Mad Dash is a welcome ability, to me, as I like gap closers and that's predominantly what I'd be using it for—although, having a burst ducking mechanism is certainly welcome as well. Too many classes can effectively kite us, even with the changes to Predation.
If I were to put my finger on what's really bothering me about Mara/Sents [now my favorite class, mained a Sorc for years] it's this:
Bioware needs to delineate the class function from others a bit more, imo. We’re a melee class. We’re not doing anything if we’re not in the thick of it, on top of our target, etc. So we need to either get more dmg seeing as we’re a relatively squishy dps class in comparison to others [PTs, Ops, Juggs, say] that, or, we need better survivability.
Ideas:
1. If we’re going the former, include the uniform crit dmg boost to more abilities. I mean, PTs get 30% crit dmg boost to like 5 or 6 abilities if I recall correctly. This way, with more of our abilities hitting much harder crit-wise, at least we’re bloodying more noses before we get focused down. This is what an in-your-face melee class ought to be able to do
2. If the latter, and overall dmg won’t be upped, then survivability needs some tweaking-- but not much. I’d like lower base CDs on Shield Barrier and Undying, 3 mins is a bit much. That, or maybe a reward for being in the thick of it, like certain abilities usage lowers the CDs by one second, or something like that
Now, please bear in mind that I’m speaking mainly Fury/Concentration and Anni/Sent-equivalent here. Carnage benefits immensely from Berserk’s 30% Alacrity buff and Massacre Spam.
edit: oh, and all three Specs should definitely share in the same offhand dmg