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AdvancedJedi

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  1. Lindemann, Your post is like: "Look There!", pointing in the direction above and behind the opponent and running away when s/he turns. I didnt ask you to comment on scouts. I said GS aiming needs to be more realistic, that aiming and shooting without seeing enemy in the scope as a sniper is wrong, and that Leong wouldnt switch to gs from his strike fighter seeing good opponent (btw as far as i remember at least 2 players i named above dont use burst cannons) I also switch to gunship when team is being totally dominated and it helps. Must be a reason for that, even though i dislike it. And re: scouts. I have no big problems fighting Zackary 1 vs 1 who is heavy burst cannon user in my newly started alt scout with almost 0 upgrades and light lasers. Anyway, enough said. This thread is not for class discussion.
  2. Lindemann, I tried and shot down experienced players in scouts, gunships, strikers and bombers. Im not talking about 1 vs 1 gunship vs scout when gunship is spotted, but farming scouts and strike fighters chasing each other. It pisses me off one does not need to see actual hull of a ship in order to land a shot. Ship can be a point even smaller than reticle. In fact it is better not to zoom any further in sniping mode in a gunship but rather zoom out to have better chances. Is it normal? Shall be oposite in my opinion. Leong wouldnt be switching to gunship from his striker/scout as soon as match tide turns against imps or him facing good dogfighter like Cody, Klea, Lee, etc. if it would be easier to dogfight vs gunship mode. P. S. Im not saying Leong is bad pilot btw. I respect him and the team. Just pointing out what i often see.
  3. Frankly speaking I think Yxunamun or smth like that is better pilot. Him/her is most likely the top pilot pubs side. P. S. Thanks to Leong and team for keeping imps side morale up. P.P.S. Even though naming gunship pilots "aces" is against my values. I can hardly see any skill needed there to aim and there are bunch of them named. I would rather refer/limit this thread to mainly true dogfighters.
  4. Sorry for lack of clarity, but english isnt my native language. But yes, I meant Mouse Wheel up / Mouse Wheel Down zoom. Generally once you are already in zoomed mode, you can zoom in even further and zoom out. Some ppl didn't know about this, but frankly speaking Zooming In reduces your hit chances, which is just wrong. Normal aiming when zoomed is required, not hitting "red circle" but actually having a ship in your recticle (like in other games with sniper rifles). P.S. thanks for trolling, im sure most of you speak at least 3+ languages at least as I do
  5. Please make zooming required in order to properly aim for gunships. Im sure most ppl will agree that its actually best to be in zoomed out mode that also gives you high field of view than to zoom on your target. Zooming in in GSF will make you miss more which is just wrong. Some GSF gunship pilots were surprised there even was zooming when I spoke with them. I understand physics has never been Bioware's strongest point but pls do it like in any other proper shooter where snipers actually need to zoom and hit target's body/head/etc.
  6. The Progenitor server, some complained about pre-mades yesterday. I was begging pub side vets to go on imps easy yesterday; however sad fact remains that we had a match yesterday with 1000 / 0 score and we had only one (I wouldn't even call this) pre-made group of 4 veterans there who weren't on TS and just used normal Ops chat from time to time, the rest of the team had 2 ships in their hangars. Out of those vets: 1 was sitting at the sat whole match, another one decided to fly in front of imps capital ship as training dummy without firing back. It is not a secret that pubs normally dominated GSF on that server even before Preferred access, so I decided to switch sides and I would ask others do so as well from time to time and give some people help/advises. Sadly, not many willing to listen, and I was quite disappointed seeing people not able to use their weapon/shield/engine power switch. Some didn't even know how to boost at all it seemed. P.S. problem is everyone wants to be on the winning side. That's why so many servers have obviously dominating sides in GSF and normal PVP. I play on 2 servers and on both if imps dominate normal PVP, pubs dominate GSF and vice verse (and people stop joining queues where they lose ending up imps playing against imps, pubs vs pubs and complaining about queues). I'm sure it has some psychological explanation that people stick to where they can get "i own ya" feeling and stop playing where they can't.
  7. Good day everyone and sorry for long post, but I just couldn't hold it anymore. I've been watching some clumsy attempts of people to play GSF, whine about it on the Fleet without trying to dig into any more details. I would like to give few ideas and also comment on some complains people made on the forum. To name those: 1. Strike Fighters and usability 2. Evasion 3. Gunships ----------------------------- But first of all I believe the issue is with people misunderstanding game mechanics as well as Bioware's idea not fully matching the way people play. Main problem I realised with people that they tend to favour DPS (*yawn* like in any other game, everyone wants to run around with big d**k). Most pilots I spoke with were upgrading their weapons as their first choice. Few good pilots I spoke with, always started with survivability. I must tell you: don't think about guns upgrades as your first choice (you can however switch some primary/secondary weapons), you are going to miss 70-80% of the time, so in my opinion weapons upgrades as first prio - waste of money. Staying alive is much more important. I was able to easily dogfight 1 vs 2 ships with cluster missiles and just noob light/quad lasers once I had my defence skills fully upgraded. Also people misunderstand ship roles. I actively use: 1 scout to chase gunships and another to dogfight (depending on game situation), 1 strike fighter to defend objectives (but normally in a group). 1, 2. Now lets discuss Strike Fighters, Scouts and Evasion 1.1 I will mix them under this point, since I assume/see SF pilots complain more about this than scouts fighting another scout. I do fly primarily scouts and strike fighters. There are almost no issues with evasion; main issue is that people normally: a) don't let scouts evasion wear off when they see it b) don't use their defensive components (i.e. quick shield recharge, frontal shields, retro, etc when going face to face against scout) c) almost always select crew member with bloody CRIT bonus. Why?! Why are you so obsessed with seeing big red figure of 500-600 damage once in half an hour? Honestly getting 20% evasion debuff for 20 secs on your target and boosting your lasers accuracy instead of crit will make quite a difference against so called invulnerable targets. The only SUGGESTION to BIOWARE is to reduce cooldown on this (20% evasion debuff) ability to 40-35 seconds or so. 1.2 Ion Cannons I was really surprised to see people write on forums saying that this is useless option. If you can't aim - yes, most likely any will be. Also this weapon shines if you are assisted by other team members nearby. You normally will get 40-50+k damage, 15+ assists during a match; however 3-5 kills (and im talking about 8 vs 8 matches), but honestly, who cares... Not upgraded Ion cannon hits for 700+ damage/tick, in 99% you will get at least 1500 damage almost instantly if you catch your target with aim/crosshair. As soon as you see two hits in a row - quickly switch to normal lasers and cluster missile at the same time (even if s/he enabled evasion - cluster missiles will almost finish him). Normally your rival scout is dead (or running away wondering ***) after this. In a team you can continue hitting with Ion cannons to drain their engines. Quite nice seeing them not being able to boost (even though I hate it playing a scout). People just need to get used to quick switch between SF primary weapons; however I would like to SUGGEST BIOWARE: a) it would be very nice (esp. for new players) if there would be no need reclick Mouse1 after weapon switch but continue keeping it pressed (I understand its easy mode but GSF is quite an arcade mode game, anyway even though you get used to this re-click as well) b) allow people to rebind 2nd mouse button to keyboard as well (people have different hands physiology and I would imagine having ability to enable/switch/fire lasers and missiles with different hands can make some people life easier. Took me a while to get used) 1.3 The only issue I see is that 100% team of Scouts would normally win against 100% team of Strike Fighters. Strike Fighters just don't have enough engine power to outrun Scouts if scouts are heavily focused on objectives (which normally they should be). In PUG issue is that scouts can go in gank groups and nothing GS can do about it but either hold one satellite and hope for the best or spread across and be ganked by full enemy team running from point A to C in 10 seconds. I just don't think Bioware thought the dynamics of the game would be as it is but more a balanced teams of Strike Fighters, Scouts and Gunships each filling its role. Well, theory and reality do not always match. I would (SUGGEST) give SFs some more engine power (they are bigger must have more power by default ) or remove from scouts. Scouts shall rely more on their engine/booster/shield conversion abilities). I believe that distance SF shall be able to travel shall be equal to Scout without Booster recharge/shield convertor. ----------------------- 3. Gunships Well, not much to say here. I would nerf some of their offensive abilities, as well as their defences. I can see sometimes gunships sitting under the satellites (not moving) tanking. Technically this role shall be high damage but paper tank and normally shine in a coordinated team only, rather than how it is nowadays. But main issue is that you need to have a scout or two in a team with booster recharge/shield convertor etc to chase them around (I also have full sensor dampers) and you will be more or less fine. Sadly noone likes to do this job in PUG.
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