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PainisCupcakeEY

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  1. I'm trying to tweak my graphics so that I can improve my FPS in warzones to at least 20, and I need to know what changes to make in order to reach that with my current rig. AMD Athlon 6400 X2 dual-core, 2.9ghz. 5GB DDR3 RAM Radeon HD 5570, 1gb video card
  2. I'm a soak the damage kind of tank in PvP. I 1v1 when necessary (such as attacking a ball carrier), but mostly I spend my time guarding healers and defending caps/ doors/ and ball holders, either by blocking defenders with freezing force spam, or leading out in front for a pass. Though my tank spec is an 18/23 hybrid, I'm very much a defensive player in PvP, and I do little in the way of killing.
  3. I've started augmenting my gear and I'm wondering what the best augment is for Tanks, specifically one that does both PvP and Operations? Currently two pieces of my gear have the Redoubt 2 augment, which is +12 Power and +18 Defense Rating. Are these the optimal augments for a tank?
  4. I did, actually, and since Dispatch only works at 30% HP or less I don't use it enough to make Force Rush worthwhile. The same applies for Blade Storm since it has a 9s cooldown, the duration of Force Rush, meaning I'd only get off 2 hits at best. Not to mention both hits could whiff/be absorbed, negating the critical altogether. In that sense, a 1k bubble every 9 seconds is more valuable to me, especially considering it can completely absorb a crit without any loss to Health, such as that 5k Railshot. Don't forget, I need the build I run with to do well in PvP while still able to efficiently tank bosses in Hard FP's/Nightmare OP's.
  5. Taking Force Rush means I'd have to give up Blade Barrier, which isn't an option. I'm trying to find a hybrid tank build that works well in both PvP AND PvE.
  6. Okay I've come up with a new potential 18/23 build. Lemme know how it looks: http://www.torhead.com/skill-calc#500RrGbzzMZfhr0rhzzM.2 Key points: Ditches Burning Blade in favor of Defiance. Removes Blade Barricade in favor of Solidifed Force, and removes 2 in Dust Storm for Victory Rush.
  7. I don't ever even touch Freezing Force in PvP. I probably should against those dancing shadows/assassins though. I'll look into this. I also do PvE though, and I need to know if Dust Storm has any value in tanking bosses. I can only go 23 in Vig because I am NOT willing to give up Blade Barrier. That is a core skill in my tanking rotation. I can get rid of Burning Blade. Shien I can skip because I'd rather keep the armor/defense/shield bonus over a little extra damage, since I'm constantly guarding healers on the field. Really the only two skills I'm unsure of here are Gather Strength and Defiance.
  8. Here is my exact 18/23 build at the moment. I'm open to suggestions to make it better. http://www.torhead.com/skill-calc#500G0GbdzMZfhMMrhzzM.2
  9. I recently switched from full Defense to an 18/23 Def/Vig hybrid build for PvP, so I can dish out a bit of damage while still being able to take a beating. A few people suggested this build to me and said it works better in both PvP and PvE because of the Defense trees overall poor design. I still intend to wear only Tank gear (War Leader), but does this build make a Tank viable in PvP? Will I be able to dish out any noticeable damage with this build in tank gear? Also, I didn't take Defiance (gives you 4 focus every time you're stunned or knocked down). Will that affect me much?
  10. I play a Guardian, not a Jugg. And I didn't get shut down. It's a FACT that Tank specced/geared players should have a fair chance against pure Force/Tech users. Period.
  11. Are you trying to make the claim that Prot Pallies were overpowered compared to Prot Warriors/Druids/DK's?
  12. That was never my argument. My argument was that Tanks in WoW got resistance to all damage types, therefore it should be the same in ToR. Tanks should not be cannon fodder for Sorcs simply because of defense mechanics. Ugh, my grammar is failing me right now. That's what I get for going 36 hours without sleep.
  13. My Prot Pally always gave people a run for their money in Arenas. I was able to resist all types of damage, even from Mages and Warlocks. Granted they were still annoying because of Frost roots and Fearbombs, but they didn't absolutely destroy me in 3 spells like they did against DPS/healers.
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