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gelper

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Everything posted by gelper

  1. Just trying to put forth some ideas to help the situation. The point of focusing on random order for a few posts is that i notice some people who post a lot won't agree to anything to help the game, Not even something as simple as randomizing the order.
  2. The reason randomizing the crewskill mission list would be so effective to stop them is because the worst offenders are those who have a way to copy the same mouse clicks across dozens of accounts. It would stop that method completely because each crewskill mission list would be randomized.
  3. All of those suggestions take a lot of time and money and people. Randomizing the crewskill mission list is easy and would prevent most of the problem.
  4. lol, "hardcore crafting" in a themepark game anyway, many of you don't listen to any kind of reason
  5. It wouldn't be worth it for them to bot if it took longer. Everything with them is a credits per time thing. That's why treasure hunting lockbox missions were fine until they changed the missions from 40 minutes or so to 10 minutes or so. Then the credits per time became worth it to bot. Then the devs had to fix it by reducing the credit rewards from it. If you really want to increase the time and keep the rewards the same then fine. The rewards would be worth many times more because you wouldn't compete with bots flooding the market. But can't you at least agree that randomizing the mission list would be very helpful in stopping bots?
  6. The point of the extra time is to make it not worth it to bot if for example it takes 30 minutes for a mission to complete with max influence. That's why it was designed that way in the first place.
  7. By randomizing the crewskill mission list it would mean you could sell the mats for higher prices since randomizing it would stop most bots which would remove their supply from the market. Wouldn't you prefer spending a couple extra seconds to find the mission if it meant the mats were then worth several times more?
  8. Could we at least get crewskill missions to appear in a random order rather than always in the same location. This would eliminate most automation. Also, if you triple mission times you can increase mission rewards. That would be fine. The key is to add back the time component.
  9. I edited the original post to add some things like the following. The crewskill mission list used to be in a random order, this was also to prevent exploits, you should revert it back to a random order.
  10. Do you think that exploit contributed to inflation? Or was it mainly to monopolize the conquest mats using multiple guilds? Also check your private messages please
  11. If there are still dupes in the game and you know them then that needs to be reported to the developers or no hope in saving this game's economy.
  12. So true, crafting is so bad. but several years ago when it took longer to do crewskill missions it was worth it because crafted items were pretty good and the longer durations meant the mats you did get were worth more.
  13. If it takes 30 minutes to get a crewskill result then its not worth their effort to bot, takes too long, they would make more profit doing other stuff.
  14. This change ends the exploiting of crafting/crewskills for conquest in a very simple and effective way.
  15. The change to make them much quicker created several exploits. One of them was treasure hunting lockboxes, it was designed to take 40 minutes or so but when they changed it to be 8 minutes or whatever it created way too much profit per time spent and was eventually fixed, you probably weren't playing at the time, this was a couple years ago. It also caused all of this conquest exploiting as it made it very fast to get both mats and crafts done. But if they changed it they would also need to reduce jawa junk, not sure how that would work out.
  16. The devs have access to internal numbers which probably confirmed this was abused heavily to the extent that exploiters were abusing it with multiple guilds to monopolize the whole thing and lead to massive inflation etc. They wouldn't make such a change due to a few "whiners".
  17. Nah, make it better and more meaningful. When it's super quick like that, just a few minutes to get mats from crewskills. It leads to a lot of exploits which leads to a very low value for mats and crafted items.
  18. So much easier to just fix the problem by preventing the infinite crafting objective which is what they did. All this talk about detection and banning botters cost huge amounts of time and money. Much easier to fix it the way they fixed it.
  19. A good change would be to make crewskills more meaningful and a great way to do that would be to make it so that crewskill missions take a lot longer and reduce the max critical success rate. The game used to take like 30 to 40 minutes for the top grade crewskill missions to complete and the game was supposed to be based around that. When it takes longer to complete a mission and if the max chance for critical success is 20 percent or so, it makes the end reward a lot more valuable. Part of the problem with this infinite repeatable crafting in conquest is that crafts were done too quickly and the mats came way too quickly also. The game was not designed to have mats appear in a few minutes from crewskills. A developer said they thought infinite repeatable crafting was ok in conquest because it was still limited by mats. But when they changed mats from crewskills to be delivered within a few minutes instead of 30-40 minutes it ruined the whole thing. Whoever signed off years ago on changing how quickly crewskills deliver results really caused a lot of exploits to take place from treausure hunting exploits to infinite repeat craft and crewskill exploits. The game was designed around 30-40 minute screwskill missions, not 1-10 minute. If this change is done then jawa junk as loot would need to be adjusted to be less since it would put crewskills at a disadvantage in comparison. Since crewskills are so quick I would be concerned if it were being abused by tons of free accounts. If times were increased this would correct that. The crewskill mission list used to be in a random order, this was also to prevent exploits, you should revert it back to a random order.
  20. Always thought there was some massive exploit with conquest, glad to see it finally fixed and i look forward to seeing if it reduces inflation. Another good change would be to make crewskills more meaningful and a great way to do that would be to make it so that crewskill missions take a lot longer and reduce the max critical success rate. The game used to take like 30 to 40 minutes for the top grade crewskill missions to complete and the game was supposed to be based around that. When it takes longer to complete a mission and if the max chance for critical success is 20 percent or so, it makes the end reward a lot more valuable. Part of the problem with this infinite repeatable crafting is that crafts were done too quickly and the mats came way too quickly also. The game was not designed to have mats appear in a few minutes from crewskills. A developer said they thought infinite repeatable crafting was ok because it was still limited by mats, but when they changed mats from crewskills to be delivered within a few minutes instead of 30-40 minutes it ruined the whole thing. Whoever signed off on changing how quickly crewskills deliver results really caused a lot of exploits to take place from treausure hunting exploits to infinite repeat craft exploits. The game was designed around 30-40 minute screwskill missions, not 1-10 minute
  21. What was the basic mechanism by which it caused inflation? I thought conquest just gave some rare mats. But would love to see it helped fix inflation by fixing this
  22. sounds like this was a significant source of inflation. how did people get billions or trillions out of it?
  23. You have no knowledge of that. Most people are not aware of exploits when they are doing on. The evidence of runaway inflation would be enough for most game developers to take notice. Especially because when the spammers sell credits for 5 times cheaper than the equivalent credits from buying cartel items and selling those cartel items on the GTN they realize that there is a major exploit which is costing them tons of money in loss cartel market sales. The only way for them to undercut that much is from an exploit, because otherwise they wouldn't be able to generate credits fast enough. Sorry you don't get it, just throwing your arrogance back at you.
  24. So the only people who think this system is great and that there is no exploit or inflation to worry about make their credits from the only thing immune to inflation which is flipping items on the GTN and not actually playing the game as normal. lol
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