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cyrusramsey

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Posts posted by cyrusramsey

  1. Being told you three of your fingers will be cut off and that you have to decide which ones could also be considered meaningful choices I guess. Complain about it and perhaps it's perceived as the choices not being 'balanced', so perhaps they will end up taking four to even things out.

     

    They've made some really frustrating decisions over the years, but I think this is the first time they've joyfully threatened to butcher all specs at once.

     

    I'd be more constructive, but no amount of feedback is going to result into them changing their minds on this, so I'm just going to complain and go away.

     

    </3

  2. Originally it was fine.. you had to go there to buy the tokens anyway, but running around with literally hundreds of characters that have tokens on them, earned through other manner of play, feels like such a big waste, because I'm not going to go gamble away 116 tokens on one character, then swap to the next to gamble away 14 tokens, then swap to the next to gamble away 33 tokens, and so on..

     

    Legacy tokens please!

  3. I think the person you responded to and myself do not agree with your definition of "end-game." I agree conquest is not strictly end-game but since it's an activity that can be engaged in at max character level I consider conquest to be both a leveling and end-game activity.

     

    That seems like a strange definition. What activity can't one do at max level? Is <75 pvp the only non-endgame activity..? You can get the exotic mats while not at max level (though I believe that requires being guilded), and you can in fact finish conquest easily by doing story missions. Conquest isn't an activity, it's a reward system that involves many activities, most of them are absolutely not endgame.

  4. I suppose you missed the bit where I said I don't play end-game content like that.

     

    Nope. Conquest isn't end-game. Story flashpoints also drop the exotic mats. Anyone can get gold gear eventually if they play long enough, all lvl75s will earn tech fragments. None of this requires end-game content.

  5. Solid Resource Matrix is one example of where a huge amount of credits were made. They use to sell for 1 - 2 MILL credits EACH !! Now they average for 1/10 that value.

     

    If you '1/10' that then you're cheating yourself. :p

     

    Edit a second time: I changed my mind.. eh, the response sort of goes beside the point I was making. The people I mention did no activities to try and make credits, unless you count selling off the things you already had to be an activity.

     

    Not all content in the game has the same potential, absolutely, and you can make a lot of credits if you try, but the mats I pointed out are things that I see my friends getting and selling while doing the things they were doing anyway. A lot of people out there are richer than they think they are.

  6. Regardless of how and why this situation came to be (because what I'm about to say is accurate, but also merely the result of mentioned inflation)..

     

    Now, you can't tell me that the average SWTOR player is running around with those kinds of funds.

     

    Whether the average player is..? Probably not. The average player could be, though. By selling off mats earned through conquest, deconstructing gear, playing flashpoints and/or converting tech fragments, any casual can earn a few hundred million within a reasonable amount of time now.

     

    I have several friends that barely play outside of weekends that went from having tens to hundreds of millions of credits to a billion overnight when I told them to sell off any Solid Resource Matrix, Legendary Ember and Processed Isotope Stabilizer they had sitting unused in their mats storage, and that was before the new augment materials could be bought with tech fragments.

  7. The tone in these sort of discussions is what bugs me mostly. I'm in the camp of wanting the trash/add HP slashed to reduce the drag some (just in Story, I find the other modes fine, in fact, doing a duo veteran run feels infinitely smoother than a solo story run), and I think that would make life easier on a lot of people in the boss fights with adds.. but..

     

    I am confident I could complete it with no trouble on any class with any spec in 270-rated gear with any rank 1 companion. I have done it on a number of specs when playing somewhere other than on my main server. I know full well that I should not be the benchmark for these things, and I'm certainly not the kind to say that just because I can do it, anyone should be able to (or even.. because I can do it, it's easy!), but it does then rub me the wrong way when seeing this "impossible" word get thrown around so much. It's not impossible just because you can't do it. Say it's problematic, say you consider it to be too hard, but don't say that it's impossible, because it's not.

     

    There's a lot of different opinions regarding ideal difficulty in this game, and it's made a little worse by the inclusion of the 'solo-story' option (for older story FPs I'd been known to drop the auto-granted [sTORY] FP mission and then either solo veteran mode or group up for master to progress the story instead, but that doesn't work on the newer ones, so even people wanting more of a challenge have to do the story mode), but in general I think the last two FPs have been too much of a chore. I feel like they're scaled around the idea that 306 gear is fairly easy to achieve now, and I don't think that's a great idea.

     

    We used to have a situation where people could pick easier or harder options, and now everyone is forced through the same route which some consider too easy and others consider too hard. I think they should slash the story trash/add HP and allow story progression via other modes again.

  8. Sorry that date was 6-4, on Friday. I logged in but i didn't check. Also, I am now level 12. I did both my weeklies and a couple of dailies. So something isn't right.

     

    It sounds right to me. Up to level 12 unlockable via credits right now. As of the 28th level 1 became available, then one more level each day, so we're up to 12 right now. It's not about how many levels you can unlock, but the highest level that can be unlocked.

  9. I am only on page 5, and yet the only unlock options I am offered are CC. Yes, I am a subscriber.

     

    So much for your theory, eh?

     

    "This means that starting Friday the 28th at 12:00PM GMT, Reward Level 1 will be eligible for Credit Catch-Up. On Saturday the 29th, up to Reward Level 2 will be eligible for Credit Catch-Up. On Sunday the 30th, up to Reward Level 3 will be eligible for Credit Catch-Up."

     

    Up to level 11 should be available via credits as of today.

  10. I don't usually use the random name button, but some time ago (DvL) I had reason to create some throwaway characters, and I used it a bunch then. My experience with it was absolutely that any randomized name (any at all, regardless of whether it looked interesting to me) on a human had been taken, and I had to make something up myself for them. Other species were varying degrees of 'not quite so bad', with either a few getting through on popular species or everything working on newer additions.

     

    It's an annoyance that they will suggest unavailable names (or even occasionally invalid ones), but as others have pointed out, there are things one can do in these situations.

  11. At 0:00 UTC the game seemed to think that the new week started, and Week 1 objectives no longer worked, as reported here. If you are able to refresh/reroll an objective, you will get one intended for Week 2.

     

    I believe not being able to track (or untrack, for that matter) the objectives is a side-effect of the same issue. The objectives are still active, but the game thinks we've moved on to another week already.

  12. I have been beating up fungal elites during the past few Rakghoul events and they are not dropping. Where has anyone found success in obtaining this item?

     

    One or two instances of the event ago I grinded those for the Fungal Rakling. The grinding session lasted 48 pulls, and one of those 48 dropped a Fungal Bloom. Before that grind I'd regularly fought them if I happened to come across them, but I do not recall ever getting a Fungal Bloom before.

     

    One drop isn't much of a sample size, but I feel qualified to say: It does drop, but extremely rarely.

     

    Edit: This was on February 10th of this year.

  13. I suppose the full answer to the OP's question is yes, BioWare could make CM crystals bind-to-legacy but no, BioWare is highly unlikely to make CM crystals bind-to-legacy. Have you ever seen a CM crystal that was bind-to-legacy? As far as I know the answer to that question is no, there are no CM crystals that are bind-to-legacy. The only BtL crystals I can think of off the top of my head are the ones that can be purchased from Eternal Championship vendor but of course those are not Cartel Market crystals.

     

    If the OP's issue was resolved because OP was guided to collections and the unlock process then that is great and job well done to those who helped educate.

     

    The resolve was that unlocking the crystals in collections allows shells with the crystals inside to be placed inside a legacy bay. That doesn't make the crystals themselves bound to legacy, but when the crystal is inside a legacy-bound shell, that difference becomes irrelevant.

  14. :rak_smile: Boss: "We've decided to cut your pay to $1 an hour and quintuple your workload but everyone in town is also getting a dollar. Aren't we nice?"

    :jawa_frown: Employee: "No? I'm getting a fraction of what I did before and doing way more work for it now."

    :rak_wink: Boss: "There will be more money in circulation overall. Quit being ungrateful!"

    :jawa_mad: Employee: "Don't think that's how economics works..."

     

    I don't know if you're trying to make some sort of point there. I never argued how individuals that use the RAF system would be affected either way, because it's not terribly important to me. As far as I'm concerned they got immense gains that they wouldn't have gotten if the system functioned like a RAF system ought to have functioned. Good for them.. and I'm sure they won't like the change. I don't really care.

     

     

    Gonna have to disagree. How much stuff do you think a referral-user buys in 100 days? Even with more people having CC, and last I checked only subs get the CC, it's only 4000cc every 3 and a half-ish months and that's if you do everything.

     

    Like I said, I don't have any numbers to back it up, I can only look at what I see here on these forums and among the people in the game I interact with, and I believe the masses that don't use RAF links but are sensitive for conquest-like incentives will churn out more combined CC than the relatively small group of people with very large amounts of monthly RAF CC. I could be wrong. We will probably never know. Inflation will happen regardless, as it always has.

  15. The one from the vendor has never been legacy bound because the vendor needs to be unlocked by the character by completing a conquest.

     

    That's no longer the case, though. Assuming that it was originally (I know it was supposed to be, but I didn't use it when it was around first), it changed at some point. I don't recall seeing a dev post or patch note about it, so it's possible that it's not deliberate.

     

    Initially I noticed that I could access the vendor on characters that hadn't completed conquest, and I then operated under the assumption that it appeared if any character in the legacy had done so, but I later managed to use it just fine first thing in the new week as well.

     

    If this is intended, then there's little point in keeping the items BoP (though if it is intended, that also might make it low priority, since any character can go fetch theirs anyway), but I do not know whether it is.

  16. Wasn't it shortly after the introduction of Tunings that they put a stop to transfering items via legacy-bound shells? That's how I remember it, as BW trying to protect their new shiny from being copied for credits. I seem to recall that originally you couldn't place the shells with CM items in legacy bay regardless of their status, and they changed it to allow it when they were collection-unlocked after the uproar that it caused.

     

    I was reminded of that when spotting crafted crystals in all my legacy offhands, even though I collection-unlocked all my CM crystals.

     

    So yeah.. there is a way to make them 'legacy friendly', and that way is the end result of a bunch of fuss that we've had to go through, so a change in the opposite direction seems unlikely.

  17. Your argument is basically "anything is more than zero." Don't like "ludicrous"? How about "asinine"?. It's also moving the goalpost. You've apparently realized that there is no way in hell that you can claim this is an increase so you're adding randos that make no coins, do you see me trying to use the insane amount of coins spammers/streamers make as justification?

     

    It's not moving the goalpost when that had been my original point: "The CC-upgrade to Seasons has the potential to add a lot more CC to accounts than RAF ever did, since any random player will be able to see how to get them from within the game itself."

     

    I suppose you may have misunderstood "more CC to accounts", which I phrased like that by lack of a better term for where the CC end up at (I opted against 'in-game economy', though it might technically qualify), and refers to the total sum of all CC and the total sum of all accounts, not one account, which the next part of the sentence might have clued you in on.

     

    My point was not that Seasons has the potential to earn one account more CC than RAF, my point was that Seasons has the potential to generate a higher total amount of CC than RAF is doing now, because the system makes it much easier for every player to participate, and only a relatively small portion of players are using referrals to begin with.

     

    This thought was a direct result of having read DarkTergon's line "But there will be consequences about this that people don't see yet. Items on the gtn are going to go up, as there will be less around. ". I didn't feel like going back to make a proper quote.

     

    My point is that while many individuals will definitely have less CC to spend, I do not believe that there will be less CC going around, and as such I don't believe less free CC will be spent, in total.

  18. honestly, I'm just making augments and augment kits. but that does require a lot of crafting and DCing (when did they get rid of RE? I don't like that non-crafters can "RE" for mats as if they were crafters).

     

    With 6.0 it became part of the whole gearing system. Showering people with drops and allowing them to deconstruct them for (among other things) tech fragments was, I believe, supposed to be considered one (thin..) layer of 'bad luck protection'. Didn't get the drop you wanted? Have some tech fragments to try again at a vendor.

     

    Gear from before 6.0 still works the old way, and non-crafters can't deconstruct it.

  19. No, god no, what a ludicrous thing to say. :confused:

    Even for someone that just occasionally throws out their link in chat it's a huge downgrade

     

    It's not ludicrous at all. I'm certain the vast majority of swtor players has never thrown out their link in chat. I'm also certain that the amount of swtor players that does not post on these forums (let alone have a referral code in their signature) also qualifies as 'vast majority'.

     

    I fully understand that a lot of people are disappointed about what this means for their monthly CC income, but ten thousand people earning a single free cartel coin adds more free coins than one person earning a thousand. Using the RAF system isn't hard or complicated, but if I look at my own surroundings--friends, guildies--I see lots of people who never use these forums, who almost never use general chat, who either don't know about how referrals work until I tell them or simply don't care to know... and yet all of these people will be completing conquest objectives every week, because there's a convenient system presenting them with various options every time they're logged in.

     

    The only question is exactly how much will be involved in earning any amount of CC (not even the full 4000 would be required to off-set the mass-earners of RAF CC, as long as there are masses earning them), but the potential to drown out RAF earnings is absolutely there, with up to 4k per Season.

  20. A change nobody asked for? People have complained about this system for as long as it existed, and while I'll miss certain aspects of it, none of the arguments to keep it involve using the system for what it was made for. It's just weird that they waited so long to do this.

     

    As for the CC thing. The CC-upgrade to Seasons has the potential to add a lot more CC to accounts than RAF ever did, since any random player will be able to see how to get them from within the game itself. I don't have any numbers, of course, but I think the people that most benefit from RAF CC gains radically overestimate how large a portion of the community they are.

     

    Better that everyone get some extra CC, than a few people getting lots, a far as I'm concerned.

     

    I'd like to see those 7 days of sub come back in one way or another, but even if they don't, I consider this the best decision BW has made in a while.

     

    The forum might become a bit easier to follow too, with hopefully less people making seemingly random threads every other day, or responding to every thread whether they have something relevant to contribute or not, just to get their signature out there as much as possible.

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