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ResidingEvil

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  1. It's all in the title. It would be nice if there was a option in the Outfitter tab to holster your weapon so you can see the outfit as you stand normally without having to open and close the tab each time. Thanks!
  2. I really feel like they are just trying to make the Sorc useless. People are happy because there won't be anymore God heals, but really? When someone in pvp starts attacking my sorc I have to refocus my attention to staying alive and hoping that the person's dps is low, or that they don't know what they're doing. and if more than one person focuses me, I'm screwed. Sure I can survive for a long time, by healing "myself". When we are targeted we aren't doing our team mates any good, because we are just trying to stay alive. Other healers are happy because they will be able to compete with our healing, but are you only looking at that stat? What about defense? What about damage? We have great healing because we suck at everything else! Healing is what our class has become known for, and now that's a problem because we do a good job at it? I really believe that the number of corruption sorcs that there are don't matter; just because they play the class doesn't mean they are good at it, it takes alot of concentration and skill to be the kind of Corrupt Sorc that alot of you are not liking. I've been in way to many ops where the other healer is trying to do damage, and it puts a huge burden on me to keep the group healed, but I've been able to do that because of how the healing is set up now. It is balanced due to the fact that we have no defense, and our attack is laughable, I imagine when a corruption sorc shocks someone in pvp its like getting a static shock in walmart. Actually no, because those static shocks are actually annoying. What's wrong with a class having higher HPS than other classes when they have lower stats for everything else? And revivification. WHY? I'm at the point to where the only reason I use this is to try to keep my HPS number up if I have the time, or if a group is at full health to make it 0.001(exageration) percent easier to keep everyone healed, why even have the skill now? It's become a residual skill, with a very low residual yield, and now this..
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