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Jacobise

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Everything posted by Jacobise

  1. For anyone subbed that didn't get there's, have you been actively playing? I was online when they were distributed but didn't receive them until I logged out and back in.
  2. Haha thanks. I do kind of miss the scavenger hunt of finding things that matched so it should be interesting. Also, last night's session has been posted to the journal. I just didn't have it in me last night to finish typing it out. I should be able to start today's stream shortly.
  3. Alright everyone, spent a good bit of my free time today playing with streaming which is something I have not done before. I'm now logged in and actually playing. I'm updating the OP and then getting to it. I apologize for the delay on this thread due to double XP but during the event, I did come up with a few more rules for this using a different toon. They are as follows: 1. No KDY ever 2. No Color Unification Option (Not looking forward to this one) 3. Complete ALL bonus series. The stream can be found at: http://www.twitch.tv/jacobise
  4. Hey guys just wanted to update you on why I haven't been posting. This weekend was double XP and I feel that defeats the purpose of this experiment. So Maynel will see activity again late tonight or tomorrow.
  5. I'm already in my guild. This is the same as it was day one for me as I was an officer in a prelaunch guild where we all met in beta and early access. I had planned to play all of the FPs but will add it to the rules and make it official. I'll consider the group finder idea though it will be difficult. Day 1, there were hundreds of players working the FPs and it took 5 minutes to find a group. The group finder in its current state takes longer than that as it is so the 2 factors seem to be pretty similar. I'll absolutely be playing all the side quests, heroics included but again will add it to the list to make it official. As for making new friends, most definitely. I may even do some guild recruiting as I go to bolster our ranks with up and coming players.
  6. I hadn't thought about streaming video. It's not something I've ever given much thought to so I'll look into it and if it looks beneficial, I'll consider it and update the OP if necessary.
  7. Sorry if my response seemed at all confrontational. I do appreciate the input/suggestions. I love the CM, in fact I'll be buying a hypercrate of the most recent pack to share among my mains. I just think using the older armor sets will be rewarding.
  8. Starting a fresh account goes hand in hand with my other comments. I want the character to be functional for me at end game. I'm not going to pay for 2 accounts and a free to play account isn't functional. Also without major CM unlocks, a F2P would actually be exponentially MORE limiting than Day 1 as all accounts were subs.
  9. I know the CM is mostly vanity but my primary concern is the ease at which modifiable gear is acquired through the CM. I want to try to find an appearance I like and have to work for it. As for the movement abilities, who knows why they decided to do it in the beginning but I will say it forces you to take in more scenery. It would take a lot more time but depending on how it goes, I may consider walking more even after acquiring the speeder. I know I'm still really early in this but I can't complain about what's been done so far. Hoping to log some time tonight but right now I'm stuck at work monitoring this thread.
  10. Not a bad idea on the companion gearing. As I don't even have the first comp yet, I'll put more thought into this when I get closer to it becoming an issue. I may set some kind of rule along the lines of companions can only use gear x number of levels below me.
  11. If you feel the effort is pointless, that's your prerogative. The point of this play-through is not to make the game as difficult as possible, it's to make the game seem as much like it was from a few years ago and to gain as much enjoyment from it as possible. The presence may very well make the gameplay easier. I may down the line find it more fun to incorporate more new features currently excluded by my rules. If so, the rules will be changed. For now, I'm getting this setup as closely aligned to Day 1 as it can be 3 years later. As stated in my OP, I like my home server and between work, classes, and other obligations don't have the time to commit to 2 servers. So no, there's not really anything I can do about the presence besides perhaps intentionally lowball a companion which I may consider. But seeing as presence only effects solo content with companions and not FPs, PvP, etc.; I don't see it to be too gamebreaking to the intentions of this thread.
  12. Thanks for the encouragement. Glad you found a home. Excited to hit all the FPs in order again. I know I'll probably take some flak for wanting to watch the cut scenes but I guess I'll just explain that to groups up front.
  13. Yeah I figured as much but thought I'd give at least one response. By the way, I saw one of your posts the other day and read the Mentor System in your signature. Love the idea, reminds me of early years Star Wars Galaxies when you got more xp and better pricing from taking your abilities from another player rather than a skill trainer. I know what you're suggesting is very different but they seem to correlate.
  14. I responded to your points within the quote in red. Thanks for your input but no need to discount my efforts that quickly.
  15. I addressed painterwhit's post and he's referring to the ability that increases base movement speed that you now start with. I Hadn't thought about it until it was mentioned here so I'll be adding "no sprint til 15" to my rules. In my entry, I was referring to the default \ walk like you mentioned but I DID have sprint active so I'll change that.
  16. Excellent point! I had forgotten about this. I'll unclick it next time I login and won't reactivate until 15. Will add to the rules and observe the following: Sprint ability will be disabled until level 15.
  17. Another good point. I'll keep thinking about it but at current can't find a real way around this since I want to stay on my home server and we can't disconnect a character from legacy. May be a nice argument to allow accounts multiple legacies. That being said, it's going to be a chore to get myself full modifiable gear let alone my companions so I don't think the presence and other legacy perks will off balance this too much. Your post did make me think about legacy abilities though which I had not addressed. I'll update the rules and observe the following: The heroic moment ability may be used. Legacy abilities may not be.
  18. Thanks for the kind words. Great point with the buffs and perfect example of why I wanted input here. I hadn't thought about them. I'll add to my rules and start observing the following: Smuggler, Consular, and Trooper buffs will be clicked OFF, any time I activate mine. As other players could give you their buffs from day 1, I will not turn down buffs from other players and will only click them off when I refresh my own.
  19. Since I've been here so long, have a guild, and do enjoy the RP scene, it would be very hard for me to just delete everything. If I do end up enjoying this to the end, I may start a character on a new server down the line to get rid of temptation. Thanks for the encouragement.
  20. Hey everyone, I'm replying to these on my phone quickly and will update the OP later today. Thanks for your interest, suggestions, and even perhaps criticism. If you offered support and interest, thanks a ton. If you gave a suggestion or question, I'll quote you and address it.
  21. Decided with Tython alone already taking a good bit of space, I'd go ahead and reserve a few more posts. I may start dropping each date of play down into a spoiler tag if it becomes necessary.
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