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damccull

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  • Posts

    6
  • Joined

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10 Good

Personal Information

  • Location
    Kandahar, Afghanistan
  • Interests
    Computers, Music, Guns, Flying
  • Occupation
    Helicopter pilot, U.S. Army
  1. Joystick player here. Love them. I can't play with a mouse and keyboard. The controls just don't jive in my brain. It doesn't help that I'm a pilot IRL, where the controls are the same as every flight sim I've ever played until SWTOR. I want joystick support. I'm not able to enjoy the content with the current controls because I get blasted so fast I don't learn anything. My average lifespan so far has been the 15 or so seconds it takes to get TO the battle, added to another 5 seconds of battle time. I would love it if bioware would add joystick support to this. Or, buy the JTL code from SOE and port it into the game in place of this. People on both sides of this argument have been combative and rude to each other, with no reason to be. Both controls can co-exist competitively. My preferred controls are joysticks. For all who loved Star Wars combat flight sims in the past and want some modern PVP, it is coming soon: http://www.starwarsattacksquadrons.com/ I want to see joysticks in SWTOR, but if I never do, I simply won't play Galactic Starfighters, and I'll play another game. When I get bored with running around on the ground, I'll stop my subscription and leave. No biggie.
  2. This game's mouse-driven control is terrible for the 3d space environment in the game. The concept worked phenomenally well in Microsoft's Freelancer, but in SWTOR, it is slow to respond, the reticle seems to jump, and the mouse doesn't respond easily. It's far too easy to lose your mouse cursor outside the range of the central display wheel, and turning back the other direction becomes confusing once you have moved outside the ring. Too often I find myself turning left, then STILL turning left when I tried to turn right just because my cursor was sitting outside the ring, on the left side of my scrren. It's too hard for new players to grasp the game, and even become decent at flying. I am killed before I can ever do damage to other players in nearly every match, nearly every spawn. As a gamer trained on joysticks for combat flight sim, and a pilot in real life, this is unacceptable. I expect the game to react one way, but it fails to do so. Instead, it seems to completely ignore some inputs I give it (see above about mouse outside the ring), and when it does respond, it's slow. I've been a fan (and subscriber), since beta, and I was honestly very sad to see the sub-par replacement to Star Wars Galaxies: Jump to Lightspeed. That game had it right. It was a joystick driven combat flight sim with full, instantaneous response to the controls. I realize Galactic Starfighters is new, and you're trying to reach the entire audience of the game, but the current controls are unwieldy and difficult to use. Frankly, I'm surprised ANYONE can fly these ships effectively in combat. This is going to drive new and inexperienced players away from this new feature as it gets older, leaving it a player base of only a comparative few elite pilots slugging it out. Come on, SWTOR team, find some way to fly these spacecraft that doesn't suck for pilots.
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