Non-combat minigames like sabacc and pod racing for players to gamble and win credits (I sink mine on legacy unlocks). They have, like, zero impact on the core game and do add immersion and paths of income. Level sync in flashpoints only DOWN the levels, not UP. That would filter the harder flashpoints away from less experienced players (and chars). I remember times before any of that, when role warfare mattered, and everything was fine. If they have population issues, that is not the way to fix them. Less free-to-play restrictions. The lockout for 3 space missions (the original ones, before GSF) per week is absolutely pointless, even more so with their laughable rewards (talk zero impact... yeah, right). The subs-only restrictions for operations make finding a group just too long, if ever possible. They did lower the bar with flashpoints (I remember when they were limited to 5 FP a week at all, just like the warzones), why stop there? People will not pay for something they don't even know they miss. More ops, more FPs, more all the things? The game seems totally stagnant this year, and no, the monthly half-hour stories do not count.