Jump to content

Caltir

Members
  • Posts

    2
  • Joined

Reputation

10 Good
  1. Dear Devs, 1) We would like to spend (yet) more money. As it was true for overseas voyages in 17th-19th century Earth, the same is true for SWtOR: we want to import and set more decorations in or around our Strongholds, and this is the perfect bargain for decoration sellers (ie., you). Therefore, please increase the max decorations cap (eg., by 10%). Or, you could add another area to existing Strongholds. 2) Why not introduce 'Lore Object'-like plaques, but with custom text, for our Strangholds. It would add so much depth and story-telling to the designs and decoration arrangements we make. 3) Why not allow players not only to change the name of a Stronghold for a better fit to what they try to recreate inside, but also to change names of particular rooms? That would also be a perfect RPG-like story-telling tool for us. What do you think, guys? I think these are good ideas.
  2. I would really love to see in the game a possibility that originally made its appearance in Knights of the Old Republic 1 (KotOR 1), a beggining of the Old Republic saga, of which SWtoR MMORPG is an immediate spiritual successor. Remember how a player character tries to infiltrate the Sith academy on Korriban pretending to be a new Sith apprentice and trying to trick teachers to allow hom/her in the Sith Lords' tombs? I would love to see a light-side class, starting as a Sith career, and making for him/her possible to turn to light and become the converted hero of the Republic (or, complete his/her covert mission and return to the Republic). They could be directed to Coruscant after completion of their task, just like normal Republic classes. I believe that the Sith slave's story of a Sith Inquisitor wanna-be is a perfect background for such a development. Conversely, there could be a dark-side class within the Republic, who ultimately turns Sith and defect. It would be so much brilliant and role-playing inspiring thing, to be able to change and choose your own destiny, not only at the character generation screen! There are many missions on every starting planet to make such double-cross missions possible (in fact, they could be just specific dialogue choices in already existing missions).
×
×
  • Create New...