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AlesisCitadel

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  1. Its the only way to survive in any content right now. Cleared veteran chapter using them XD
  2. The Universal Sorcerer Code Sorcerer Rule 1: You are invincible. Go ahead and do anything you want, you can live forever. If another rule conflicts, this rule supersedes. Sorcerer Rule 2: If you are a healer, you better be healing just yourself. It allows other classes to practice their self-heals like you can in Madness Spec. Sorcerer Rule 3: If you see another sorcerer, it is your duty to Extricate them while they are channeling Force Barrier. Sorcerer Rule 4: You are also omniscient. Therefore all mistakes in your raids and matches are subsequently the fault of everyone else, save for other Sorcerers. Sorcerer Rule 5: You are not a sorcerer if the word "Cleanse" holds any meaning to you. Discard your knowledge of it. Sorcerer Rule 6: Its your duty in the forum as a sorcerer to hold the removal of Thrash as the greatest assault on your advanced class identity. Its the apex of your melee skill. Sorcerer Rule 7: You are not a sorcerer if you do not flaunt Phase Walk in front of every sniveling Assassin who had the ability first. Sorcerer Rule 8: Because you can heal and DPS, and thanks to rule #1, Tank, you clearly have priority in any loot roll. Sorcerer Rule 9: Anyone who claims a sorcerer is OP is your enemy. It is your job to ROFL-Stomp them into oblivion, for the Code. Sorcerer Rule 10: Only Sorcerers can claim being the rightful advanced class to play KOTET on. I mean come on, Emperor? This is of course, only a starting list. feel free to comment more! Based off of the 10 rules of a Marauder Post.
  3. /signed. Great writing style too btw "on day 4" was perf.
  4. I just wanted to post that I respect your Rhetoric Aowin, enough that I built a post to supplement this one and also refute it with another, that may be slightly counter to yours. Hoping for a healthy debate haha. Rant: RNG is NOT perfect for SWTOR, But Inevitable. Another Take on the Issue.
  5. This is really perfectly timed, I actually took the time to write up what I believe is a short history, if you want to throw some feedback, have at it! My Take
  6. This post is spawned off of a well-rounded and somewhat of a just devil's advocate for BioWare, And just so I am being fair, here's credit where its due. Click Here to see the post. The post's author is Aowin, And if he reads this, Hey man, great post! However, I see your argument but also a side I feel needed to be spoken as well. Everyone who’s on this forum can see the first five pages are 80% composed with some sort post concerning either the CXP changes in 5.0a, or the exploit fix, or the CXP boost just added to the market. But How Did We Get Here? This is certainly not a new kind of response to an issue brought up by gamers. However, as the post I linked above very importantly stressed, Inclusion of new players is the reason for implementing this system, as Aowin says. The goal is to welcome new players. But that's not the issue. Aowin addressed but skipped over this. The issue is SWTOR is not a new MMO, but is also no longer New Player Friendly. But I don't mean in tutorials; rather, I mean the psyche of TOR-Culture. The Establish my Perspective: I am Alesis Citadel, also renowned as Erasis Citadel, on Beregen Colony. I am a subscriber, and I've been playing this game since about five months before Rise of the Hutt Cartel, or Patch 2.0 was released. Thus, many of my points are based in evidence from then on. I mostly play healer, and although I’ve dabbled in PVP, and got silver once or twice in ranked, as well as a respectable but not hardcore valor 80, I am also an avid roleplayer, who does many different story arcs for friends and colleagues. I also am definitely a PVE’r, downing both Hateful, and brandishing my crest, albeit never getting my wings or nightmare runs. If we were to put class on Swtor players, I’d be in the Upper Middle-class: Almost Elite, but not. Back to the point. Pre 2.0: The game was still growing, but already changing ways members interacted with each other. In PVP, Gear bags were changing to comms, requiring farming to a much easier extent, allowing people to actually get gear to play well. Everyone was still learing “Optimizing” and so were the devs. In PVP, Nightmare ops had already existed, and many world clears were already in the past. Prog groups, and guides on Dulfy.net (Shoutout to bae) were vast and many. 2.0: ROTHC, and Patch 2.4-2.7 (Dread Ops, Obroan Level PVP Gear) drastically made it clear that as a player, you had three options, with a supplement of RP in all three. One, you could be the best PVP’r there was. Two, the Best PVE’r. Three, Hardcore both. This third option was highly costly, due to optimization, and the dreaded (haha) Augmenting, of course prices, were still in the phase were $1million was a wealthy fellow. Then of course, In this time the Cartel Market hit, and the slow rise of Inflation sunk in. Remember that detail for later patches, but its irrelevant right now. Group mentalities were strong, but already, certain groups of people could still get away with anything. You could leave a flashpoint, and basically your grouped friends were screwed. 8 vs 8 ranked was done away with, and so was Season Ranking requirements on Certain gear sets, which was the first step to Ranked Elitism, as certain cosmetic hunters no longer needed anyone to depend on to get “pretty” gear. They could obtain it eventually now. Thus, a small chunk of ranked pvp’rs left. And some came in. 3.0: This was THE Time for Rp’ers. Galactic Strongholds, Revan , Great and mediocre Cartel Outfits. Pvp’ers Got Arenas, Ranked Seasons Started up. PVE’rs got TOS and RAV. Set Bonus’s For both got 7/6 Tiers instead of 5/4. Great Right? Oh yeah. But look back at forums. If you recall, some of the largest outbursts of forum “anarchy” or ‘Unsub-a-thon’s” began henceforth. The two critical issues? 1. The Contraband Slot Machine. 2. The Ravager’s and NIM Nefra’s Gear Exploit. Slot Machine Mayhem occurred when people were easily able to gain Jawa Junk and Cartel Market Certificates from the then-new SH décor, the former being turned into mats and sold for profit. Bioware veered, and rolled back to a point of near-to-nothing rewards. Forum explosion. Over time it faded out but people were still P I S S E D. Exploits Happen, but there was a hidden benefit. So many people took to the scene to get great gear, and I think this actually contributed to a rise on ops activity, because people and new players had the gear to make minute mistakes. Cartel Market got into full swing, as did XP bonus’ and the first wave of “Is BioWare Pay to Win?” began. Prices Skyrocketed, into the Millions. But we all made do. Ziost came, with responses all across the board. And Group Finder fixed some of the Quitters in flashpoints who were screwing us over. PVP’rs got three tiers of WZs splitting at 10-30, 31-59, 60. 4.0: KOTFE. No New Ops, Although Star Fortresses, and simplification of Ops in group finder made people more selective but made queues slightly faster, albeit they had rapidly slowed. PVP Split. There were the casual Warzoners. And there were the Elite Ranked Vets. At this point, it began to become impossible to get into ranked as new player. If you were bad, you simply just weren’t cut it for it, and the Elites often let you know. (Not all, I’m speaking for majorities here.) Ranked also was the warrior’s way, proving your worth, and then bragging on the fleet. So then A 2018 expertise rating came in, and one again, ranked became elites only. Which isn’t bad. CREDITS for everything on the GTN got so much more expensive, so getting credits became supreme. Enter the Credit Sellers, and subsequent banfests. We wanted credits, so we farmed heroics. THEN they nerfed our companions. We fired back, they fixed it. THEN they nerfed heroic creds. WE fired back, they fixed it. So how come its different in 5.0? Well, in 4.0 new players suddenly could reach endgame in 5 levels. This created a whirlwind in all forms of content. These “n00bs” were untrained, and they were doing beyond stupid things. Look in the PVE forum and you can see there are post dedicated to tracking that. Oh, and New players got Wz comms easier, but many veterans got frustrated, it seemed no one knew how to focus or taunt or offheal. And lets not forget the amount of standing in stupid. Veterans were getting pissed, but not a lot of people really got too worried in the forums, they voiced it different. Now, Aowin is right. All of these things from melding PVP and PVE gear into one as well as getting new gear via RNG is a goal to encourage new player growth, and also “fix” the eliteism of pvpers and pver’s. Equal opportunity. But It’s really not. Old players have an unforgivable advantage, /timeplayed. And that forever for us vets. This new system makes it so that if we want to progress again, we need to teach unexperienced players. A sort of “foster-system.” But, the already mentioned elitism is going to make that a scary feat. Now, I plan to stay subbed, because I enjoy other aspects to the game such as RP. But there is a definite wrong beginning. But the question no one seems to ask is what Bioware can do to satisfy Subs, while insuring they get revenue with new people to keep going? Or…is there anything at all? Thank you for reading, I am open to constructive criticism, but outright petty insults will be ignored as childish play. 
  7. Thank you to Everyone who has responded so far, I hope we'll get to the bottom of this. It seems the current consensus is that being a separate character alignment then that which you select for the event means an inability to grant tokens of your selected rank. Let,s Confirm? Additionally, it seems that being any degree of alignment other than Light V or Dark V is also not granting tokens. Can we Confirm this as well?
  8. Glad I'm not the only one, that's essentially my story as well.
  9. So, I've been trying to go for the cool new gear sets, so of course my job is to token farm. Given my only lvl 70's are both dark side, I decided to let one fall to the light since it is what is dominating the server (Begeren Colony) . I already toggled the appropriate side. Reading on dulfy and other places, to get like tokens, one should be able to gain tokens every time I level up in the victory state. Since it has started, That has not occurred for me. Is there a glitch? Do I have to be on the light side of the force with my character? (or light V?) Any help is appreciated.
  10. I see on the fleet everyone is experiencing the same, any idea of what is going on?
  11. Personally, more types of lighting to succeed the Zakuul standing fixtures would be nice. I cannot say how long I've wanted the blue torches that Surround the dark temple. Also all the crystal torches in the Dread palace op with their respective colors. Also more channel decors like the meditation chamber would be great. If you could revamp the Rakata Stasis Chamber to be channeled with, so one look like they are hovering in stasis, that would be so cool! I've also wanted a channel one that has the classical hovering used by a lot of emotes ingame, examples being the Sith Entity on Corellia in Warrior story. ALSO ATTACKABLE NPCS WOULD BE GODLY. MAKING THEM CUSTOMIZABLE WOULD BE CELESTIAL
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