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brandonkassem

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  1. Commandos defiantly have the best survivability out of the 3 healers which will be key in 4v4's (assuming that people will focus target healers) being able to off tank, and put out almost 10k heals will be an interesting combo in arenas, In a situation where all 3 dps and tank target the healer, I see that commandos prevailing vs the other healers ( considering I drop ops/sorcs in a matter of seconds in dps spec )
  2. Just thought i'd share my excitement with my fellow troopers With the new arenas on the horizon, I must say im pretty excited for us commandos/mercs! Despite all the posts about "mando/merc healers aren't viable" I think in a 4v4 scenario we have many advantages over other healers, considering we have the highest single target healing and great survivability (compared to ops and sorc's ) I think the new arenas will shed a new light on the much over looked mando healing!
  3. I also checked out this hybrid spec on my mando, I do like the double proc every 6 seconds, and I think it has some room for improvement. Seeing that the majority of gunnery/arsenal dmg comes from Full auto/unload I don't see why an added HiB every 6 seconds (which vents 8 heat or something) cant make a good rotation. One good thing I would say about this spec is resource management! hitting the Dummy for 5 mins and I didn't even have to worry about resource management Its also quite fun to play in pvp, (at least a nice change from the usual gunnery rotation) and I was averaging 300k+ in WZ's. idk if it would ever be viable RWZ's but still fun to play Ill continue to do some testing and try to find a reliable rotation
  4. I think we're really lacking an efficient proc, for ex we can have Advanced medical probe or Medical probe give a 50/100% chance to reset the cool down of Bacta infusion or something of that nature. Im in a heavy pvp based guild and the few times i tried to heal in RWZ's was embarrassing to say the least in comparison to scroundel heals and i'm a fairly experienced player
  5. I was thinking to combine pvp and space combat in a pvp warzone or an open pvp zone. Much like battlefront 2 space pvp(which is still awesome to play!) and give purpose to the class specific space ships, implement a bolster system to make all the ships eqaul (maybe some special abilities for each class) I think this would make the space ships revelant and not just a waste of loading time. Void star with space pvp would be epic!
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