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Highallday

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Everything posted by Highallday

  1. I'm not a full-time, or long time Juggernaut player. I play PT, and Sin 90% of the time. But I agree with the post. Madness creeping terror on a 9sec CD. Force Lightning Slow, Uncleansable DoTs, Insta-whirlwin(Sins/Talented) Cooldown on Electrocute the 4sec stun. I remember when the Dev post came out about Sorcs Heal 2 Full. Granted they don't have heavy armor, or the same mobility, That doesn't stop a talented player from controlling and kiting Juggs, or Melee of any kind.
  2. I am Barack Obama, and I support this message.
  3. http://i.imgur.com/lPOBk.png ED should be tweaked. Class is fine otherwise. I've had no problems killing juggs. Knowing when they're going to pop the cooldowns and what to use against them has worked just fine for me even with H2F.
  4. Queue times would pop faster. Jugg/Guard Tanks are as viable as ever in raids. It's not hard to solo dailys, most of them you can solo with any class and spec having the appropriate companion. Though Tank spec won't run through trash like DPS, there's nothing wrong with it. Jugg Tanking is very fun. Don't think there's a wrong spec here. If you're looking for more information on the specs, I'd suggest these links: Jugg Tank: http://dulfy.net/2014/01/07/swtor-immortal-juggernaut-tanking-class-guide/ Jugg DPS: http://dulfy.net/2014/01/20/swtor-vengeance-and-rage-juggernaut-dps-class-guide/ PVP Tank Build: http://www.torhead.com/skill-calc#101rrRrdzrRrdGzZfM.3 PVP DPS Build: http://www.torhead.com/skill-calc#101MMZcGMRrRcRrfczZc.3 All specs can be adjusted to what you feel will help you at that time. I suggest reading all the talents, with playing the class and spec more you'll decide on what will help you with what.
  5. Hacking used to be a issue, I think maybe back 1.4 or so is the only time I've ever seen any hacking. Only saw one though. Never had a real issue with it. I think people just have a hard time accepting losing.
  6. Not sure if there was a thread already started, didn't see one. I understand the nightlife pack emotes are still bugged? I can't use Tihaar or Hip Dip and they don't show in my emotes list but I have them both in collections.
  7. Same thing happening to me. The Legacy Title bar it's self is greyed out. It seemed to work when I first made the toon, now I can't chose any other titles. I am a subscriber as well. I also put in a ticket and it wasn't responded to.
  8. I have both, but not sure which I should put more love into. Which is going to be, more durable come patch after patch, buff after nerf. Which is going to benefit me more in Solo queue ranked, and regs. Deception Assassin, or Vengeance Juggernaut.
  9. BioWare, For your walle... I mean the People!
  10. How I found it easier for me, though others may(and probably will) disagree. I like to do is Level to 15, PvP till my Valor is with my level. Run FP's every time Valor is capped till I get to the next level, then cap valor again. You always end up with good valor and comms. If you're doing the weapons thing, by 45-55 you can PvP the rest out weapon stacking. By then you'll have adjusted to your class and strats of the WZ's and probably made good PvP buddies.
  11. Thanks for the info. I think I'll keep my Set bonus till 55, get the 162 froms HM fp's then get the 162 set bonus from ops and work from there.
  12. My Juggernaut Tank just hit 50. I got a 4 piece set bonus 146 set(Dread Guard?) I'm going through Makeb, and when I hit 53 I can get mods from the Makeb Vendor. Now, should I keep my set piece until I can run actual Operations to get set pieces, or Just replace the mods at 53?
  13. Lol you're all taking this as an actual nerf request which is the best thing ever.
  14. Lolwut, you took that whole thing Waaaayy too seriously.
  15. OP, OP, Nerf Nerf Nerf https://www.youtube.com/watch?v=XHb_G2cZgQU
  16. Age old question, probably elsewhere on the forums already but I wanted to ask in my own way. So, Jugg tanking, or Sin tanking. Based on Mitigations, Cooldowns, Threat, DPS, Spikyness.(Not skill level b/c I already think Sin requires a higher skill level) I enjoy both. Played both at 55. I feel squishier on a Sin, but hold aggro a lot better. I can "sit there and take it" on a Jugg, but AoE aggro is meh(for me) I've seen that HM/NiM has made Defense tanks, kinda awkward but doable. The tank I usually run with is a Sin, but we have others who can either Jugg, Sin, or PT tank. I currently have all 3 at 55. However I'm looking for HM/NiM most viable. I understand they're all "viable" so to speak, but I want to chose the class I'm going to be able to take deep into raid tanking. I understand Jugg is more suitable for MT seeing as most of it's Mitigation comes from being attacked, but I have to switch as the situation arises for MT/OT. If I had to pick a tank, the would last through all the possible stat changes in 3.0, nerfs and buffs patches bring, which would it be?
  17. Well, I'll give it a shot. not new to taking a beating and moving on so, here's to high hopes!
  18. So making a new Vanguard there I'd win some games at least? I mean winning's not huge, I'm okay with losing. Just don't want to get discouraged from playing it.
  19. Well atm TEH is a little bland. I'm tired of playing empire and people just don't play pub as much. They run to imp side when they lose. Balance won't happen like that. The population is high, but the PvP community is small/medium and doesn't like to play Republic. I'm not trying to pick pub b/c I love it, but b/c I want to compete/play with better teams both sides win or loss. Thanks for the reply.
  20. Yes I know. It's not a PvP server. I've just been on one server for too long and looking for a change. One that has a decent community(Active at least, they all have a few ******es.) I guess what I'd like to know is, the faction balance(Imp vs Pub) and how active you'd rate the server 1/10. I'm not looking for Ranked Pop's 24/7, just regs and a healthy Population.
  21. Both have all CD's. The timer has reached zero and the arena begins to fill with gas. The gunslinger hunkers down in the middle of the bottom level awaiting the marauder and the gas. Who wins, and how? (Assuming they both have Grenades, Medpacks, and Adrenals available.)
  22. Highallday

    Valor Grind

    I have toon, who's level 55. But his valor is only 38. He only has two Obroan relics. Worth remaking and working at, or grind the gear out and play him anyways?
  23. There's a few things that could make PvP, more enjoyable, competitive, and technical. Bring Back 8v8 Ranked (8v8 Required more teamwork resulting in higher skill levels, plus it was more fun to watch) Remove Bolster in Ranked Arenas(Counting for higher points toward your ranking than a 8v8) Host Open World Server PvP events(Such as drop a big mob in the middle, Both republic and Imperial want to kill it, but they have to fight each other and the mob.) New Game Styles of PvP(King of The Hill, Standard Team Deathmatch.) I know none of this can happen overnight, nor do I know if these things will ever happen or have been asked about before. But those are things I'd like to see in PvP.
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