Jump to content

eyeseeudie

Members
  • Posts

    7
  • Joined

Posts posted by eyeseeudie

  1. Instead of making the stuff cost WAY too much, they should have just increased the legacy levels needed to gain it, and make it more affordable. They went on and on about how they wanted to make a game that was fun first, now it feels like it's more about what I *need* to do in order to be able to afford the *fun* stuff that was added in 1.2.

     

    Especially crappy after one of them said flat out during the guild summit that most of the game's population had < 1m credits. Obviously the tactic is about keeping people busy trying to earn credits than actually having fun.

  2. I'm wondering why it took this long just to come out and say this? I've been quiet so far because I've enjoyed the game, but have hated the muddy fuzzy character graphics from the start. Now that I know it's "working as intended", my sub may come to an end. I don't like being jerked around with double-talk about how with one patch, they're fixing the high/med/low textures, then weeks later, say "oh, well really there isn't anything wrong with the graphics, our game is supposed to have ****** character textures because our engine can't handle anything more."
  3. You are kidding right? I dont know what version of WOW you have played but i tested it in its early stage and i did not have a server que.

     

    And i dont know what you have played besides wow or this game, but any other mmo i have played usualy handels it that way that they dont allow the creation of new Toons on full servers.

     

    If a Server is full, it is full, but you do not have to wait till you can even log on and play.

     

    And one thing BW seems to have underestimated is, that the high pop Servers will be too full to run smooth, simply because at some point people who want to play on that server will be due in the Queue and so it maybe cuts the numbers down a bit but nothing more.

     

    I can see the point that they try to balance their Servers from the start, but its a bad strategy to do it on the back of paying customers.

     

     

    wow.. you tested it in early stages, and it didn't have queues.. so, when you tested it, there were MILLIONS less people playing, and it didn't have queues.. amazing how after it launched, and after every expansion, they ALWAYS had queues.. weird how that math works out huh?

×
×
  • Create New...