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RPMSKMC

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  1. Dasty is so very close to nailing things from my experience. Most if not all of the people i see saying everything is fine are saying this "I ran X content on my DPS with companion set on heals and never died once nor used any of my dcd's, things are perfect". This right here is your first problem. Grab a healer and run your companion in DPS in various content and i suspect your opinion will change quickly. INCOMING WALL OF TEXT Pre 5.10 content is vastly different than post 5.10 content in regards to how things are scaled and how things perform. If you go to Onderon and compare your stats and your companions you see that even a rank 50 is equal to you in roughly 276 gear in just health alone. Now go to the capital planet and what do you see, that their health is almost 3X yours but their damage is roughly equal to the planets starting level in green gear. And here is where the problems start. On the capital world you will have roughly 2500 hp and your comp 8-9k hp. Now your big heals will heal 250 to 350 hp without crits. Now to restore them from half health will take you 10-14 heals while you can heal yourself in 1-3 heals. Now two things come into play here first by ratio silvers hit really hard compared to gold and champions, second many heroic mobs have multiple silvers. So due to these factors you have to constantly be healing your companion. Because you are healing so much coupled with the companions low dps output you start pulling aggro off them. Now you have to heal your companion, yourself, and kill the enemies attacking you all at the same time. This is equal roughly to healing a MM flashpoint boss fight with adds with everybody standing in the stupid and not killing the adds. Now add in lag, ability lag and interrupts and you start pushing the limits of a good player. The higher the planet level the less this ratio imbalance becomes but even at Yavin 4 your companion still has around 50% more hp than yourself. Now back to Onderon where you have 50-70k hp more than your companion. Now your companion is doing lvl 75 damage with green gear at rank 50 affection so they are taking a boat load of damage while taking a while to kill anything over grey trash level. So in "short" there are three issues combining into this one problem. #1 The change to level sync lowered your stats including your damage reduction to the lower end of the planets level. Because of this you can now die on the capital world doing heroics instead of Hoth like it was in 4-5.0. #2 The changes to companions stats and abilities. Much like #1 they can take damage now but their damage is equal to yours with 2-3X the health. Add to this that max rank companions went from being equal to BIS DPS players to starter gear players with half their abilities. This alone is like a 30-50% dps nerf. On top of all this we once again have highly imbalanced companions. My rank 50 Scorpio has 196k hp on Onderon while my rank 50 Shae has 221k hp #3 The scaling done to the enemies. While this may not have actually changed the two above changes make it feel like everything has been made harder. Now you can adapt by one of three ways. #1 You can set your comp as a tank and accept that everything will take 40-50% longer. #2 You can keep your comp as dps and restore your class resources and dcd's between fights making everything take 40-50% longer. #3 You can just quit playing all content before Ossus because it takes to long, is boring and doesn't have a decent reward. (My guess is this is the BW goal) Now what the devs should do to fix this is increase the dps of tank and dps spec in pre 5.0 content up by 30-40% to offset the aggro issue. In level 75 content they should increase the stats to where a rank 50 companion is equal to a player in 294ish range gear in both health and damage. (I would rather it be 300, but 294 would be acceptable i think)
  2. The point wasn't that crafting is hard or not easy to grasp. The point is that I have taken the time and effort to level things up prior to now, but these changes have made the cost of my time not worth the reward.
  3. I have been a Master Crafter since the 1.4 days. Maxing ALL my crafting professions and crew skills have been my first action with every expansion to craft for my guild and friends. So far i have touched maybe half of them just to see how they were changed and what new items were added. I WILL NOT craft under the current system. Having read through your proposed changes I STILL WILL NOT CRAFT in your proposed system. I do not need to craft two different kinds of green items just to combine them into a single blue item etc. The cost to learn the new tier was excessive to start with couple that with the excessive cost in materials just to make the sub components and it is beyond an insult. I will not even touch the Jawa Junk aspect as that is another stupid cost that should have never been considered. Follow the pattern of the prior tiers MAYBE double the material count from 2 to 4 as I would TOLERATE that or do nothing. As it stands and as you propose I WILL NOT CRAFT, not for sale, not for my guild, not for my friends, and not even for myself.
  4. Eric we need a little bit of clarification on this statement because it can mean two completely different things. Does it mean? A. That all tanks regardless of if they are wearing 240+ DPS or 240+ TANK gear are doing more damage than the goal you listed at the start of 5.0? OR B. That all tanks regardless of if they are wearing 210 or 248 TANK gear are doing more damage than the goal you listed at the start of 5.0? At first glance these statements appear to say the same thing, but they actually don't. (Disclaimer i don't PVP nor Tank group content. In fact my tanks make up half my crafters and are only played and geared in solo content to test the theorycrafter builds so i know how to heal them better in group content.) If the answer is "A" then it's a no brainer that they are doing more damage since item rating 244,246. 248 and 236 augments have been released since then. See Section 2 If the answer is "B" then somebody failed to add and subtract properly last year when you came up with those figures. Now i can mouse over my jugg's toolbar and see that every attack has a minimum and maximum damage listed on it. Now it should be easy to add those two different stets of numbers up and compare them individually to your target number. SECTION 2 (Gearing) Prior to 5.0 when you had different stats for PVP and PVE gear as well as a different mechanic for defensive stats you had a predictable path to balance things. But with 5.0's radical change to defense stat mechanics as both the theorycrafters (before you drove them away) and the PVP players in this thread have repeatably said you made defensive stats worthless in PVP and somewhat worthless in PVE. Like many problems in the past two years these issues wouldn't exist if you stuck with a system that worked and just fine tuned some tweaks to it. So this massive change created two problems. Problem 1 was that your defensive stats are worthless against a good portion of the damage directed at you and from crits that can take around 20-40% of your health away. Problem 2 is that your Tanks have 10-15% LESS health than your DPS at equal gear levels. I have been told "The Second Rule of Fighting" both in real life and virtual is "The shorter the fight the less damage you take." So between your radical changed to Defensive Stats, diminishing returns, and the rules of fighting your Tanks took their defensive stats (which don't work in several fights or against certain types of damage} and traded them for damage and health increasing stats (which work in ALL fights) to extend their lives to increase the odds of success of their teams in PVP and PVE . And to reward them for doing what is best for their teams you reduce their damage (in some cases greatly) instead of fixing the root of the problem. And i won't even touch on the subject of you guys removing the guard ability from DPS in one expansion only to add it back in the next.
  5. IF Conquest was based on Legacy then completing objectives would apply points to all characters in a legacy NOT to only one they were completed on. Since it is faintly possible (rarely probable) to cap personal conquest objectives on multiple characters your above statement does not hold water. Properly put "The Conquest system is based around the way we want you to play ..."
  6. Until all these objectives are PER TOON per day instead of per legacy THE CHANGES ARE TO LITTLE TO LATE. Either fix it all and properly or don't pretend to try at all.
  7. This right here rules me out from ever participating in Conquests, even more so in two weeks when my sub expires. What you have just said is i can't win conquest playing the things I LIKE TO PLAY. If i want to spam flashpoints on both the Imp and Pub sides Friday nigh and Saturday when i have time to fill my personal conquest goal i SHOULD be able to. I might have to throw in some planetary missions or heroics to cap, but i can do that while waiting for queue to pop. So in short i as a player don't matter. Me playing what i like to play doesn't matter and isn't rewarded. And IF i do play what i want the only reward i get is credits that i can't use and have nothing to buy with them. I WAS excited with the idea that Conquest was getting changes to allow more people to enjoy and be rewarded for playing the content they like to play. I see now that was a BIG FAT LIE. Thanks Dev's for nothing. I MIGHT be back come winter IF the game is still here and IF you add any decent content worth playing that i might enjoy.
  8. Dear Keith and the Development Team Considering the amount of bugs, glitches, and other such issues with this patch perhaps you should have further delayed this patch. " After reviewing our internal test results along with the feedback we’ve received from the players on our Public Test Server (PTS), we decided release 5.8 is not ready and needs a bit more time to make the necessary adjustments" Having spent time reading the past 14 pages of this thread, your proposed changes, the timeline for these changes and the current patches patch notes i can sum it all up in one word. "FAILURE" Here is why. From what i can tell based on your proposed changes and the current conquest objectives a F2P and Preferred players WILL NOT be able to meet their personal conquest goals on one character let alone multiple. And they for sure can't do this in 6 hours (gives them a little over an hour to play each day conquests are active to account for real life) These players who have a maximum credit cap of 350,000 can't buy some (or enough) crafting materials to meet the crafting objectives. Not to mention they are limited to one or two crew skills and can only craft one item at a time with a max of 3(?) companions. Not to mention how the limit to how many characters they can have limits their ability to craft these war items. So now that we ruled out crafting what other activities can a F2P or Preferred engage in to earn those 15,000 points? Operations are a good point... Oh wait they can't do operations now since ops passes were removed over a year ago . Well that rules them out. Well how about Flashpoints we have the weekly missions for them and they are on the Conquest objective list. Oh yeah they have a daily and weekly limit on those . Okay PVP, it doesn't take long, is on the Conquest objective list and has daily and weekly mission. Oh yeah they have a daily and weekly limit too. Heroic 2's most planets have them, F2P and Preferred can do them with no limit. Well they can only be done once a day, and good luck on Illum where there is only one. The best amount i believe is 9 heroics on Tatooine even at 200 points each doing them every day would net you only 10,800 points. Great only 4,200 points left to earn in your 3 hours of remaining play time. I believe i have made my point here about the lack of options for them to gain conquest points here. Let's move on to the rewards shall we. Rewards for a F2P and Preferred player 25,000 credits (those will get along well with the rest of my credits in escrow) Conquest related gathering decorations (those will go great in my three room stronghold on the capital planet because that is all i can afford to buy due to the credit cap) Jawa scrap (what exactly will i do with this?) Exotic Crafting Materiel ( great i can save it to craft gear i can't wear or sell it on the gtn and put more credits into escrow). Rewards for a Subscriber, roughly 30k in vendor trash and roughly a million for selling the Exotic Crafting Material on the GTN (roughly the same credit value as a single command pack with good RNG luck). In short the rewards are lackluster at best, insulting at worst. I suggest you get of your stingy Cartel Market high horse and change that crafting conquest decoration pack to a Cartel Decoration Pack and that 25k credit chip to a Grand Chance Cube. As an added benefit if we get items we don't want we can always sell them on the GTN and pull that 8% GTN Tax out of the game to combat inflation. Now about those victory rewards, again those F2P and Preferred players will at best have a hard time being able to craft the materials needed to purchase just one decoration let alone more than one. Have you considered that maybe if you dropped the crafted material requirement people might just buy more decorations pulling even more credits out of the players hands. And who knows we might even buy extra to sell to people who couldn't get them on the GTN, taking another 8% out to combat inflation. Now touching on the last thing on my list. If you want me to Beta Test your content on the Live Servers i am willing to do that in my limited spare time so long as you are paying for my Subscription. As long as i am paying for my Subscription with MY MONEY i WILL NOT be your Beta Tester. I do hope my feedback is considered to allow ALL PLAYERS to enjoy Conquests, not just the ones you are fleecing like the Golden Goose.
  9. Hey Eric, Keith and whoever is actually responsible to fix things. Just a quick note to let you and the players know the Anniversary Vendor is missing items. Currently on both US servers the vendor only has the rewards from last year and this year. Keith's blog post here http://www.swtor.com/info/news/news-article/20171212-0 states that. Plus, all previous anniversary rewards available through the ‘Anniversary Personnel’ vendor is back! From the 5-year Anniversary Celebration Jawa to the 4-year Anniversary Commemorative Statue of HK-51, now’s your chance to get your hands on iconic anniversary collectibles. This is not true. So please either correct the blog post or add the items from year 1-4 to the vendor. Thanks
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