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Voixdor

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  1. Yeah. We are. You know that every class gets a skill to break out of stuns/immobs and at least some area ability, right? That it still takes only one tiny tick of damage to interrupt? No?
  2. Well, it would still be better than the current system. Either alternative, really. Because as it stands, it's just too easy to disrupt and too hard to cap/control/remove the bomb/whatever.
  3. I'm just going to say this straight out; they need to adress the issue of it being much, much too easy to take and then hold turrets, and too hard to capture them, in warzones. It isn't even dependent on actual combat presence, numbers, power or teamwork. All it takes is that one takes the tiniest tick of damage, and you're interrupted. And since there's Force Charge, Snipers, AoEs, etc. this makes it painfully easy to disrupt people trying to take an objective. Shouldn't the turret's "allegiance" be determined by the number of people holding it at the current time, standing within a certain zone? Or by the number of people currently interacting with the console, or something? It's just too easy to get away with being a douche the way it's currently set up, rather than having to apply reflexes, coordination and skill.
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