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HeIIbat

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Posts posted by HeIIbat

  1. If you got hit by dispatch for 5k, then you should have been hit by Takedown or Assassinate for 5k as well. Especially Assassinate (hits significantly harder than dispatch). Also, if anyone still played watchman, merc slash definitely can hit for more than 5k. Deception shock and discharge can get over 5k too. There's a few others too, but this is just an example.
    His whole post total BS, i stop reading after he said about 5k scream
  2. I am so sick of everybody complaining about the "simplicity" of the PT rotation. Seriously. Name one rotation in this game that is actually difficult. Please. One rotation that utilizes 12 or so different abilities, and that does not include "reaction" abilities.

     

    Is PT easy to play? yes. Is every other class in this game easy to play? (for the most part) yes. The only exceptions that come to mind are sniper and merc, merc being the hardest class to make effective dps-wise.

    Hybrid jugger ->

    1 Saber throw

    2 Force leap

    3 Smash

    4 Force Choke

    5 Impale

    6 Ravage

    7 Force push

    8 Chilling scream

    9 Threatening scream

    10 Sundering assault

    11 Intercede

    12 Intimidating roar

    Basic rotation for me, tell me which one i can stop use to be same effective ?

  3. I don't really get the PT hatred if I'm perfectly honest. I mean yeah in regs you can pretty much rape the entire team with delicious burst damage, and lets face it PT 3sec burst is the best in the game in any context.

    However... We are easily on of the squishiest classes in the game and if you overextend against a good team you will die. This was a lesson that I had to learn the hard way on my PT coming from a sent who can facetank like a champ and has an excellent escape as well as a parry shield. The fact of the matter is that PT's at full damage potential are pretty ridiculous but against a good team they will never reach that potential due to the danger of overextending. Even if you play PT perfectly you'll die quite a bit, as we are almost always first focus target. Perhaps I'm being dense but I think PTs are perfectly in the context of ranked.

    Just my 2 cents.

    PS: Kolto Overload is OP

    Make flameburst energy dmg and lower penetration on RS, its just i make no sense when you do same damage on Sage or full tank Jugger.
  4. Why everyone suggest boost to immortal/vengeance Juggernaut ? WE'RE PERFECTLY FINE. Only thing bother me is PT/VG flameburst and railshot. Its not really fun when all ur defensive stats totally useless vs flameburst and railshot
  5. The BEST, and only way to fix tanking in PvP is to:

     

    1. Make 'taunts' only allowed to be used by players in a tank-stance. IE: no more taunts coming from a dps vanguard or smash-juggernaut. This will give the tank stance more appeal, as well as to groups.

     

    2. Make Taunts last a bit longer than they do...(now that we've reduced the amount of taunts being thrown out in a warzone with the above change).

     

    3. Give Tank Trees better 31pt Abilities...Possibly some kind of anti-dispatch/execution immunity ability.

    IE: Add a New Tank Buff/ABILITY...Pop this buff, lasts for 20 seconds (2min cooldown) that when activated if you and/or the person you guard, drop below 30% health, it will: "Prevent execution abilities from being used on you & the person you are guarding".

    or

    Allow for the 31pt ability box in the tank trees to buff some of the other stuff already in the tank tree (creating incentive to go up the full tree). An example would be the 11pt talent tree box in the tank tree of guardian/juggernaut that gives you 40% dmg reduction. Allowing a full 31pt box in the tank tree to maybe boost that dmg reduction and lower the cooldown of it.

     

    IMO, the FULL 31pt tank should be tanky. The current 31pt boxes of the tank trees now on tank classes seem to give some form of fail dps ability. Those should be scrapped for more tanking ability.

     

    Those are my quick ideas for fixing tank.

    18/23/0 juggernaut myself. And imho we dont need any changes. I almost never lose any 1v1 encounters, i winning 95% of huttballs, can guard node better than any other class include shadow/assassins.

    Only one thing really bother me - VG/PT damage. 90% Armor penetration on RS and elemental dmg on rest attacks should be nerfed

  6. Im currently rolling a rage spec jugg. Hes at level 16 at the moment, and it feels like though every warzone i play, i litterally just get eaten up alive by every other class. He doesn't gain his choke and his push until what , around 20? His damage is almost pathetic. I mean sure, his move set will pick up damage and what not later on, but its just such a pain that i rolled other classes and at the same level really and never had this major headache.

    Get geared first, its pain in *** to see 12k hp jugger in low lvl wz.

  7. Obviously the OP was not playing when Carolina Parakeet was viable. The OP was also not playing when PPA had no internal CD. The OP was, again, not playing when a PT could use IM > TD > RS from 30m, doing over half the target's HP in damage before even closing in to 10m just to proc PPA and get another RS in immediately afterwards.

     

    Sorry to all the haters - If you're pressing any less than 5 buttons regularly to do damage, as a PT Pyro, you're a bad and doing it completely wrong. I know you non-PT Pyro bads like to pretend we only need to press 3, maybe 4, but it's way more involved than that. Our objective damage is 99% single-target, which can easily be out-shone by a competent Lethality Sniper. And that's just the damage dealing side of it...A good PT Pyro also needs to worry about survivability and all the intrinsic complexities involved with actually staying alive in this glass-cannon spec.

     

    Sure, PT's are Heavy Armor and get ~32% DmgReduc...But that's ONLY for Kinetic and Energy damage types. Other than than, PT's only get a piddly 10sec self-HOT and a 25% OA DmgReduc for 12 seconds. Our pull (Grapple) CANNOT be used if our target is resolved out, and we only get 6.5 seconds of total available CC time, which pales in comparison to almost every other AC.

     

    A really good player can use all these tools and rock the house, but nearly every player in an MMO is not going to be on that level. Stop crying just because some noob can deliver a 4.5k attack once every few seconds. If you're dying to non-optimized scrubs playing a glass-cannon, maybe you should reanalyze your own personal skill level instead of trying to place the blame elsewhere.

    Your abilities either do elemental damage or ignore armor rating, coupled with best single target burst. Just look at any top RWZ premades, no smashers but 2-3 VG/PT. But recruit geared community dont see anything beside 5-6k aoe smashes, so i dont expect nerf to owertechs

  8. You realise thats just blatently not true. My buddy rage specced, we group up and PVP all the time. He runs as power heavy as he can atm, which leaves him about 91% accuracy 22% crit and a hell of alot of bonus damage. Consistantly we check stats at the end of the match, seeing who did what and what the end results were.

     

    His Smashes reguarly do 7200+, he's hit as high as 8006 so far.

     

    Force Scream averages 4500+, easily hitting 5000 often.

     

    Ravage is well past 8000-9000 when all the hits connect.

     

    Visious Throw is like Force Scream damage wise, easily going past 5000.

     

    He does not miss often.

     

    Please explain to me how a warriors filler attacks are junk, when they average to what are considered most other classes "big hits", while your own is pretty much unsurpassed currently in top end damage. And its AOE.

    Total BS. Those numbers not even make sense, smash on rage spec always hit 2.5-3x times harder than scream crit. Ravage crit do 80% of smash dmg over 3 hits. Vicious throw crit 60% of smash dmg

  9. 1 to 2k max? LOL what the basic attack? Don't lie to try and make a point. I get hit from attacks besides Ravage and smash for 3 to 4k all the time. That saber throw will hit for 4k easy.

    Saber throw cant. Vicious throw can but its finisher

  10. I will say that there is no way a Vanguards DPS compares with a Marauders, so you talk about high burst and it's good, but Marauder especially carnage or smash are in a whole different league.

    Yeah, Vanguard burst higher and ignore all resistances. But lets cry about 5k smashes, when every other warrior ability hit for 1-2k max

  11. Juggernaut/Guardian you see comes with Assassin/Shadow you don't.

     

    Juggernaut jumps at you, crit-smash, force pushes you, rejumps at you. You are now almost 50m away. Assassin starts capping. Juggernaut slows you.

     

    You have lost the pylon.

    You always can ask for help before juggernaut reach pylon, you know we not invisible
  12. Dedicated to dat thread http://www.swtor.com/community/showthread.php?t=581991

    1 Get augments.

    2 Get all datacrons

    3 You recruit geared ? Dont get focus fired, use CC on every cooldown, buy wz adrenals/medpacs.

    Now tips on evey WZ for recruit geared guys

    1 Ancient Hypegates

    You ahead in points ? At least 2 guys should defend your pylon. And better if recruit geared guys defend, so you not beef up enemy team on mid. You alone defending ? Keep 20-25m range from pylon to avoid getting cc/capped.

    Your team behind ? Cooperate to get enemy pylon. Best time to attack it when 40 sec on timer, give them no time to respond

    2 Huttball.

    Dont ever go deathmatch on huttball. Keep eye on ball carrier, try to cc enemies attacking it. If you can get on goal line for pass. Dont use high resolve CC on enemy ball carrier. Every class got some kind of annoying abilites like force throw/force pull/leg shot etc. Try to use them on full potential.

    3 Voidstar. If you got stealth dont go into fight. Wait till ur side about to get a bomb and cc everyone. Use blackout/resilence etc to do that. If you not stealther try to cover ur tanks, longer they live higher chances to successfully defend

    4 Civil war/Novare coast

    Try to defend east/west from start. Its ok if 2 guys defending, so you dont lose it before reinforcement come. Always keep eye in fight on ninja steal. Dont fight away from turret. If you lost turret try to slow enemies as much as you can.

    And every warzone - if you defending dont make calls like "help, inc" etc. Give proper numbers and before enemy alrdy killed you.

     

    /english not my native language, so sry if something wrong

  13. A good railshot crit does just over 5k damage. Vicious throw beats that, Ravage's final hit beats that, Force Scream can beat that. If you think not, you have never faced a good Carnage Marauder.

     

    Vicious throw got almost same base dmg as Railshot (bit less), but not ignore any armor. Force scream do 40% less dmg than Railshot, and about good Carnage Marauder total BS (yes they got 10% bonus to force scream, its not cover base dmg difference and 90% armor penetration)

    And about force damage. In SWTOR we have force attacks and kinetic/energy/elemental/internal/weapon dmg. Force Scream and Smash both kinetic so reduced by armor

  14. I agree with the OP. Ya, Vanguards can burst, but we have the worse defensive cooldowns in the game. Assasins, Muraders, and Jugs can all burst just as much as Vanguards and PTS, yet they have all forms of defensive cooldowns available to them. Furthermore, they also have a better gap closer than Vanguards and PTs via force run or murlitple leaps. Vanguards and PTs are stuck with a 45 second leash, yet we were forced to play melee. You guys are complaining about Rail and Bolt, yet every other class has an ability that will hit just as hard if not harder. Smash, mal, annhilate, ravage, force screm, vicious throw. Heck, even deathfield gets close to hitting as hard as rail shot. Most the dmg Vanguards and PTs do come from flameburst, not rail, which is an instant cast ability with no cooldown. The easiest way to kill a Vanguard is to kite them and stay outside the range of flameburst. Even sorcs can kite PTs and Vangurds, but most people just stand there or try to run nonstop without doing dmg.
    Force scream hit same hard as Rail shot ? WTH you smoking bro. And ravage dont hit hard, its just 3 hits over time (and 3rd most powerful almost always canceled bcos target run away). Vicious throw 10m and 30% hp on target, and still bit less than Rail Shot.And we dont have 90% armor penetration on our skills, neither dont have spammable true dmg attack (flameburst). And about defensive cooldowns, Rage spec jugger have 3 min CD on Saber ward, while you have 2 on Energy Shield. What other defensive cooldown you talk about ?
  15. From what I've noticed in ranked warzones on Pot5, Smash spec is not overly popular in ranked warzones. Most sentinels are better off going combat spec, and most guardians as Vig/tank hybrid. The most successful ranked teams are running a combat sent, assault vanguard, gunslinger/vanguard, and two guards in the main fight.

     

    If smash was so OP wouldn't it be more popular??

     

    Smash does lots of damage, but its still very squishy, and most effective when in the middle of 5 enemies who usually end up focusing the smasher.

    Think about huttball w/o hybrid spec jugger. And vanguards much better damage dealers bcos they dont care tank you or light armor user.

  16. SWTOR have small servers so if they would make separated ladder for low lvl wz the queue could be sometimes even more what players can handle (at the launch, when there where way too many servers and you where unlucky and land in a low populated one, like I did, the queue was sometimes 6 hours : p I don't wish that to anyone , ))

     

    I suggest you, buy an orange sett (social I and cheep adaptive) then find a crafter in your guild and buy buy purple armor mods from him, the best if its at your lvl, now you will need this , then get this hilt as well. All the other mods enchant, mod, you can buy for planet commendation 2/e - very cheep, you should be able to afford it. Buy 2 relic, light I or dark I depends what alignment you have and try to find as hight implant, earing on gnt as high you can afford.

    In this sett enjoy the best scores and most kills in WZ till lvl 25. (you will rock for 100% , ))

    When you hit 25, go for pve in that gear till 27 (you can buy the same gear sett (tier 10 for 25, but I mostly bought just every second tier, for me it seemed too much energy to buyy all) So the next tier what I suggest is tier 11 for lvl 27.

    Enjoy! You will love the result , )

    Much cheaper if you just buy several focus offhands (they like 15-20k on my server) and just rip them off. Put ripped mods/armorings/enchancement in ur gear, get augments and put blue augments (purple expensive). Start selling wz medpacs and you can get top gear in like no time. Your goal 18-19k hp with bolster (at lvl 46 you can get about 250 expertise as well). And dont go rage before 50, vengeance much easier and profitable (better survivablity and faster solo killing)
  17. Your friend should respec then, because clearly his spec isn't viable. On a related note - my own Smash (with Recruit gear, mind you) hits just as hard as your friend does. Granted, that is on a Warzone Training Dummy, but as Expertise shouldn't factor into it (increase in damage is reduced by an equal amount) this seems irrelevant. Of course, I'm not certain what the Training Dummies have for Armor Rating. I suppose I'll take a more hard look at it once the server starts waking up again so I can do some "in game" testing.

    You always welcome to show me your strongest smash, i doubt anyone in recruit can hit me for even 3k but you can proove me otherwise

  18. If you're going to provide a screenshot- show us your stats including mitigation (you're in tank form btw, no surprise you took so little damage... which ironically enough is still more damage than my full WH sorc can do with CL on even light armour).

     

    Show us the stats of your opponent- how do we know you're not in full expertise gear and he's in pve gear? Exactly- we don't, making this pic useless... we don't even know if there's full stacks up or if this mara is a rage mara at all.

     

    Even if we were to assume that this was a fully optimized (meaning- focus entirely on power/surge) marauder for the rage build, had full singularity stacks, and had all other necessary CDs active a mara would use when bursting a smash- and you only had 45% mitigation...

     

    Oh, and perhaps 4% in deafening defense to further reduce the damage? It does seem like you have three stacks of pooled hatred after all- it is in that tree... so about 50% mitigation.

     

    That nearly 4000 damage hit would have done about 8000 damage on a max expertise but zero armour character- meaning, against a sorc in full WH, such as myself, with 21% mitigation- I'd have taken about 6400 damage.

     

    Now- add red buff from WZ, optimize the mara's gear, get lucky with the damage numbers- and rather than disputing what you wanted to, you actually just proved that getting 7k or more damage on a 1300 expertise character is very reasonable with a smash.

     

    Please, continue.

    First, you partially right. Yes, i have 53% miltigation and if u have only 21 then 5775 hit possible (3875*0,79/0,53). But 7k not possible at all, and red buff from wz cant be counted bcos we talk about same buffed/equipped chars.
  19. You can just pay attention to the highest hits at the end of warzones. A lot smash spec players I see are 6k and up.

     

    3875 is like a zero stacks crit

    3875 from really strong smasher, most monkeys hit me for 2k max
  20. Actually, that depends on if you're in a Tank stance or not. You'll be at around 30% in Heavy Armor. Regardless, your screenshot is basically as much worth as others showing as high as 7,5k crits (usually around 5-6k though), so I fail to see why it should be found to be more "truthful".

     

    First of all. Were both of you in at least War Hero equivalent gear (I'm pretty sure Expertise still plays, even in duals)? Did he have 4 stacks of Shockwave? Because I can guarantee you that if that's how high it hit for NOBODY would be complaining, or even running that spec for that matter, because it would be awful.

    Almost full EWH both, 4 stacks shockwave and every damage buff possible.

  21. You tested with a jug and you think it is the same for all classes? If that is the case than why have heavy, med, or light armor? Just because your one test on your one toon type did not produce what all the other threads have posted have does not make it imposible. If you want proof go look at the other threads, go watch the videos from the bragging smash specs you can seen the hits very well. As a 50 sorc now almost completely in EWH I can say it happens all the time and the so-called step up from WH to EWH did not minimize the hit much.
    Light armor give you about 20-25% kinetic reduction, heavy like 40-42%. Its not like 3875 gonna be 7000
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