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Hartharia

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Everything posted by Hartharia

  1. The argument point that the poster was using was why it was mentioned. The subscribers who left did not leave because of the subscription itself but the state of the game. Indirectly yes it makes it relevant, because people have decided it isn't worth the amount in it's current state. However as the main reason they left was the game and not the subscription they could cut the subscription but it won't bring them back. Some people are more confortable with the subscription model, the f-2-p model is new to those of us in the west compared to it's prevelance in some eastern countries. We as a gaming people need to get used to it, and when we are we are likely to see more and more games go that way.
  2. Then don't play. Pure and simple. if you can't afford it go without. Pay priorities first and luxuaries last, and playing paid for games, whether one off payment or sub based ones are luxuaries.
  3. Would they really? Do you even have the tiniest inkling of what their costs are? Profit is the money left over after all costs have been taken out of the income. I love when people go you will make a profit even if you cut the price and then work out how much the subs raise going by the publicised figures of subscribers. They forget entirely the costs involved. These are the ones I can think of just off the top of my head: -Staff wages -Multiple types of insurance -Utilities -Servers their maintanance and emergency work -Multiple types of tax -Rental if they don't own their server farms -Staff training On and on and on. I am sure others can come up with more. As to it's all about money. Well then explain why the costs have stayed the same for years in many games. With other increases the subscription should have gone up over the years and it hasn't which means technically they have taken a cut in profits. Also this game given its' investment has a while to go to break even let alone make a profit. If you have answered this then I appologise as for some reason I can't read the thread when replying, something I've always been able to do in every other forum I have been on. Now tell me what else you can do for a month for the same amount. A night out in the pub costs more than £8.99, going the cinema costs a lot I could go on. I visited my mum recently in Liverpool, traveling from Manchester, it cost me more than that in bus and coach fares.
  4. Because as simple as it may seem to us to fix a bug, it may not be in practice. In the end it is just much simpler to just leave the bug in than try to fix all the problems it causes to fix the bug. WoW still has bugs in certain areas that it has had for years, they are repeatedly reported and they aren't fixed. This is because in the past when they were reported and someone raised the issue in the CS section, we were told that fixing them could actually break a lot more things. That's why there are certain bugs and glitches that are still there even since the days of the old vanilla. This includes a few exploits in BGs, and in this case they find it easier to punish the player abusing it than try to fix them as they would break more than they fix, the same for exploits in PvE. How many of the bugs people see come under this particular thing, is not something I want to even guess at. Also this game is not even a year old yet, and people seem to forget WoW was buggy as anything in it's first year after that it improved. Don't even get me started on WAR when it actually had a large player base and an active team, now it is maintanence no one who playes it even bother to report them any more.
  5. I think that is more a animation issue, which is why there are a lot of restrictipons in games where you can cosmetically change your armour and weapons on what can be canged into what. The sort of things I would pay for, even with a subscription, would be purely cosmetic items that have no impact on game play. The sort of things for example: Colours of crystals that have exactly the same stats as those in the game, but the colours aren't available in game. If it was possible with the games coding have the crystals level with your character, like looms in WoW, and be BoA. Cosmetic armour items. Though that could possibly need something like the LoTRO cosmetic system to work. Not like the modable ones that you can get in game. A different look for my ship droid. A way to change the way the ship interior looks, with the possability of interactab;le scenery, chairs beds that sort of thing for the RPers who may like them. Pets. Different looks for speeders. Even XP boosts, extra character slots, and that sort of thing. Basically anything that does not give an ingame advantage over players that don't have the cash in the real world to do such things. Pay to win is not exactly a comfortable model in the western market, especially in the MMO area, and it would dirve quite a few away.
  6. You're just unlucky. I got it on the first, and that is the first time I got it on the first go it usually take me more goes. The 20% is not not cumulative so it does not mean you have a higher chance the more you do. It is per RE, so each time you RE something you have a 20% chance of it proccing, however you also have an 80% chance of it not doing so.
  7. Heavy armour he says warrior, just using his wording, after all we do not know if he knows all the class names so if he came back he could have said "Yes that's the one" or "No I don't mean that one". However I do agree wee need some clarification, for those that know a lot about the armor lloks to help yhe OP. The only other heavy armour wearer I can see on the cover is the one that looks like an Imp guard on the back cover.
  8. I think he means the one you can see in the lower left of this cover: http://www.amazon.co.uk/Star-Wars-Old-Republic-DVD/dp/B005DD6R6A/ref=sr_1_1?s=videogames&ie=UTF8&qid=1345217623&sr=1-1 If you click on the left most thhumb under the main image it opens up a larger picture.
  9. I interpreted it a different way as shown, and that is the problem with textual formats. We are missing the largets componant of our normal communication, body language, tone of voice and facial expressions. Therefore there is a need to pick your words a tad more carefully, as someone may interpret what you say differently from your intention. Two words could have changed that "What if........?". I create toons and make them look in a way decent and suitable to the envorment. It is the same method I choose to make names by, they need to fit in to the enviroment and not be jarringly out of place like "Lolassasin" type names that you can proliferate some games regardless of server type. I just don't see why anyone would fall in "love" with a bunch of pixels. Fantasies maybe as that is the use of the imagination but actual love, nope. Horses for courses it's not harming anyone, yet. However I can still say I find it a tad wierd, then again if we were all alike the world would be a very boring place.
  10. Read his post again: There is no mention of if she was real, or if he turned into a character in the game, but that he would marry them over a real person any day. He has already set the limit and that is in the area of marrying pixels. It may not have been his intent however that is how it reads and all we have to go on. If it was "If my character was a real person then I would marry her/him" then we would be in a completely different situation and conversation. However given the current OP then it does reach the realm of creepy to me. Mind you it's not as weird as some I have heard of, apparently a woman "married" a building she has been a cleaner in for years. Ah found it: http://weeklyworldnews.com/headlines/43297/woman-marries-building/
  11. I have left a game due to the fact my faction on the server just died, and did so very quickly, and there are loads of people begging for server mergers. It have gotten to a 167+ paged thread about it. Other are doing the same which even though it is making the situation worse, it has become just untenable for those of us who have quite felt we had no choice. Some of the characters I have played for a while and likelyhood is that they will have to have a name change some are unique so would be safe. However I would rather have to name change than have to play on a dead realm. There and quite a lot of others are the same. It's not just to do with the mobs, quest or other stuff like gathering. It is to do with also guilds, grouping and the exchange/auction, basically the social side of the game play. If these are daed then people tend to drift off more and making it hard to continue with the game. You may be willing to stay on a server just for your names, but the few others left may not, and unfortunately for you it is the rest that matter more. They are not going to go on with the expense of running a server for just a few people.
  12. Yes and I think it is weird too. There is a difference between RP and actually saying you would mary a character over a real person anyday.
  13. Just an FYI if you do the same in the future, just click on your name under the avatar then on the word "Statistics" it will give you the option on the page to find all posts you have made. I find these things out any forum first due to me having a memory that makes a sieve look water tight so it's always handy knowing where to look if you suffer a brain fart moment. Now enjoy your entertainment for the week. It's likely to be better than what's on TV anyway.
  14. http://www.swtor.com/community/search.php?searchid=2729200 Shows all posts by you. Seek and you shall find, as without a title can't narrow it down. I hope I understood you on this one. If not sorry.
  15. Just bad luck with the RNG of the proc system. You have made to common mistake with the proc percentage system. A 20% proc rate does not, as said, mean you will get it every 1 in 5 tries. It means each time you RE something you have a 20% chance of that time procing the schematic, this is done on an item by item basis, it is not cumulative. However what some people miss is that you also have an 80% chance of getting nothing. I have had 5 schematic procs in a row on one character yet on the other I had none for 20 goes. Both where Artiface, brefore I upgraded so I didn't have mail access to move things around. As some would say "random is random".
  16. A base 20% implies nothing of the sort. Each time you RE you have a 20% chnace of it proccing, however the converse is, and what a lot of people miss, that you have an 80% chance of not proccing. It's not meant to be cumulative. Infact any game I have played which has a proccing crit built into the crafting system, does it exactly the same way. I am an inveterate crafter in all games I have played with a crafting system I always set up to cover all the bases and be as self sufficient as possible, which was my main concern, with making money being secondary. I understand how the proc crits work and accept it. I find it adds a bt more depth to crafting. A compromise for the completist collector of recipies could be the higher your level the higher your chance of proccing lower levelled recipies, while keeping the base 20% for the recipies that match your current crafting level. Needing and wanting something are, after all, completely seperate things.
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