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RaphaK

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10 Good
  1. My two characters are a Guardian and a Sorcerer. I enjoy playing them both, yet cannot help but make a few observations. Why is the hardest hitting ability in the game an AOE on a 12 second cooldown? Shouldn't AOE abilities do less damage than single target abilities? Why is a class that wears light armor also light on DPS? Shouldn't there be some compensation for choosing to take more damage than every other class in the game? Why does a sturdy class have an AOE mezz, while a squishy one does not? Doesn't the squishy class take more risk running into the pack to get their stun off? Shouldn't more risk translate into more reward? Where is the balance?
  2. Try zooming out and using a steeper camera angle.
  3. I want to start by saying my main is a focus Guardian. At the moment the focus tree allows one to get an autocrit on force sweep/smash, and increase it's damage by 100% as well. Add other dps bonuses from our spec, gear, stims, and we are doing 7000+ damage every smash. On multiple targets. But it is balanced because we still lack survivability. We get ganged up on warzones. So my suggestion is that we get healed for whatever damage we cause using smash/force sweep. For example, if I use force sweep on 5 enemies, and I do 7000 average damage on all of them, then I would get healed for about 35000. Effectively putting me back to full health. Any healing over my hp would then become a shield which could be added onto by additional force sweeps.
  4. But can you ride your bike with no handle bars?
  5. 7/10 can't pronounce the second name. And **** cannon I'm Zebszy.
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