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LordOstrik

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  1. These changes impact PvE significantly more than PvP. The amount of content that will be made unplayable for certain classes and specs for PvE from the suggested changes is actually upsetting to a point that is hard to put into words. Speaking of just the two specs I play primarily, Hatred and Lightning, the removal of the saber strike dot tick from two time trouble will flat out make the spec unviable for endgame PvE content and there is no real good backup rotation other than the 6.0 rotation which is a force deficit rotation, where I end up standing still doing nothing waiting for my force to regen. The changes to lightning make it significantly less viable for fights in PvE that require lots of moving around and the same is true for the PvP application, I will be lucky to get off a full cast of HO without being stunned or interrupted.
  2. As someone who has been playing for many many years. I do not understand how some of these changes make any sense. The removal of the saber strike damage from two time trouble tactical will TOTALLY remove Hatred as viable for harder content such as Vet and Master Mode ops. If anything, simply reduce the damage slightly overall, or look at changing the chance of tick with saber strike from 50% to 25%. People would simply stop playing the class altogether if it was totally removed. I am very passionate about SWTOR and I would hate to see it take the same route as other games I used to be passionate about that implemented nerf after nerf after nerf until the game felt slow and unfun to play because everything became a damage sponge and I stopped playing them because of that. If you want to balance things, instead of nerfs why not buff everything else slightly and narrow it down from there. As far as how to balance it for PvP, would it not make sense to just change the damage done to players instead of an overall nerf like the ones y'all are suggesting. That would allow things to be balanced for PvP separately so any changes made don't also negatively the PvE players.
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