Jump to content

Gostyata

Members
  • Posts

    3
  • Joined

Reputation

10 Good
  1. With the prevalence of venge juggs and their pub equivalents I've been feeling [much more than usual] how busted the mechanic on the ravage root is. As a mara in regs I use expunging camo. Say I'm low and a venge jugg gets on me and starts his ravage. I camo out on the first hit yet stutter in place with each subsequent hit even though I should've been free and clear. Sucks, but not the end of the world. Say you're a merc heals though. You've gotten choked, pushed, all the fun, but now your resolve is full. All good, right? With supercharged defense and hydraulics engaged [with full resolve, mind] a ravage root will ~still~ interrupt your cast. There's something really wrong with the movement/root mechanic. It's bugged, seems to reapply the root for each of the three hits and needs to be addressed because there is no way in hell it should be interrupting casts when you shouldn't [for all intents and purposes due to full resolve and/or abilities/utilities] be interruptible. Please address this, thanks.
  2. Mad Dash is a welcome ability, to me, as I like gap closers and that's predominantly what I'd be using it for—although, having a burst ducking mechanism is certainly welcome as well. Too many classes can effectively kite us, even with the changes to Predation. If I were to put my finger on what's really bothering me about Mara/Sents [now my favorite class, mained a Sorc for years] it's this: Bioware needs to delineate the class function from others a bit more, imo. We’re a melee class. We’re not doing anything if we’re not in the thick of it, on top of our target, etc. So we need to either get more dmg seeing as we’re a relatively squishy dps class in comparison to others [PTs, Ops, Juggs, say] that, or, we need better survivability. Ideas: 1. If we’re going the former, include the uniform crit dmg boost to more abilities. I mean, PTs get 30% crit dmg boost to like 5 or 6 abilities if I recall correctly. This way, with more of our abilities hitting much harder crit-wise, at least we’re bloodying more noses before we get focused down. This is what an in-your-face melee class ought to be able to do 2. If the latter, and overall dmg won’t be upped, then survivability needs some tweaking-- but not much. I’d like lower base CDs on Shield Barrier and Undying, 3 mins is a bit much. That, or maybe a reward for being in the thick of it, like certain abilities usage lowers the CDs by one second, or something like that Now, please bear in mind that I’m speaking mainly Fury/Concentration and Anni/Sent-equivalent here. Carnage benefits immensely from Berserk’s 30% Alacrity buff and Massacre Spam. edit: oh, and all three Specs should definitely share in the same offhand dmg
×
×
  • Create New...