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Bydandii

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Posts posted by Bydandii

  1. I made a couple of new characters recently and gave them Artifice and Synthweaving. So I've been running a ton of low level Underworld Trading and Treasure Hunting Missions. The missions consistently return a blue level gem or cloth. But it's extremely rare that they crit and return a purple gem or cloth.

     

    If fact the ration of green-blue-purple crafting mats seems radically different since 4.0. When you gather from nodes you get many more green mats than you used to. But the missions for blue items return the same low level of mats as before. And, as I mentioned, crits for purples are vanishingly rare. So when I finish with a tier I find that I have hundreds of leftover green mats, used up all my blue mats but was hardly ever able to craft a purple item.

     

    My guess is that this comes from an emphasis on the end game combined with a poor tuning of all the crafting changes.

     

    But I'm baffled by the low mission crit rate. Prior to 4.0 companions running missions had a low crit rate but seems to crit fairly often. Now even a low level companion might have an influence rate between 10 and 20 and that should equal a 5 to 10% crit rate. But I'm not seeing it.

     

    Edit: reading back over my post I see that I didn't really ask a question. Is there something I'm missing about the way that crits are calculated now? Do I need to get a companion's influence higher even though I'm low level (20 to 30) in order to get crits like before?

     

    I'm finding it is very particular. I have not gotten a level 8 Rich slicing mission to provide a purple crit since 4.0.

    Same for Level 7 Biochem. But I am getting consistent crits on other missions - types and levels.

  2. So I've attempted to login and check out the new patch and I get a blue screen crash. Running Win7 with AMD 6800 Vid card no problems with other games (or this game before patch).

     

    Known issue with AMD cards. There were multiple threads about it that have seemingly slipped away somehow.

    Best option so far it to alt-tab immediately after hitting 'play'. Not guaranteed to work though. There were some other work around options. I don't remember them all. One was to reduce screen resolution to 1200x before launching...

  3. I started with my starfighter and was ok, didn't know how to move. After a few, I got better, a little hard to handle, still hadn't figured out how to use the missiles properly (takes so long to lock on and then still doesn't fire?)

     

    You have to hold the button down to get lock, but then it doesn't automatically fire. You have to release and tap the right mouse after getting lock. At least, that is what I found. It was... counter-intuitive and mildly annoying.

    I'm not very good at it yet, either.

    I tried three games finished last twice and middle of the pack once. It wasn't entertaining enough to get into my regular play activities, but it wasn't awful.

  4. Known bug with AMD chipset (apparently carried over from Test).

     

    There were many threads on it late yesterday, and one long one in particular that had work arounds that were having mixed success - generally about changing to launch as adminstrator and/or alt-tab right after clicking 'play' after logging in (this worked for me). I cannot find that thread now at all.

  5. I admit that my search of the thread was not exhaustive, but after many many pages I did not see this one that I got last night which had me laughing

     

     

    My knight reaches Tatooine, and I find myself approaching a Jawa sandcrawler sitting outside Anchorhead.

     

    Kira drops something along the lines of

     

    "Someone should tell the Jawas that no matter how large their sandcrawler, they are still always going to look short... Still, it is a sweet ride, though."

  6. The "F2P" can also make things seem more dynamic and active from a players' perspective. Take what CoH was doing - with an active monthly pace they were releasing new costume sets, new power sets, etc. on top of their regular issue releases in a way that really felt like more 'new' entering the game and keeping it fresh then prior to F2P.

     

    It can by a very healthy model, if managed properly.

  7. I don't think the op means what you think the op means...

     

    Honestly I don't think you could go wrong either way. With consular you have the whole Obi-Wan story. You make great

    changes behind the screens, find yourself, explore the force, but you're never really at the forefront of things. I'd go with knight. You get the whole most promising padawan story and basically are the big strong hero type. Also, if you play male, you get to be voiced by Solid Snake, which is pretty ******.

     

    Yes, that's it. I'm looking to play a good guy as a race equated to the dark side. Not sure what would be as compelling that way. Exploring the force/struggling light/dark could be fun on the consular side.

     

    Though, the Knight angle sounds good for straight up, strength and would parellel the warrior experience (I'd imagine?)

     

    edit: though I imagine it will all be within my head and not any in game dialogue that recognizes the race.

  8. Okay, I'm probably looking ahead too far, but I'm looking for recommendations based on story.

     

    I made several different character types and races to fiddle and learn with, but my Sith Warrior is the first to complete Chapter I and I'm headed to Taris. Fun story, and have enjoyed the feeling of darkness on my character.

     

    She is of the Sith race, and (while I'm sure it has been done) I've developed an idea that I want to unlock that race and take the stereotypical Dark race down a Light a path. Knee-jerk choice of the dichotomy of being a Jedi, of course.

     

    So help me anticipate by providing a recommendation... which class would best fit the struggles of a red skinned on Republic side, trying to find their way in the world?

     

    (Oh, Keep in mind, I haven't played any Light classes past level... 10 maybe. If spoilers on are unavoidable for 'why' I get it, but trim them as you can, please.)

  9. COH sucks and is in the negative, your estimation is wrong, its closing because it makes no money, period. The majority of COH fans will not come here, a few at best, its not their type of game. Its like saying TOR fans will go and play WOW when it goes F2P, simply ridiculous.

     

    False. Patently false, by all published cash flow numbers and the statements of CoH employees pre-announcement and post.

     

    NCSoft the parent company, OTOH, has a cash flow problem.

  10. Chyll from Justice Server here.

    Gonna miss that game, lumps and all. Outstanding fun play and community.

     

    My KotOR love drew me in to check out this when CoH got the axe. I love the story and cutscene/voice work here - won out by a hair over The Secret World.

    Alot oculd use some tweaking to be better, but, that said, I am enjoying myself for now.

     

    This is so true:

    You might also look at hiring some of those CoH devs. :D Their work over the last couple of years has been exceptional.

     

    And,

    I guess I just expect more from an MMO now than I did six years ago. I'm of the opinion that every new MMO simply must incorporate all of the features of previous ones, as well as adding new ones, in addition to having its own unique look-and-feel.

     

    This is so incredibly true, TargetOne. The entire game development community should constantly be striving forward, and never settling. Each game should be reaching for the next generation graphics and presentation, with at a minimum all of the last generations QoL feature sets.

  11. First, if Lucas was wildly inconsistent in his world building is not a shocker of any magnitude.

     

    Second, I am surprised the concept of balance meaning balance is a misconception. How can elimination of the other end of the counter-weight in any way be thought of as balancing? The Yin-Yang nature has seemed a natural expression of what all elements of Force discussions eluded to, and fits numerous philosophical, religious, and ethical concepts that Lucas would have drawn upon for his fictional creation.

     

    Third, I've always considered that Luke brought balance to the Force by walking the edge of the Light and Dark sides, embracing his anger at times, but controlling it with calm - balancing.

     

    Edit: I suppose Fourth, since my youthful days in the theater for the first film releases I have always considered balance to mean balance, and the "Light-only-no-Dark-means-balance" argument holds no water for me.

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