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WarbossPetross

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  1. I put on my robe and Sith Sorcerer hat and divine you have not played the Smuggler story so far That guy seems to be able to quick-draw his "blaster" at any moment. Overall one of the funniest characters with Bounty Hunter being right on par, they both just keep joking and trolling people around. My BH encounter with Alderaanian nobility snobs was simply terrific.
  2. No, I wanted to do other quests first. So the levels above 60 unlock only then? That's strange, I thought something as fundamental as level cap is supposed to be all across the game.
  3. Same situation here, I did not do Shadow of Revan, I am currently doing seeker missions for the Seeds of Rage or somesuch. My toon is stuck on lvl 60 and does not level up. And I have a subscription, ergo I am supposed to have KotFE unlocked by default. I have also bought SoR recently and even preordered RoHC, so I guess I should have all the stuff. What's the caveat?
  4. Well, that makes sense. We have been leveling same old classes for some time now, might get us an actual incentive to level up some more and see what we get then. I think it might be some kind of second tier advanced classes as subdivision of current advanced classes. Might also give us another set of roles in disciplines, because the group finder these days is just that - it finds only groups without the slightest care for their role composition. I recently did story mode Battle for Ilum, and my PT got lumped with 5 maras straight before we actually had a sorc... and he was DPS as well
  5. Non-combat minigames like sabacc and pod racing for players to gamble and win credits (I sink mine on legacy unlocks). They have, like, zero impact on the core game and do add immersion and paths of income. Level sync in flashpoints only DOWN the levels, not UP. That would filter the harder flashpoints away from less experienced players (and chars). I remember times before any of that, when role warfare mattered, and everything was fine. If they have population issues, that is not the way to fix them. Less free-to-play restrictions. The lockout for 3 space missions (the original ones, before GSF) per week is absolutely pointless, even more so with their laughable rewards (talk zero impact... yeah, right). The subs-only restrictions for operations make finding a group just too long, if ever possible. They did lower the bar with flashpoints (I remember when they were limited to 5 FP a week at all, just like the warzones), why stop there? People will not pay for something they don't even know they miss. More ops, more FPs, more all the things? The game seems totally stagnant this year, and no, the monthly half-hour stories do not count.
  6. Yup, that is the one problem with it. I'm perfectly fine with scaling the level DOWN, since it gives us actual incentives to do low-level content instead of just moving along, but scaling the level UP can really spoil the fun. Why would they not do it exactly like regular planets? People have no problem leveling up through them, why are the flashpoints so different? Because loot, you might say, but hey, until class story completion, lvl 50 and (in theory) access to operations and hard modes gear is largely irrelevant IMO.
  7. +1138 to you, sir, although the other classes do not seem to have this kind of problem. Many even can CHOOSE who to flirt with, so it ain't that much to fix in this sphere, actually. I can't help but remember the good old KotOR 2, which I consider the absolute BENCHMARK of companion interaction - there was no shutting them up! And they really followed you on whatever path you chose, so the situation we're seeing here is just embarrassing.
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