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Urthal

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Everything posted by Urthal

  1. Why are you splitting the bad six piece Revitalized Mystic set bonus in two and using half of it to replace the good 4 piece bonus? That's a terrible change. Guess I'll go deconstruct my Revitalized Mystic set now.
  2. It also doesn't show on the chat panel.
  3. Ion railguns seem really overpowered, they can fully drain your shields, weapons and engine with two shots, and reduce your energy regeneration on top of that with the right T5 upgrade. I feel engine power drain is way more powerful than weapons/shield drain, and generally should be lowered. Also applies to Remote slicing, though that's a bit less spamable. 12 seconds of being unable to use your engine ability seems a tad too long as well, though probably less of an issue if the engine power drain is reduced. I play with a steady ~140 latency and this happens to me all the time, especially at medium range (say 4-5 km). I feel increasing the lock on time on protorps would make this an even more miserable experience. I would be in favor of lowering the lock on time on Thermite Torpedoes a tiny bit, though. Mostly because they are a bit harder to use correctly than proton torpedoes, which are a relatively simple affair. This might explain why sometimes bombers seem unhitable when latched on a satellite and protected by very close range mines/drones. Some stuff I'd like to see: Missile lock sounds not being drowned by blaster fire Better handling of latency and missile locks The ability to create a solo custom game, without having to bother 3 other people. Bonus points if you can choose to add some AI controlled targets to try out stuff.
  4. You can either make crafting ridiculously expensive, or RNG based. You can't have both, because it leads to a terrible system, like the one we have now in 6.0. Either reduce the crafting cost of everything but the top tier items (which honestly isn't a solution in this case because we are already flooded by equivalent items from pretty much any other activity), or increase the reverse engineering chance to 100%. I get it, you have an inflation problem and want us to spend credits on anything and everything. It works with amplifiers because we want those. It doesn't work with crafting because you can't really craft anything that's worth the hassle. You are only making a huge annoyance for those that used to enjoy crafting.
  5. I've seen this several times, I'm thinking there might be a cap to how many items a boss can drop. So the first 10 people get 5-6 items, then someone gets 2 items and everyone else gets none. Haven't really looked at the logs to see how many people got how much loot, but it would explain why sometimes you get a ton of items, sometimes you get two and sometimes you get none.
  6. Workaround confirmed to work. Thanks for the info!
  7. If you go to the rep vendor in Dantooine you can convert your currency into Legacy-bound tokens (and tokens to character specific currency).
  8. So event currency tokens got changed into a different legacy bound token that can be used to buy event currency that goes into your currency tab, thus freeing up some inventory space. So for example, all of the old Gray Helix Components were changed into Gray Helix Tokens. These tokens are Legacy bound items that use inventory space. You can use the Gray Helix Token to buy the new Gray Helix Components that go into your currency tab, and you can use this currency to buy a Gray Helix Token. The currency isn't legacy wide, though, so if you have to buy tokens to transfer it between characters. Missions seem to reward tokens, not currency, so this adds an extra step before buying something. Weird implementation, would have been easier to make the currency legacy wide, like command tokens were. This change seems to apply to all 4 events, Rakghoul Resurgence, Relics of the Gree, Bounty Contract Week and Dantooine's Pirate Incursion. The problem is, the old Completed Bounty Contracts din't get turned into Completed Contract Tokens. And without the tokens, you can't get the new Completed Bounty Contract currency that's actually used to buy stuff. All items on the vendors require the new Completed Bounty Contract currency and if you try to buy something while you have a stack of the old Completed Bounty Contract items in your inventory, it gives you an error saying you cannot afford that item.
  9. The way conquest objectives are limited to once per day/week per Legacy instead of per character makes it a very alt unfriendly system. Having to micromanage the objectives to reach the cap on all your alts is NOT fun. Playing the game is. The Dantooine changes made conquest fun and stress free, adding an alternative avenue to reach the personal goal. From what I gather, the intent of this change is to make conquest objectives more relevant, which isn't a bad goal, but with conquest objectives being limited by legacy instead of character, it will greatly hurt altoholics. If this change goes trough, it HAS to be coupled with a change to per character conquest objective limits instead of per legacy limits.
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