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GrizBe

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  1. So, I was thinking what we need to go along with the new Nerf pets and Nerf Herder Legacy title that 5.2 added in, what we really need now is.... A Nerf Mount. Available in both plain and armoured Battle Nerf flavours.
  2. Would possibly be easier... but the thing with that is you'd end up with people just running a flashpoint/op once and everyone getting the gear, so people wouldn't need to need to run it again. Ergo, you'd have less people queuing so it'd be much, much tougher to get a group, and the gear.
  3. Unfortuantely here I've found that if it drops off the first page, it gets ignored... So sorry if I'm posting again. And your 'ripping mods' comes under the stealing from people who really need it. Adding more loot wouldn't really fix this either as you'd still get the guy who needs on everything and perpetuates the arguments.... Hence why my suggest of not being able to need unless you can use it would fix the vast majority of problems with the system.
  4. I second the mount speed increase. Speeders are far too slow at times especially on the larger planets... That said however, I would suggest they have a speed switch or some kind, as traversing some areas would be made far more difficult by a faster travel speed.
  5. I've lost count of times I've seen people complain about a looter stealing a item their character really needed by needing on an item they can't use, or similar jerkery of 'its for my companion', especially when said class doesn't have a companion that can use it (IE, Trooper needing on a lightsaber when all trooper comps are troopers too). So to fix this, I think there needs to be an improvement to the loot system... ... And the easiest way to fix this would be to make it so that you can't need on equipment you can't use. IE, Sentinals can't need on heavy armor, Ops can't need on shields and so forth.... Or even further... If its not your classes primary stat you can't need on it. Soo no more troopers needing on strength stuff etc. If you can't need, you can still greed, so if the guy its for doesn't need it, everyone in the group still has an equal chance to gain the item rather then a looter stealing it. Making it so that you can't need on an item you can't use would easily eliminate pretty much all of the compaints and arguments etc over looters and ninja's etc that happens.
  6. Frankly the easiest way to fix this would be to make it so that you can't need on equipment you can't use. IE, Sentinals can't need on heavy armor, Ops can't need on shields and so forth.... Or even further... If its not your classes primary stat you can't need on it. Soo no more troopers needing on strength stuff etc. If you can't need, you can still greed, so if the guy its for doesn't need it, everyone in the group still has an equal chance to gain the item rather then a looter stealing it.
  7. I know there were lots of complains on Ebon Hawk about getting rolled back before the server crash. Guildmates had been in the black hole questing.. they got logged out, logged back in, and were back on Makab having lost at least an hours worth of progress.
  8. This happened to me too. But I did one of the other space missions before heading back to Nar. However on my shuttle it still listed the main collection quest.. its only when I landed on Nar it changed to handing them in.
  9. I'm wondering if this event is bugged... Using my Bounty Hunter character I got the 3 email messages for items, went over to DK to grab the items there, the egg, shard and writings, then went back to Nar to get the items there and as soon as I landed, instead of the collection list I got an option to turn in the items i'd collected at a drop box for either the Empire or the Chevin... Just wondering if by turning them in someones stuffed up? Not got the quest option to collect the random items anymore, but still got the quests for the sniffer droid, network terminal and the hutt.
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