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ipagex

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  1. I'm soon going to switch from juggernaut to marauder and i want to find out some things beforehand. Most of the topics i see here are about PvP. What skill tree does the most DPS in operations right now? What are the BiS relics (for the skil tree you're recommending) ? I see a high % of misses in mara logs. What % should i am for in terms of accuracy? Thanks.
  2. This suggestion would be mainly to help out DPS players out there: put in queue number for players. Example: I queue for a flashpoint as DPS, but so do another 5 players and their queue was a few seconds before mine. My queue number would be 6. As those players find groups so will my queue number decrease. 5...4...3... 2...1... Why is this helpful? I'll tell you. How many times did you give up a queue cause it simply took too long? How many times did you wonder if you would have gotten a group if only you had waited 5 more minutes? Well, if your queue number is 60, you can be sure it can take a while. But if it's 1 you'll know it won't be much longer until you get into the FP. If your queue number is 0 and you still don't have a group it would mean there are no tanks or healers in queue. Feel free to refine my idea, but i do think something like this would be helpful.
  3. I was in the same spot as you not so long ago. Now i'm doing 2.8k~ on dummy and i'm not BiS yet. I still have 2 relics (dg on use for power / arkanian dark radiance) to replace, 2 implants (verpine), 1 ear (BM) and 1 enhancement (69). I will gain another 60~ power when i have everything, bringing me to 1020+ bonus damage. In terms of DPS on dummy i suspect i will be able to hit the 2.9k mark pretty often. I'll tell you what i gathered from all my tests and from what others have told me: 0. Alot of your DPS is luck. Keep that in mind. 1. 100-150 crit rating doesn't make you crit alot more often than when you have 0 crit rating. It does make your non-crit hits do less though, because you sacrificed power for it. I recommend 0 crit. 2. Prioritize dots, not ravage. Only case when ravage should be used first is when it has 1-2 sec before it becomes available, and this is because Impale or Shatter could trigger it again. 3. On a dummy, the 8% extra damage on Ravage will probably make your DPS higher than the 8% extra damage on Force Scream. On a moving boss the Force Scream bonus might prove better. It's your pick since it doesn't make THAT big of a difference. 4. Use power adrenal (and stim, ofc). Be sure to not waste your adrenal or ON USE power relic, don't activate them when you have all your high dmg abilities on CD. 5. Accuracy under 99% is a pretty clear DPS loss. 99.5% is good. 6. Be sure to use adept/initiative enhancements (BiS), not the ones from the NPC which have high endurance. 7. Don't use Force Charge as a filler ability. That was one of my mistakes. 8. Clip the last few seconds of your torparse log for the real DPS to show. Your dots remain on dummy for a few seconds more even if you stop hitting, and that lowers your DPS. 9. Use STR augs (purple ones - every point counts). What i said above works for me right now. For the pros out there: feel free to correct me, i always welcome helpful remarks. le: One thing i forgot to mention: your APM should be 35 or higher.
  4. Quite an ingenious strategy, and you only need one sin for it - sin tanks boss all the time, vanishes and retaunts when jelous male appears. other tank picks up jelous male /redo till end of fight. Thanks for the idea.
  5. I can tell you that my bank is full of mods, enhancements and relics from all my tests, and the conclusion i came to is that crit at 0 rating should be everyone's goal. Most of the top juggs on my server have an implant or something that gives them about 100 crit rating, but i'm not sure that's the right call. A few % higher crit is not going to make that much of a difference because crit is too big of a wild factor with the current cap, you just can't count on it.
  6. @recsa He probably sacrificed some accuracy in favor of surge. He does have a higher miss % than the rest in that board.
  7. Alot of people hate Noxxic, but it's a good starting point (until you get some experience and notice their mistakes in some cases). Take a look: http://www.noxxic.com/swtor/pve/sith-warrior/marauder/rage I linked the rage (skill tree) page because i believe it's the best spec for leveling (because of it's aoe). Also, remember to use your companion. Vette can do quite a bit of damage. If you don't like her, consider using Malavai when you get him as he can heal you through some fights. Gear is another thing you need to have in mind, it should be around the lvl of the mobs you are fighting. It's quite easy at low level to get into areas where your old gear just isn't up to the task anymore.
  8. Took your advice about not using force charge all the time - 2675 DPS http://www.torparse.com/a/289094/time/1371329125/1371329462/0/Overview Thanks. btw, what relics are you using?
  9. I'm coming back here in hope some of you pros can figure out what i'm (still) doing wrong. Here's a 20 min parse with 2550~ sustained DPS http://www.torparse.com/a/288574/time/1371302910/1371304226/0/Overview My max DPS was 2650 over a 4 minute duration (in another log). Taking into account what gear some of you say you have and the DPS you do i still have the impression i'm doing too little with mine. Bellow is a quick review of my stats and gear:
  10. Exactly my thoughts. Marauders are a pure DPS class so, in the end, regardless of the game version, they should offer something extra in the DPS department compared to classes that have heal/tank specs. I'm still interested in how fluent a mara's rotation is (Carnage/Anihilation). For example, do they need to break away and jump back on target or use their basic attacks to fill the gap between cooldowns ? That's what usually happens for Vengeance Juggs and it usually ends up lowering your overall dps.
  11. I have a juggernaut as my main DPS char right now and i can't help but wonder if mara's don't have it alot easier to get high DPS numbers. That's what the point of this topic is, i want to ask those of you that have both classes if you have the same opinion. Sure, juggernauts can get close to mara dps but it seems like we have to do everything perfect in order to get there and alot of our DPS is based on luck (ravage procs). Also, our rotation seems a bit broken, we have to use filler abilities a bit too often for my taste. Do mara's have the same problem or do they have an uninterrupted flow? Don't give me that "play what you like best, everything is equal within our universe" line, or the one about mara's being difficult to play. Jugg Vengeance isn't a breeze either, i'm sure i'll be fine. So, with double exp coming up, i'm really thinkin of lvling up my mara and moving all my gear on it. Better raid utility, better DPS ... hmm ... What do you guys think?
  12. I know you have 1 minute before next shield goes down, but i was wondering if there's a way to actually see the countdown. Did this boss with a guy once and he knew exactly how much time was left on each row. I refuse to believe he was simply watching his ckock... Any ideas?
  13. Interesting to see that, after 2 pages, opinions about what takes down the shields are stil split. So far we have 3 versions that seems to work for some and not for others: 1. Roar 2. Melee hitting snipers (seen a youtube clip in which this was offered as the solution and also heard it from some people in-game) 3. Tank's AOE Taunt My personal opinion is that Trasher's Roar (pushback) is simply a mechanism to get people up to the snipers and it is not the actual cause for the shields dissapearing.
  14. No trick, just hope to get lucky. Problem is sometimes range dps can't see targets either.
  15. I actually had alot of trouble jumping to them on my juggernaut. Made the jump like 1 out of 10 tries... le: i can actually confirm powertechs/vanguards can jump. I have a tank pt on my team.
  16. Not sure what game you're playing. So the roar removes the shields, but if positioning boss in time fails a melee can get up there and remove shields by hitting mobs? That is actually the answer/confirmation i'm looking for. I want the range that are down to be able to hit snipers and cause damage.
  17. What does it actually take to get the shields removed? I heard 2 versions so far: 1. Trasher's Roar 2. A melee getting up there and hitting the snipers. We're having trouble clearing this boss and i would also like to know the rest of how you handle the fight. Thanks.
  18. My fault i wasn't very specific. I meant to say boss was easier before THIS WEEK's patch. I wasn't referring to pre 2.0 tfb.
  19. Adds move faster, boss hits harder... I didn't see any mention of these changes in patch notes. What is up with that? Did full TFB HM runs before and the last boss was alot easier than it is now.
  20. I was really hoping it was not because of my latency, because that is one problem i can't fix without taking some extreme measures (changing internet provider), but it seems that is most likely the case. Latency is usually around 60ms, often going over that. This is not something particular to me. Most of the people i play with have about the same latency. I guess that explains why there are only a handfull of people on TOFN that can brag about doing over 2500 DPS. I suspect most of the top parse juggs are on other servers. I did 2100 DPS on Styrak SM, while a mara with 69/72 did only 100 more DPS than me. With that being said, i definately think it's not a problem of my skill or rotation, but a server wide problem...
  21. 37 APM... how?! I have tried and tried and i cannot get to 34. Maybe i have longer animations on my race (human)/gender(female)? I can't find an explanation for this... I've been stuck at 2300 DPS for a while now... With 901 bonus damage i would image getting to 2500 would be easier. Rest of the stats are about the same as Uriaches.
  22. Are you guys sure crit isn't worth it? Made a few modification to my gear with an end result of 100 extra DPS. 20% crit > 25% crit (with op buff) 860 bonus damage > 810 bonus damage I couldn't get past 2200 DPS with all power mods, but when i added some extra crit i hit 2300, several times. I'm planning to drop a few STR augs and put in some surge ones for more powerful crits. I only have 66% crit multiplier in Vengeance spec. I am still not sure how you guys manage to do 35+ APM, i can't even get to 32 and i spend alot of time on that dummy...
  23. What is up with all the colors?! Sounds like you're doing something wrong if an undergeared juggernaut is taking your aggro. Are you sure he's not guarding you? Right now, aggro generation is pretty equal between jugg and sin, with a tiny (very tiny) advantage for the sin. I don't bother with numbers, i'm just saying what i'm "feeling", since i have both tanks. Yes! As it stands i think we're gonna get on the endangered species list. Regardless of what numbers Kitru, KBN and the rest are throwing at us, i feel like sins drew the short straw this expansion. And it's obvious i'm not the only one that thinks like this since the majority of the new tanks seem to be either juggs or pts. Something that drew my eye right away is your use of aoe taunt. If that is indeed the order in which you use your abilities know that you're wasting a valuable tool. Check this out, it's very informative. Long story short, in most cases you should only use your taunt after you made a bit of damage on the target, in which case the taunt will increase your initial threat by either 10% or 30%, depending on your distance from said target. Wither generates more threat and thus you should start with it when faced with multiple targets, not with Discharge. You need to generate as much threat as possible from the start, otherwise people will pull. Mobs from those 2 datacores might seem hard to keep on you, but they are really not. Don't be deceived when you see one running away from you to cast on another player, it will come back right after. Use the focus of target frame to convince yourself of this. On single targets, at the start of the fight. i personally do not feel comfortable until i get to cast Force Lightning. This is my single target rotation: Force Pull > Shock > Wither > Trash > Shock > Force Lightning. I rarely lose aggro with that start rotation. Bottom line, even in rothc, 1v1 you should not lose aggro to a jugg.
  24. I think i need to buy a dummy on my ship, the lag on fleet is just horrible and i'm sure that's a big part of my problem. I try not to use shatter or implate when there are just 2-3 sec before Ravage is usable again, cause i don't want to waste a Rampage proc. I'll practice some more and see how i can improve my moves. Thanks for the input. le: bought dummy on ship and started using shatter and impale on CD = 2180 DPS
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