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SasoriTheRedSand

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  1. I know that there are other OLD threads about that but within 2 years there are no changes with that skill. Is a great way to travel...but to be serious, who would pay 400Unlock+120Tier1+120Tier2 640CartelCoins for only 12 seconds of 110% boost of speed with a 18 seconds cooldown(12/30 already consumed with the ability). So i suggest to make a Tier III for this ability.With no cooldown and no use limit, like a vehicle, but making it more expensive and harder to get. Let's say a legacy level 30-40-50 and 400CartelCoins for Tier III so it'll be 1040 Cartel Coins for a full unlock but we could use it within instances with vehicles restrictions for more than 12 seconds.But obviously with no combat resistance so we couldn't use it in a combat or warzone,so no resistance to damage as vehicles. I think that i'm not the only one who wants that so i'm waiting for reviews
  2. Most of the heroics and flashpoints can be soloed if you have a good gear and a decent level(maybe 2-3 levels more than the heroic/flashpoint recommended).
  3. I know, but when you make a new guild you can't be sure that members will contribute with something at least in the first month.Aaand...you can't be sure about your temporary GM,you don't know if he'll give you back the GM even if you feel that he's a friendly person...
  4. A BIG issue for GuildMasters is that they lose the control over their guild once subscription expires.It is unfair to work hard on a guild and invest a lot of money in it then lose everything because you couldn't pay for this month for a subscription.Let's say that i should pay on 3/17/2014 for my recurring subscription but i can't pay until 5/17/2014...then i lose control over my guild.... that's not fair when we think how much we invest with that guild. So i propose to: Once the GuildMaster is downgraded to a normal player,the entire guild should be downgraded to a f2p guild with a LOCK on GuildBank and GuildShip and GuildStronghold till the GuildMaster is able to pay again for a subscription.Or an option for the GuildMasters,they should pay again for sub WITHIN 7 days after subscription expiration date to hold their guild.I hope that someone will read this and think about it...
  5. One companion is enough...the game would be too easy if there will be 2 companions at once,that's what it means an RPG,playing with other people,everybody with his role working together to complete missions/flashpoints/dailies etc...
  6. I want to make some suggestions for Juggernaut/Guardians Tanking spec.SaberWard and Invincible, the cooldown is way too long...3 minutes both abilities (2.5 mins SaberWard with tanking spec)...only 2 tanking abilities(beside Reflect ability at level 51) and their cooldown is too long.For example in PvP,a pvp match can be 3-15mins long so we can use these 2 abilities only 1-5 times per match? Not fair...I'm not feeling my tanking power too much...Assassin's DarkWard adds 15 stacks for defense and is almost spawnable with it's 15Seconds cooldown and their Deflection has only 120Seconds Cooldown with the same ammount of damage reduction but juggs take 100% damage reduction in the first 2 seconds.With powertch i have no problem...they're tanks with a single CD ability at level 14,beside their ion gas cylinder, which give them only 25% reduction but they have the ranged advantage. So what i suggest: 1.SberWard cooldown should be AT LEAST 120Seconds with a decrease to 90Seconds in immortal tree 2.Invincible should be AT LEAST a 90Seconds ability
  7. Lowering the price is not really a good ideea.Yeah, everyone wants a guild-ship to costumize it and participate in conquest but then all players could get a guild-ship and buying one is not like you're buying a stronghold.Tatooine is 9.5M in total with buying price 2.5M+7M total expansion and is way little than the guild-ship,obviously it should be moore expensive.Great things are for the people whom work hard.And to be honest, 50M is not really a big price...Let's say there's at least 50 players 55 in the guild(and most of 55s are subscribers these days),if they really wants a guild-ship they could make a sacrifice by donating their work for 1-2 days.Personally i can make 1M in 3-4 hours as a subscriber so is not really that hard to get a guild-ship if they work a little... Although is only an opinion. GoodLuck
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