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JoseeLaVertueux

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Everything posted by JoseeLaVertueux

  1. On the one hand this is true but it would seem logical that if one were on some important mission then they would sometimes come across a request for help from someone that would be a lesser mission but still important for those in need of one's services but logically would need to be declined as the current mission might carry a lot more importance and thus time could not be spared in helping when much higher stakes are about to be decided that could affect maybe millions of people. A lot of times it seems there is truly no correct choice and one must make a decision nevertheless. This is where non Force-sensitives are at a disadvantage.
  2. Is one of the following scenarios a better choice on average? 1] On each planet one plays all the missions and every thing to do before going to the next planet or 2] On each planet one plays many of the things to do including missions but leaves some things to do for later since there will be someone (an NPC) who is asking one to do something off world that seemingly cannot wait. The player also would go to the next planet and start some things to do before all the things are accomplished at the last planet. So....which is a better option. There will be the inevitable "Play according to your playstyle and enjoy whichever you choose." It really seems that one of the above two should be a much better choice but it is not easy to determine it. Also the thing that weighs on me heavily is the continuity of the story and considering that then number two seems a better choice to follow one's story better. What do you all think? (Well maybe not you ALL of you, just several of you.)
  3. This is by far and away the very best suggestion in GSF I have heard so far. As far as the penalization - if this is true then I am boycotting until all the penalties are lifted. I have done nothing wrong. I have noticed I have been getting penalized since they started them but I did not understand what they were for. Now I know and am boycotting but the serious imbalance of pilots also is contributing to my boycott as well. I did nothing wrong. Sorry to all the aces who took advantage of me and killed me sooooo many times. Now I will not be around to kill. (I am not blaming you aces.) GSF is no longer worth it for my time. It never was fun anyway since getting killed waaaaaayyyyy so many times without being able to kill anyone almost ever.
  4. The idea propounded includes equal 'special' boosts for every class. Force users have some kind of a Force boost and non Force users would have some equal boost that could be considered a lucky shot or something like that. In other words every pilot would have the ability to randomly receive this 'special boost' on par with every other pilot.
  5. Wait a minute! Hold it! Now here is a suggestion that is very plausible and might be beneficial: Since this is not just some glorified WWII fighter pilot game but something that might be found in the SW galaxy then how about when any Force user flies every once in a while at random something wonderful happens and this thing that happens would simulate the Force user having used the Force and/or having been aided by it. For example a Scout could find their weapon has a much greater accuracy every so often and at a greater distance or weapons fired against the Force user are all deflected for a few seconds as if the Force user deflected them (but only for a few seconds since it would take a tremendous amount of Force ability and discipline to do this and not very often within each match). If one of these "Force events" happened there would be a small short notice on the user's screen saying it happened. Maybe a ship's shields would work much better or the ship might go stealth (invisible to others) for a few seconds as just another example. Within one match of 12 minutes perhaps this "Force event" might happen between anywhere from 2-3 times per user. This is to suggest that these 'at random Force events' would not be controlled by the players but by programming. Now what about the non-Force user pilots? If the above were the case then all the non Force users would be at a disadvantage. Well guess what? in RL they would be at a disadvantage against any Force user. There could be some 'random luck factor' perhaps that could be programmed into the GSF to achieve a balance perhaps. This would also include a 'random luck factor' for the non Force user to happen as often at random. In some matches it could happen more often and some matches less often. All at random. So if this idea were to be implemented then even considering the scenarios mentioned above throughout this thread then things would surely get a little better toward evening out. Do you not all think this might be a helpful idea?
  6. It is SO necessary for there to be decent training for newbies and those who have not "got it" yet as well as balancing the players so aces are not always stomping on those who are not very advanced yet. Imagine - if nothing changes then there might only be aces and near aces flying against each other and that will get old before too long.
  7. All the tips and information are all very much appreciated. Up until now there have not been this kind of information found to help those who are no longer newbies but are far from being an Ace. A guild will still be good to find. The one mentioned above is not on the server I use. Now just a little strategy will be useful. Some of the things I know so far (and that might help other 'intermediate' pilots) are: 1] Turn faster up and down rather than left and right. If necessary roll your ship first 90°. 2] Scouts are not so good at dogfights but perhaps a better strategy is to fly them for getting in and hitting beacons and getting out as well as hitting a gunship or un-defended bomber and getting out quickly. 3] Make sure you are rather a little closer when you try to fire on your opponent otherwise any hits you do get will not accomplish much damage. 4] Do not fly far very far away from your satellite to pursue an opponent as any damage or kill will not be as valuable as staying and defending a satellite. 5] Do not fire blindly at random since you have a limited weapons cache. 6] Mind and use your F1-F2-F3 buttons all the time. It makes a difference whether you are taken out sooner or not. 7] It is not necessary to be flying fast darting in and out all the time. Sometimes fly slowly and take some time to asses the area and prepare for some shots against the invaders. This is hard to do while speeding around. 8] Practice using missiles! To get a lock and successful hits is critical. Lasers will not win the battle alone usually. 9] Memorize your 1-2-3-4 key's functions per ship and use them as often as needed. Newer pilots tend to use one or two buttons until they get a handle on them before integrating all the weapons / defenses available. 10] It is possible to move and reposition the GSF HUD to your liking via the Interface Editor. Select Galactic Starfighter to customize. Everyone feel free to add to this incomplete list for the benefit of everyone so they are not discouraged at the beginning and will continue to advance as they go along and get better. Thank you all VERY MUCH for all the great advice. Hopefully I and all the "intermediate level" pilots will benefit greatly now!
  8. Two of my ships: (X2 = upgrades) Scout: NovaDive _________________________ Strike Fighter: FT-8 Star Guard Open for any constructive criticism. Thank you.
  9. All right. So far: 177 Battles 24 Kills 0 Average Kills / Battle 597 Total Deaths 422135 Total Damage Dealt 2384 Average Damage Dealt / Battle 2503501 Total Damage Received 14144 Average Damage Received / Battle 5 Hit / Miss Percent 19 Total Turrets Killed I like many others fared pretty badly at the start (December 4, 2013) and found I was getting killed very often in each battle. I decided to stick it out since if others could become good then I would try as hard as I could to learn how to get much better also. I read these forums and several others as well as strategies and which components and crews would be of the most benefit. I put into action every tip I found (like it is faster to turn up / down rather than right left etc.) I tried to equip all my ships as best I could and still I am faring VERY poorly. The only thing I can say is that I am getting killed a lot less per battle these days. When I am hitting an opponent I see numbers in the low 100's coming off them but I find it is nearly impossible for me to get any kills unless someone is just sitting still and not realizing they are getting hit by me. I do realize it is more important to guard satellites than strive for kills. It seems near impossible to get a missile lock since the opponent is moving so quickly. If I stop moving to line up a hit then I am then attacked almost immediately. I hold nothing against the better pilots for hitting me when they can because I would hit them if I was able if the tables were turned. As far as that goes I think the main problem is not any player or group action but EA needs to consider how to better balance pilots in each match. Lastly - in Kuat (the one with the pvp only and with no satellites to capture) I have never seen any of the thingies representing a boost for power and the other two boosts. I have flown directly to the map markers and searched literally high and low and have never found any. I DO need to get with some good pilot or group / guild to join to learn what major thing I am missing. Anyone want to take on a student pilot? Thank you everyone.
  10. Any thoughts or ideas where to find a good guide for an intermediate GSF pilot? For example in which order to spend ship req and fleet req for which components in order of receiving them? Which are the wiser components to enhance in which order would be helpful. By this time there are a few of both kinds of reqs in the inventory but need to know the best way in order to enhance the ships. dulfy's site has beginning setups for a few ships but does not continue from there. Also best way to find a compatible guild? Thank you for any helpful words posted.
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