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costelasleontin

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  1. Oh btw just seen a lvl 58 sentinel with 21k health and his companion Doc had 48k Wth dude. Thats like a supergeared tank.
  2. All companion are influence rank 4 except Doc which is rank 8. Oh and on my sorcerer my rank 8 companions have 11k channeled heal while my sorc can only do top 8k in 174 ilvl gear on its channel which also has cd.
  3. Well yesterday I lvled my guardian on makeb and had Doc as healer companion. When fighting elites or large groups of mobs my health would go under 50%. Now with Lord Scourge as a healer I dont get under 85% in same area. Its nice that I can jump from mob group to mob group at full health but there just isnt a chalenge like before to finish the mobs in a limited time. One nice thing about this game was the chalenge and the skill required to kill mobs and the new healer companions could ruin that. If I wanted to play an easy game I would play wow. If companions are so efective at rank 4 than imagine howpowerfull they are at rank 50. Maybe the epic 50 gear I have on the toon scales my companion so much (dunno now exactlly if toons stats scale companion) or maybe the mobs in KOTFE are much more challenging and u need better companions. But ofc if its too easy I can switch copanion to tank or dps but its still bugging me that dps/tank classes which should sinergize with healer companions get to be nonchallenging with those comps. Or maybe they just copy wow system and make leveling so simple and easy that it can be done by todlers.
  4. If u have any def cd rdy u will survive but as sorc except for barrier which makes u useless for the duraTION AND EXCEPT FOR THE 30% DMG REDUCTION WHILE CCED TALENT FROM MADNESS THERE IS NO WAY TO STOP THE TRAIN sorcs and sages have like a huge target on top of their head in arenas and the only exception to that I have seen is If u are heal and u have a sniper in your team(as a healer I found out sniper is the only class I cant outheal while staing 20 yardz near and assasin is kinda balanced)
  5. ok time to add up to the crap -our only viable defens is the 3 min barrier and we cant do nothing while its up but except that all the other defenses dont scale to defend us from multiple enemies ( like for example dmg reduction cd like the 2min -25% dmg some classes have afects dmg from multiple targets that hit u but our defensive heals and shield protect for same amount against 1 enemy or 3 enemies so in another words it doesnt scale with the number of enemies even thow we are light armor and can be pulled back by other 2 classes and imobilized by all dpsers ) - listen to this 1: we are masters of the force because we only use force powers not lightsabers but we cant knockback juggs and others dpsers because they are imune at certain times from that but we can be pushed back further by them and we stay on the ground for 2 secs because they are master of the lightsaber( think every sorc out there tried to pushback a jugg down from hight and they where imune while u got to be pushedback to death in return) well just dont know who is the twerp that balances classes cause it made this nice class style called jedi sage/sith sorcerer based solelly on the FORCE and gave all the other classes the tools to gank it Man today just hapened again to see a sorc gotten from 80% to 0 in 1 sec in arena map( was warzone actually) and as healer just didnt have physicall time to react on that, lucky for me my other teammates took their healer out before they could kill me cause they started smashing me like tards even with barrier up
  6. fact is other classes have both armor penetration abilities and internal and elemental dmg abilities and they wear heavier armor than us want an example look at guardian having both 20% ARMOR PENETRATION +PLASMA BRAND WHICH DEALS ELEMENTAL DMG
  7. Ok just switched back from wow a month and a half ago when I herd about arena being introduced in swtor. Wow is just faceroll again for some clasess and I thought to give swtor a chance because unlike wow u can gear up to full gear with no restriction per week, has nicer interactive questlines and even pve is better with lesser tards which u always find at every corner in large groups. Now I love the idea behinde sith sorcerer mecanics(ranged dps and based only on the force) but why I have discovered the following things still confusing me from patch 1.6: -we are light armored but we are the single prob class that doesnt have armore ignoring abilities -other classes have 2 imobilization removing abilities and we have none in dps specs(dont count 3 min barrier) -we need talent for overload root and buble blind when others get that on the core class( in full madness the knockback doesnt pushback melees to actually even get 2 sec of breath room) - think all other classes get dmg reduction abilities except us( 2% dmg reduction on the first tier madness talents for light armor is just scrap when actually scoundrell gets 4% on tier 2 I think) -why we have 2 sec casts (crushing darkness, thunderblast) when enemy can los in 1.5 ( in some warzones its enough to walk half the stairs and u are actually losed) and if they waste 1 gcd to cast something they still have time for interrupt and regarding that why we have most casting abilities and still hit less than all other classes -why crushing darkness and all of our dots tick between 500 and 1k when other classes dots can hit for 1.4k to 2k+ and I am in full unranked gear+ 1 ranked (pvp gear that is) when diference between my gear and the best gear prob is less than 25% -why can I raise hand when some1 asks is there anybody in the room that has ever been globalled? -why do we have 3 min def cd that lasts 10 sec and we can do nothing while its up and even on coruption the 10% heal that u get from it still makes the enemy wait with patient for the bubble to go down with dps cds prepared -why do I have 4k max shield from what I saw on forums that gets insta obliterated and why backlash doesnt works sometimes and the same thing happens with overload imobilize in lightning tree(maybe defense stack is the answer and maybe talents that give imunities are the other answer ) Well prob 1 of the answeres would be like some1 wrote on the forums that this adv class got the MIDLE finger from bioware. Yeah we have healing in dps specs and prob thats the only thing that works for us but every sorcerer out there would sacrifice self preservation 30s cd for much better cd to stop us from being globaled by smash monkeys and and not get pulled back every time we try to escape from them. Oh and btw PVE guys pls stay out of this discution I know u are doing good but like always pvers satisfaction means usually pvpers frustration( just like in wow pve balancing means pvp hell) so could u PLEASE cut us some slack.
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