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Fyalenn

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  1. You are assuming that I am a: made of money and b: these things are ever on the GTN at all. I was just wondering if I was the only one with this pattern or if maybe retraining diplomacy or doing 'something' would put it right.
  2. Has anyone else noticed that these are set up really weird? Rank 2 has no Rich/Bountiful missions for medical supplies. Rank 4 has none either, but has 4 Rich missions for companion gifts. Rank 6 has 4 Rich missions for companion gifts and 2 for medical supplies. All the 'less interesting' missions seem to be a random thrown together list as well. Why wouldn't there simply be one light and one dark option of every 'level' of mission at every rank.. Changing instance does not seem to refresh the list at all, and afaik these missions do exist in the game.. why don''t they show up? I'm trying to gather mats to make Prefabs and with only one 'abundant' rank 2 mission it is a daunting task to gather enough purple mats...
  3. Much of the same for me. 'Installing 100%' Nothing is happening, some of my guildies are ingame since the moment the server went up...
  4. Bump, exact same issue, she's the only trooper companion I actually like too...
  5. This deserves a bump. We actually had to work some to get Zorn&Toth down and it was lots of fun doing it. No loot was a real slap in the face.
  6. First off: How and where can anyone see what the weekly highlighted hardmode is? I've looked around the fleet, the Ziost Shadow, and any menu in the UI I could find and none of them came up with anything. Secondly: Through the grapevine, we found out that the current weekly HM is (was) Dread Palace. The last boss dropped a 220 offhand instead of 220 and 224 chest pieces. We've made tickets for it but I wanted to point it out here too. Thirdly: How does one obtain rating 224 'B' mods and alternate Enhancements? The mods and enhancements that come on the token pieces aren't exactly what a tank would want.
  7. The stat pool will only be larger because the level is higher, comparative to level the stat pool will remain the same. You might see a small increase in full BiS gear but nothing major. On the other hand we will be forced to spend a considerable chunk (roughly 40% minimum) of available mitigation stats on Defence. Right now I am spending about 6% of my stats on Defence. I understand that they didn't like people ignoring Defence but forcing it onto every bit of gear is a knee-jerk reaction that doesn't help anyone.
  8. Yeah I'm in a similar boat, not liking these changes at all. However do remember we're getting 3% shield, up to 2% absorb and better uptime on Dark Ward. The obvious answer is just to take what you're given and work with it. Which in this case will likely mean stacking endurance. You might even consider running the power mods instead of the defence ones... I'm actually most worried that the tank relics seem to be mastery/defence without any endurance..
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