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CptMackillin

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  1. I loved the double xp weekends only issues I found were that I would out level gear quickly and that some newer players got to a previously unprecedented point in the game without knowing how to play/gear/control their class. For example I meet someone who was a level 27 juggernaut on tatooine who was using a mix of inquisitor/marauder/agent gear for level 5-11's. It was almost depressing. I guess the latter problem could easily be solved with a more in-depth and sadly mandatory tutorial for each class for new players.
  2. I really liked the original endgame gear for some of the classes and it seems like a shame for them to just simply disappear forever. I think that empty shell versions (adaptive, no armorings, mods or enhancements) should be put on the cartel market. Maybe make them only accessible for 1-50 or restricted to just 50's. Anyway that's my thoughts on it. Although just having them a while after RotHC may seem like a status symbol to some, signifying how long someones character had been around.
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