only have a choice of an energy Shield and an Offhand Pistol. It just seems like our DPS PT's got jipped a little with this update, that's all. And to be honest, it's no fun when you literally have to grind out on ANOTHER Character just to get Gear for the completely opposite Character. I mean I would honestly have no problem grinding out on Pub Side just to rip those Modifications out and throw it into a Legacy yield armor piece to take over and Rip out and throw it onto my Powertech. But is it really that necessary to have to resort to such measures JUST to get gear that way I can join my friends and family on our quests for the new Operations? Sorry, little nerd rants over now. ^^
  8. True, that is so very true, but the default coloring that I've seen that apply to a majority of sabers "Jedi are blue and Sith are Red" and the custom made sabers are yellow, whereas the blaster crystals are anywhere between blue,green,red and yellow for default for what I've seen. I'm also curious to think about the Color Crystals as well, but given the fact that they have a stat increase bonus as well, it would be interesting to see if it just stays with the default color crystal that we've added into the weapon itself, or will we have to add a completely new color crystal to it, or if they will just finally break down and give us a color wheel spectrum that would allow us to just choose whatever color we wish.
  9. Well, having the outfit designer is good in all, it prevents us from spending way to many creds to transfer our mods into a better looking set of armor or just an all in all awesome type that you want to show off the hard work that you've put into getting. Now that we have that removed, what about our weapons? Wouldn't they follow the same route of having to waste countless amounts of credits to switch weapons that would match the current outfits? Like me personally, I have the Mandalorian Hunter armor equipped on my Agent so she could could RP as a Mandalorian (fine not a big deal) I use the new PW-12 Plasma Core Sniper Rifle that a friend gifted to me to use with it (though the sling animation is rather humorous in my opinion because it doesn't interact with anything or exist till unslung.) But when I switch over to my Underworld Instigator outfit, I grow tired of seeing the PW-12 Plasma Core Sniper Rifle and decide to switch to the Tac-HUD Heavy Sniper Rifle (and grow old with the holographic sight) then switch to the WL-29 Sniper Rifle because ultimately in my honest opinion it fits the Instigators outfit a lot better than the Heavy Sniper Rifle due to it being a darker hued and not having the bright blue glowing holographic sight. So, for most of the Basic level 60 mods we spend about 11.3 or 11.5k creds to remove the mods, not counting the color crystal (depending on the variant) will cost us about 7.5k to remove it So roughly about 50k or close to 50k credits to transfer all mods into another weapon because us style fanatics like to look good when we're out and about killing some things or just all in all want to look good while we're RPing. So, does anyone else have any ideas thoughts, or concerns? Maybe we can get this thread bumped up and a Dev can see it and take it into consideration for the next patch or major update. May the force be with you all!
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