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Enneth_Korr

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Everything posted by Enneth_Korr

  1. Informal gatherings have been happening on Begeren Colony at doorway to Organa Palace all day. Begerencolony.org one of our premier RP hubs is also hosting a memorial gathering Friday 12/30 8 pm Server at a stronghold representing an Alderaan Jedi Temple, details here! http://begerencolony.org/index.php?topic=4632.msg52443#msg52443
  2. Filed my 4th customer service request, and seriously considering unsubbing too. This is some of the worst customer service I've seen, ever, up to and including the legendary MCI phone support in the 90's.
  3. I strongly agree with this concern! As a Subscriber and longtime member of Begerencolony.org, an RP Representative to the Begerencommunityhq.enjin.com Server Summits seeing to grow all play areas of Begeren Colony, and founding leader of an RP Guild with 250-350 members I know how important server environment and means of finding RPers can be to our playstyle! As others have pointed out, our players often invest large sums into decorations, character customizations and other options, and are a vital part of our game!
  4. This is an essential idea. Being able to stand next to a characters child or spouse seems a no brainer for a story or screenshot, but at this point our only option is to hide a companion's face and pretend they are someone else, or have someone else do a mock-up of your character. My guess would be concerns people would just make a zillion characters and no loner buy NPC's to populate the SH's. But a reasonable cap of how many Alts you can place at once would seem an easy balance fix.
  5. Joysticks would be great. I'd play Starfighter alot more if it was no to awkward to use the mouse.
  6. As a Subscriber who is extremely active in an RP Server (begeren colony), I would also strongly support this measure a essential to so many of the folks I play with (and whose dedication in saving stories the hard way I've seen firsthand). The mailbox already has a copy feature, would really like something that could serve some of our most committed players who are primarily drawn to the games' storytelling features.
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