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Occide

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Everything posted by Occide

  1. Watchman spec, use T7 There's all your problems solved till you get Doc. If you can't kill something, you're rotating wrong and need to load your dots faster and use Zen to make em burn
  2. Yeah till you finally finish Act 3, you're not a Master. Consular story is different, don't forget that
  3. PVE for me, I'm getting ~105% accuracy rating, then stacking strength and crit. Crit should end up at about 380 rate. If you get crit on your burns, even in pvp, you're going to do a LOT more damage
  4. Thanks for the three month rez
  5. Chapter 1 was a bit of a bore.. 2 was amazing, I loved the intensity of the story. I've just finished Belsavis and the story is awesome on there.. So so SO good (even if the planet is horrid) So, 2 & 3 are so awesome.
  6. You all missed one super awesome race: Selkath. Selkaths in Swtor = Amazing game. Enough said.
  7. If your activation key is tied to your account, no. If it's not tied to your account, then you can. And since you have a forum account, I'm assuming the code is on your account. So you can't do anything without breaking the rules.
  8. 1) Dailies are basically a nice source of income and xp. Pre-40s they're just limited to doing two Warzones a day and completing a Flashpoint a day. Once you get into the 40s, you do dailies that allow you to get commendation rewards to buy gear or modifications or other things. 2) Heroics don't ALWAYS have to be group missions, but it's significantly easier if you're grouped with the suggested group size, either 2+ or 4. 3) Flashpoints are basically a nice little story that take place in a location. They're mainly done for the loot you get, ESPECIALLY the hardmode ones. 4) PvP armour, the good stuff, usually has something called Expertise, which increases the damage/healing you do in PvP. PvE armour however doesn't usually have expertise. Hope that helps
  9. Watchmen are good simply for the instant 30 centering boost which can be used to get the movement speed boost, which in Huttball can cause a nice early score. They're also very much progressive DPS, in which we start fights slow but once dots are burning and you hit Merciless Slash and Crippling Throw, you'll find that you start to see health literally fly away, ESPECIALLY if your dots burn critically. Always his Zen if you ever get it, the amount of damage from the dots is drastically different. That been said, 8k Force Sweep crits are mouthwatering.
  10. There's two types of tanks in every MMO. You have, on one hand, the tanks that take damage and hold your aggro and generally make life easier. Then you have your tanks who try to DPS burst. A "good" tank in my books, and yes I'm a tank, should really be doing the following automatically: 1) Setting up from the beginning of the session, whether it's a heroic mission, flashpoint or operation, his/her marking system. Usually healers have green hilt as their cc and I personally, when I'm on my sentinel, use the lightningbolt as my cc marker, so the tank should be flexible to suit the groups own individual marks. 2) Establish VERY early on who's going to be a more OT role, because some later flashpoints (especially Collicoid and Maelstrom) require an OT to take something down while the tank holds the main boss. And people will argue, especially in the case of adds, that the DPS should automatically take them down. But, you'd be surprised how many tanks take on the adds. 3) Use defensive CDs to reduce incoming damage. Guardian tanks should have whatever defensive CDs they can get on an action bar and pop them when they come up. Seriously, a well timed Saber Ward can change the outcome of an encounter. If a tank does those three things and generally knows the mission well enough to instruct others and lead the way, then you have a good tank. Gear is essential, if they haven't stacked Endurance then there's something wrong with them. Hope I helped!
  11. Never use Kira as a sentinel. Need me to repeat that? NEVER USE KIRA AS A SENTINEL Kira is a DPS companion. You have a tank companion in T7 and you get one later in the storyline. Sent T7 in, have him get aggro, then force leap in and do the usual. Assuming you're a Watchman, you want to get Overload + Cauterize on ASAP and keep updating the dots when they come off CD. If Zen pops up, wait until you have your dots off CD, pop Zen and load your dots on. Try to always interrupt with Force Leap (again, watchmen can use Leap at a 0m distance) and always keep defensive CDs moving. Rispote is good to reduce the CD on Rebuke.
  12. Sentinel's stealth ability is only three seconds (yes, there is a perk that raises it to 5) and is MAINLY used as an aggro dump. A 5 second stealth isn't going to change the game, considering we have one cc breaker. ONE Against an op, 1v1, I got stunlocked so many times. I didn't complain because it was a fair fight in the end, the op still won but it was still close. Sentinels/marauders are still very squishy in a group situation, if not geared correctly, which makes up the majority of swtor. Play in the 10-49 bracket and you'll see what I mean.
  13. Is it the colour of the sabers? because you can just buy another blue crystal if it bothers you that much..
  14. Unless you hit Overload. Then the stacks just burn.. Found THAT out the hard way :l
  15. I personally went synthweeaving on my Sent and Artifice on my Sage. Only reason why, is because there's some nice upgrades with Synth and you can easily just GTN most of the blues/purples if they're a downgrade and turn a nice neat profit. Hope that helps someome
  16. If you're meaning Bengal Morr... Get some medpacks. If you mean Darth Angral.. Bring out T7. It's not rocket science. I did both first try, no deaths. Just learn. a basic rotation that deals damage and have Saber Ward ready to pop
  17. I cried at the end of Act 1. I haven't gotten into Act 2 yet but the story in the latter-half of Act 1, mostly Nar Shaddaa and Alderaan, is really really good.
  18. This is the build I use for my Sentinel, and trust me, I was critting into the mid 1000's at level 30. http://www.jedispecs.com/wp-content/uploads/2012/01/Jedi-Knight-Sentinel-Builds-Watchman-DPS-Spec.jpg If you need a hand with a rotation I can certainly lend a hand
  19. And also obviously the better gear you have, the more damage you can put out. For example someone in fully modded purples with two fully modded sabers is going to put out more damage than a level 10 in quest greens with an unmodded saber, simply through the gear difference.
  20. So in other words, add ANOTHER ranged class for the empire. That is basically like every other stock standard trooper story ever to exist in the Star Wars universe. I liked how they worked the Trooper. Bioware don't need another trooper..
  21. Yet that is how it's meant you be.. You can't have every class blasting through content in a game. And I disagree, I play a Sentinel and at 20 I was dishing out some serious damage. it's all to do with your gear and skill tree. if you're geared right and have a solid build, you can start burning some serious damage early on
  22. If you're leaving a story area and getting attacked by the guards, that explains it. Outside of a story area the whole world has to function as per normal, and it'd be silly to extend the story area through the whole planet after that stage of the quest to make House Thul a friendly faction. Yes it'd make it more realistic but once you're outside of a story area, "friendly" mobs you've struck a deal with act the same as norma;.
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