Firstly, I'm playing this game as Jedi Knight and enjoying it a lot. The story portion of the entire game is great, as is the entire companion system, always looking for better gear for them on the various planets. The detailed acting and voiceovers are also very good, and it could be argued that this kind of thing could only happen in a smaller story type game like this.
While voice-over acting and truly epic battles are an important part of an MMO and do set this game apart, it also creates some problems, of which most are fixable over time. I'll be honest my philosophy on game developement is something close to Raph Koster's, in which classes and people have to rely on eachother to help complete goals. That was the first part of SWG that was good. Morphing into the NGE, the voiceovers on the first part was good. Comparing with this game, this is like a much longer, better acted version of that.
That being said, there are parts of this game model that worry me in a way. Mostly, because -all- of the content needs to be acted out and that means big budgeted high cost developement over great lengths of time, in the long run this could hurt SwTor if the need for playerbased goals and content does not keep pace with the players need for that content.
So then, what I would like to advocate for on this front is a mix of both play styles; most of it being small story based gameplay, and some bigger more open ended gameplay. While I know this game will never be completely open ended, it could mask as it for some of the most important parts of that. That being the war. I believe that there should be developed a metagame, including both PVE and PVP, that focuses on the war between the Empire and the Republic. After all, 300 years after KoToR things are really heating up on that front.
The metagame is an important function to any game because it gives reasons to log in and do endgame content past any level cap. Some might call a metagame the same thing as a endgame, but it is farther reaching that simply something to do after leveling is completed. Instead, having a metagame with the war would ideally involve the planets, blockades, economics, and other game systems. Now, I am not saying this needs to turn into an open ended MMO and lose the vision and focus of the well acted deep driven story. However, a secondary system that compliments through metagame the beautifully done story might help the overall game experience, and add more to the game than currently is in it.
I look forward to all of your comments, and have been a huge SW fan forever. I came from SWG where I played nearly all 9 years until the announcment it was closing so I really want this game to succeed.
Admiral Awockire