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lolomgwtfpwnd

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  1. ... if they gave melee classes (knights and warriors) a speed boost with immunity to immobilization and a decent duration it would help.would be even better if they actually allowed the following of melee targets like all other mmo's in the world do. if you used the skill at the right time you could focus on damage instead of dragging your stupid mouse all over the place just trying to face the right way, and for at least a few seconds the range classes would not be able to keep their distance. lets face it, the fact that ranged classes get automatically aimed at their targets no matter which way you look, while melee classes have to actually face their targets, is pretty stupid. when you consider that on top of the fact that knights/warriors have no defense against cc besides interrupts, they have to time the one thing that they do have perfectly, and it only works against one person. some random ranged class can just cc you at a distance and you will never see it coming, especially in mass pk. also, i know for a fact that sentinels/marauders have certain combo's that they need to get off in order to do any sort of damage. focusing on keeping dot's on a target, or trying to keep the proc's from a stance going are not exactly easy even in a 1v1 situation. not renewing the abilities takes them off of your opponent , and in some cases there isnt much time to do it. that's all fine except that one knock-back, stun, root, or anything else can completely remove all of the stacks from your enemy by giving them time to run, or just lasting long enough for the status to wear off. if lets say, a sith marauder is stunned in the middle of a ravage(happens a lot as its a long channel) he can use unleash to get out of it, but by then whatever effects were debuffing his opponent would be gone and ravage would be on cd. melee classes are completely ineffective if any ranged player is paying attention. last problem id like to point out is the fact that knights/warriors have to build rage. every other type of class starts out with full whatever (force or whatever the hell the gun classes have). an operative can sit back and spam his skills without worrying about building up to the good ones. bounty hunters can spam as many rockets as they want and on top of that, use a skill to release "heat" from their gun. knights/warriors have 2 skills that build a good amount of rage(one skill gives 3 rage one gives 6), but if they use them on somebody and their combo is interrupted, it leaves them high and dry with no cc to speak of and a few useless abilities to activate while they pray they don't die trying to build more rage. other classes can use all of their skills when they want, but for some reason the only class that seems to be without a heal, is also without the ability to use all of their skills when they need them. anyways that's just me complaining, doubt any of this will ever be fixed so looks like im not playing my melee chars again.
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