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General_Roy

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  1. I am puzzled, since the way is basically open on Youtube, but I shall look again. Hoped I would see a hand showing when I moved the mouse around, so that I might for instance me able to jump through to the other side or something. But I'll try. Thanks. Addition: I looked and realised there was a hole in the floor of one of the side tunnels that I could jump down without any danger. That gave me the detour I needed. Thanks for helping me to not giving up.
  2. Thanks. I did run back and try some other things, but still seems to get no longer. Will try again, though, and see if I can find out any more.
  3. Hi! I seem to have made a bad choice when sending off the pods. I thought it would be a good idea to send the republicans last to win the others as allies (which, of course, resulted in them not being able to be saved). The result now seems to be that I am not able to finish the chapter. My companion and I have only one way to go (past a couple of floors that are broken), but the way ahead is blocked by burning debris, and I cannot see any way of getting around it. The reason I wonder if it is because of the wrong choice a little earlier, is that the walkthrough on Youtube gives an open path through the burning debris, and there is no such path in my case. I wonder if anyone has any suggestion of what to do, except either just leave the game totally (I'd like to finish the last chapters really), or start with a new character, which I don't fancy after all the time I've used so far.
  4. Thanks a lot. Seems like you are right. Anyway, I had to try the ESC route a few times before I actually was allowed to finish the Little Boss task, so I hope the developers make a few changes here.
  5. I see. Thanks. The reason I thought it was the Hutt Saga, was that the intro for the Interlude says that the Hutt menace was stopped. Thanks for correcting me.
  6. I also find that annoying. I have done the Little Boss task with Alliance gathering, and am not allowed to go into the Alliance's headquarters to end it as long as chapter XIII is not finished. It sounds like even if I finish chapter XIII, what then will happen is that chapter XIV will start automatically, so that I still am not allowed to finish the Little Boss task. Or is there something I have missed?
  7. Thanks. I'll try again when I have finished the chapter then. Is there a way to deactivate the automatic start of a new chapter, by the way? I cannot remember having turned it on.
  8. I have more or less finished the Little Boss task, talked to Blizz on Hoth and collected all he needed to get him up to level 10. To end it, I go back to Hylo Visz - or I am trying to. When I want to go through the gate into the headquarters of the alliance on Odessen, the gate is closed, with the message: Personal Phase: You are not eligible to enter at this time. I have finished chapter XII of the Hutt Saga, and am in the middle of chapter XIII (the Interlude), and thought I would take the Little Boss task in the middle before ending chapter XIII. Do anyone know what is stopping me? Should I perhaps have started on Little Boss before starting on Chapter XIII? Or will it help to finish Chapter XIII before trying Little Boss? Thanks for any advice. Roy
  9. Experience the same problem. I have now only one mission: Chapter 1: The Hunt. Have tried to reset it, but still get the same error message. Have also tried to dismiss my companion. Nothing helps. What to do? Addition: Seems I found the solution. I thought I should go into the mission log and do the reset there. After reading through all the postings, I discovered that I should have right clicked my character's image instead and choose the reset there. Now the chapter started as expected.
  10. Thanks a lot. That's what missing. I will try that.
  11. Hi! I have started as Trooper/Command, and got my first companion. I thought I'd choose some crew skills. I thought hitting Long (L) and then Codex I would find Crew skills as one category where I could read up on what skills work best together. I was thinking of either Cybertech or Cybermec (I am undecided which), but would like to make certain that the two mission skills will go together with the crafting skill, but no Crew skill category is listed. Is there something I have overlooked? I have already talked to Aric Jorgan, so he is listed as my companion, but perhaps it's too early to think of crew skills since he will be with me on missions?
  12. Again thanks for all helpful points. The main reason I got the impression Bowdaar was better than Corso Riggs, was that Bowdaar seems to follow closer. But I will keep in mind the point regarding filling up. And I did mean Risha - sorry about that. One more point, though: I have been looking for Salvaging among the skill teachers on the Republic center, but can't find it. Would it perhaps be Scavenging instead? Or would the teacher be found some other place?
  13. Thanks all of you for your answers. The danger when searching for info on the net is that it may be outdated, I understand now that I didn't quite choose the right type of skills, although I have actually managed to collect almost 2 mill. credits, but don't seem to have much use for them, except for stims and healing packages. I have tried the intergalactic marked a couple of times, but didn't seem to find much at all (don't know if they are less used now than before). I will try Slicing, Salvaging, Bioanalysis to see if it doesn't work better than what I had. Would like to get my characters up in level. By the way, am I right in that Bowdaar would be the better companion than Corso Riggs and Kirsa when I am a gunslinger (smugler)? I have Corso Riggs at level 20, Bowdaar at 13 and Kirsa at 2, all at Healing, but even though Bowdaar is at a lower level than Corso Riggs, I somehow get the feeling that he is keeping closer to me than what Corso Riggs is (in some instances he has been just staying there while I have moved ahead).
  14. I have read up a little on crew skill, and found that the different companions were best at certain skills, for instance Corso Riggs: Underworld materiasl and Armstech, while Risha would be Diplomacy and Slicing. I, therefore, concluded that the limit of 3 skills were per crew member. But if it is for each playing character, regardless what companions he/she has, the decisive surely would be which caracter I am? And even if I have different characters, if I create some goods for one character, would it help anything for any of the other characters I might have? I.e. if I create some goods with crew skills with a smugler, would it be of any help for a jedi knight that I also might have? So I still feel a little confused on the real use of the crew skills and the tasks my companions might be sent out to. I tried a combination of tasks with my smugler, and I was supposed to be able only to create ear pieces, but I was not able to find the necessary metal. And ear pieces? What's the use of that really when I already have quite a strong ear piece?
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