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simonthehawk

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  1. Some of the things I've seen in game kind of annoy me but that is because I believe the game should be enjoyable for the all the players, not just the ones that (for lack of a better word at this moment) complain a lot. But i get bast most of that. So yo understand my view point you should know I've played games on PC, Console and pen and paper for over 30 years. As such I've had my share of experience with really good game and really bad ones, then some that could have been great but wasn't fully visualized. Much like some parts of this game (in my opinion). Now don't get me wrong I don't have enough experience in programming to say much about the code or how long things are taking, not my point, my point is the enjoyably function of the game is where i feel it needs some changes. Dye system as is, cold use some work. I know some beta testers for SWTOR and I've been playing since before the legacy system was introduced. so I've heard about the old system of color management and it was a nice idea at the time but to limited i think. The current version is very limited and has a major flaw in it, namely individual component naming convention from one designer to another. Namely one person sees the belt buckle as an accent piece where another sees it as the major component of the same piece. This really makes getting the right dye module for your color scheme your trying to build, and sometimes the combination your looking for isn't around at all. solution i suggest is make dye modules simple one color sets, and give each piece of armor a dye sub menu with three sections, primary areas, secondary areas, and trim. Also allow for preview like we already can with them on those parts and I see this problem being fixed. As for the colors to be available you already have them in the game it's just a matter of changing a line or two of code on them (i'm guessing). I would also suggest that the destruction of a dye module on removal be eliminated or make all the hard to find dye modules a collection item to be unlocked once found. cause i have found a few that would have been nice on another character's armor as well but i only had the one and you can't seem to reverse engineer some of them with out first attaching them to armor first so making the learning the dye schematic by reverse engineering a mute point cause once you go to remove it from your gear to try to learn it, its destroyed instead. not very fun for some of us.
  2. Before i answer the OP, I want to explain a couple of things. 1. I have played rpg's for 30+ years both as a player and a DM/story teller/GM. 2. I've played WoW, EverQuest, Guild Wars, Final Fantasy 11, Elder Scrolls (3, 4, 5, and online open beta). I've found three kind of players they are; gamers, min/maxers, and pvp/trolls. Now to answer the OP. For the gamers i would like to see PVE servers be completely open world PVE; warzones are fine for pvp I'm all for it, but when your running on a PVE server and a quest you pick up takes you in to a PVP zone and it is your first time playing the game and you get flagged and killed by someone who has been doing nothing but PVP there whole life, not very fun. For the min/maxers nothing. Everyone min/maxs to a degree so have fun playing the game. For PVPers go play on a PVP server to your hearts content, but leave the attitude at your place. people are here to have fun. Now over all, I would prefer to have the weapons system changed to allow for a force user of any type to use dual weapons or a saberstaff. Also I would like to see the gun classes to be able to have the same versatility as the force users. As an experienced DM and player of many systems, i think a credit cap is a bad idea when you have a player driven economy (auction houses, GTN, Etc.), you can keep the cap but make it some what in tune with the player economy. [example: current F2P cap of 250k i would set it something like 10 mil ] An improved skill tree system. I recommend setting it up so that you can pull from all three skill trees by spending 5 skill points across the tier. This makes it so people have more customization of bonus skills . I would also like to see more of the current restrictions removed from the F2P and Preferred players, I know many people that love this game but can't afford the subscription costs all the time and a F2P account works better for them. I would also like to see more Cartel Coin reward for achievements ( that would actually make me want to do them). Could we get some decent looking armors and weapons in the game to, 90% of what is currently in there looks like rehashes of the stuff already in the game on NPC's.
  3. I have issues with PVP in the open areas of the game. I play on PVE servers cause I don't want to deal with PVP. I have not problems with there being war zones access on PVE servers. my suggestion there is take the PVP zones, flagging off of the PVE servers. I play a game to play the game, not to have to deal with people who have superiority issues. before all you PVP addicts out there start gripping about my suggestion, remember there are servers just for you out there go play on them.
  4. i'm an old school gamer, as in I have played most of the table top games out there starting from 1982 to present. I have run games since about 1995 to present, and have found certain things to work even in computer games that work in table tops. These are: grinding sucks: increase the treasure/credit drop amounts customization: some skills work just as well for other classes as they do for the one it was given too. suggestions to solve what I have seen wrong in the game: * credit drops are not high enough for the player driven economy that has developed in the game. this will continue to be an issue as you merge servers. Solution: increase credit drop values by 20% (can be tweaked up or down later) * dye packs nice idea but very very limited and simple. I have heard from a couple of beta testers that some people where running around in hot pick colors when they had the slider system. I can see where during beta that would have been an issue. I even understand the desire to make money off of the dye pack system you have installed. Solution: break it down to basic color spectrum for the dyes, add a tab in the mod section of gear that has 3 slots; primary, secondary, and finally accent. *credit caps I've played as all three status's of accounts. the credit cap really bothered me while playing cause once I hit 40th level I was always getting close to cap, when I did I would run back to base/fleet and spend large amounts of credits to get away from the cap. also with the player driven economy that is going on the credit caps hinder the game play for some people who like to buy stuff from the GTN. Solution: remove the credit cap from all account types. Yes I know you have the escrow cartel market items. but the people that need them can't get them even with in game credits because of the credit cap. * mail service could be better. an hour for a message to go from one person to another, we could do better then that. the limitations on F2P and Preferred are kind of messed up. Solution: give F2P the ability to mail two items and up to 50,000 credits. give Preferred the ability to mail four items and 200,000 credits per mail.
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