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EloM-AlYannoel

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  1. It's false for the Tlekinetics sage, how dealt 25 % of his damage with auto-crit and 30% without crit multiplier bonus.
  2. Project is too slow and the damage can drain the FP stack if FP is quikly activated.
  3. You can't, congrats for staying with the lowerst (at least one of the lowest) dps class. Your crit rate is a bit high. 25% of your damage don't use Crit, so 0 crit is fine. You are also too high in accuracy by 0.14%, always stay below 110%. You are really really low on Alacrity : withdraw 6 of your willpower augment and use alacrity. Earthquake is better than Telekinetic Burst and equal to Telekinetic Gust with two targets, better than Mind crush with 3, an equal to Turbulence with 4. Weaken mind shold be used on target how will survive more than (7 sec * total target ). The old 4 pieces is theoretically better than the new 4 pieces, but you can't controle it, and if it proc when you arre too far or can't burst, it's a loss. Force speed is only a gain for using one more Telekinetic Burst withing a relic proc/ mental alacrity/ etc. But in real fight, you will have to use it so frequently it's a gamble to use it just for that, for it is really usefull when moving is needed. PS : Your APM is fine for your alacrity, who is really really low.
  4. What happened is that you are too fast, and the first Force Potency stack is used to make Turbulence critical, because at the moment Turbulence hit, you already have use Force Potency. What you can do to don't have this problem anymore is to delay by half a second Force Pontency and Telekinetic Gust , or to remplace your opening part by this one Force Speed -> Turbulence -> Telekinetic Burst -> Force Potency -> Telekinetic Gust -> Telekinetic Wave
  5. Mind Crushed isn't affected by the first part of the bug, is affected by the second part, witch is as you said part of a armor reduction module bug, and by the third part, witch can be another part of the armor reduction module bug if the damage reduction dealt by the armor is additive with 10% DT + 2% FM + 20% PoM. The complete form of the stacks with armor reduction module should be : (10% Supp + 5% Vulnerable) * (10% DT + 2% FM + 20% PoM - armor_damage_reduction_%) * 15% Execute as with the form you wrote, "With armor reduction module" "20 % / ((Activation / Cast) -1)" have been = 0. By don't using Suppression or Force Master, PoM should have been independantly multiplicative. If the armor damage reduction stay additive without armor reduction module, it should have made armor less effective again damaged-buffed abilites. I will edit (again) the first post to take in count your work on the armor reduction module. Thanks for the list. Even if the order of application for overwelm matter only for the first application, maybe the Force Potency pull priority will change. Thanks also for the rippling force bug (have you already reported it ?), it will make me able to do an accurate guide for both classes (only in french, sadly or not ).
  6. This is even more powerfull, as it is a 25 % additive bonus cumulative with the 20 % give by the no-cast activation buff, for a total of 45 % additive bonus damage for the DoT part. This was so powerfull in pré-3.1.2 that a TKT right after au Triumph had an higher priority than an Force in Balance or a Force Serenity. And it will be more powerfull now ! If you have more information that the ones you presents in your thread, I will be pleased to read them. I have to rewrite all my theorycraft calculator now.
  7. I didn't except anyone out of the team should take time to read it. I add here the translations : Éradication = Vanquish Écrasement (éradication) = Crushed (Vanquish) Coupe-Force = Sever Force Affaiblissement d'esprit = Weaken Mind Lancer télékinétique = Telekinetic Throw Force ondulatoire = Rippling Force Armure en morceaux = training armor reduction module Éradication: Vulnérable (Force) = Vulnerable Présence d'esprit = Presence of Mind I don't use Force in Balance or Force Serenity to reduce variations in damages dealt. I also see a error in a copy-past part : have been corrected as originaly intended : This is a really impressive work whitch will realy help me for future theorycraft (and in argues about the futility of dummy fight comparisons). In few weeks I will have more time to work on this and I will be pleased to test this thing with other classes. It explaned the strange 5 % bonus that I found in the "Without training armor reduction module" part and maybe the "With / Without training armor reduction module", as the armor reduction may worked differently with the training armor reduction module. But the main problem, the augmentation of damage dealt by a Triumph already applied by a 4 stack PoM on the caracter, stay unexplained. If you search for "Écrasement" in starparse, you will see that for a single Triumph DoT, up to 4 values can be seen : non-crit without PoM crit without PoM non-crit with PoM crit with PoM My crit multiplicator was 68,6 %.
  8. Since 3.0 (already reported in game) and as it was not fixed in 3.1.2, I report here a bug attested in dummy training with a sage (I don't have ou known a Sorcerer to test imperial conterpart and it can't happend for shadow/assassin). The most noticeable part of the bug is that when the Presence of mind is up to is fourth stack while the DoT part of a Triomph is still running, the damages done will increase. When trying to investigate and reproduce it, I also saw that - the initial bonus of the presence of mind is 20% (25% in theorie) - it variate when there are no armor reduction on the target. Here a (partial french) combat log without auto-proc relic or 2 pieces set bonus proc to show it. https://docs.google.com/document/d/1p0YNXXnFE68bwTccWzo-CdEAlWyvUQMdD4NQhyCdL-8/edit?usp=sharing For clarity, I organise the value : http://imageshack.com/a/img538/8908/e4bNS4.png 25 % / ((Activation / Cast) - 1) = 100 % + x % <=> Activation / Cast = ( 100 % + x % + 25 %) / ( 100 % + x %) Witch is a matematical form of : "If I add two boni of 25 and x % to a base of 100% and only know ( 100 % + x % + 25 %) and ( 100 % + x %), what is the value of x ?" 1st part : 20% damage buff and double buff We can see that in "With training armor reduction module" and with "No PoM Cast", a bonus of 25 % led to a x = 10 %, witch is the bonus Drain Thoughts passive point (lvl 36), and with "PoM activation", X = 30 %, witch is a 20 % over the precedent 10 % Buff and can only be explained by a 20 % buff of PoM. This insuficient buff is confirmed by the two PoM / ( (Activation / Cast) - 1 ) lines : - A PoM buff of 25 % led to a x = 37 %, witch don't make sense. - A PoM buff of 20 % led to a x = 10 %, witch is again the "Drain Thoughts" buff. EDIT : The two following part can be explained by ceazare here. Apart for signaling it, I also ask for a official position for this bug, as keeping the PoM for buffing Triumph damage can be seen as a bug-using, but immediately use the PoM on a Disturbance is a major constraint in the damage rotation, even buffed Disturbance dealing very low damages. Thank you for paying attention and sorry for english mistakes.
  9. Based on 3.1.1 theory-craft, old Force Master 4 pieces Set bonus seems to be better in balance/madness spec, but only 2 pieces in Telekinetic/Lightning. If different since, it will be of a slip.
  10. Even if I wasn't realy in love with this spec at any moment, I kinda feel like with the addition of FL in the rotation it wil become more fun. I won't came back on all the already expressed complains but I think the beginning of an explanation may come from a bug : When the TKT get to 2 seconds, his damages by hit are reduced by 25% ! PS : Sorry for the mediocre english.
  11. Hey bien à mon tour, en profitant du maximum du temps qu'il me reste, voici : Bibliothécaire *, ombr... ha ben non, érudit en fait : http://imageshack.us/a/img856/3182/screenshot2013022423001.jpg http://imageshack.us/a/img24/3320/screenshot2013022423085.jpg Son Fils, Kai Wrenn **, gardien en sa bouteille : http://imageshack.us/a/img837/1601/screenshot2013022422232.jpg http://imageshack.us/a/img203/7346/screenshot2013022422460.jpg Et sa fille, Chmee ***, maraudeur ou autre... un truc avec pleins de dents en tout cas : http://imageshack.us/a/img818/2317/swtor2013022423245790.png http://imageshack.us/a/img14/241/swtor2013022423323269.png *ç'aurait dû être un Wookie mais bon... Ook ***Parleuse aux animaux était (et est toujours) trop long ** Héritage "D'ambre"... pour ceux qui ont trouvé les deux livres et les deux séries d'où sont tirés ces quatre noms, je trouverais bien un petit cadeau. Ma boite aux lettres vous est ouverte. Ps : Tous sont sur Manteau de Force (et non pas Marteau de force comme je l'ai cru longtemps)
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