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Kalyee

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  1. I have recently created a Guardian for PVP. Can you post a good build plan of my new Defense PVP tank idea?
  2. To start off I play a Commando Gunnery DPS but I am atm rolling a vanguard tank as well. For a Vanguard who lives at the 10m range this may not seem like a bug deal, but as a Commando, range is my friend and I have enough trouble keeping things back to now be forced to move in to use an ability. Cyro grenades haven't seems to be a big problem that I can see. Why not add a root to concussion charge or something. Why do they think the range on cyros needs to be reduced in the first place? Did they consider the effects it would have to both advance classes?
  3. I am new to the game but here is my thoughts on the subject. In PvP I think shield is better than defense. Here is why in my opinion. If the enemy has a high accuracy of say 110% and I have a defense score of 15% then I really have a 5% chance to avoid the damage all together. Now if my shield chance is 25%, then I have a chance to shield the attack 25% of the time regardless of their accuracy rating. I am currently a level 33 Guardian with a 15% defense score, a 25% shield chance with an Absorb rate of 30%. I have heard and read the choice of being a defense tank or absorb tank. For PvP I think absorb is the way I am going. My Guardian does really good in holding nodes as a defender long enough for my team to react. If my though is in error, please let me know. See ya'll on the battle field!
  4. I am a level 40 full gunnery skilled commando. I started playing this toon about one month ago. I posted a forum thread recently "Commando in PVP" and received the responses to quit, give up, start over as a smuggler. I really enjoy my trooper and don't have the time to start over. I will not give up on him. Bioware can make this class usable and competitive to the other classes with some good input from the players who also love their commando. 1.How do you think your Shadow spec is perceived by other classes? This class is not good in a 1 vs 1 combat. Always have to allocate another to guard a point. I can see how this class will not be favorable in the ranked warzones because it is easy to interrupt and shutdown. (Told to re-roll as stated above) 2. How do you perceive your own spec? Difficult to keep melee class at a distance. Once in melee range it is easy to interrupt and kill us. As I haven't played ranked warzones yet, I have heard that my class are not welcomed which is discouraging. Wish I had a little more dps in flashpoints and a way to keep the mobs off my ranged dps class, I have learned that if you complain about a problem, you should be ready to provide a solution. Here are my suggestions: 1. Allow pulse cannon to be fired while moving to allow more mobility at close combat. Similar to the Bounty Hunter flame thrower. 2. Allow concussion charge to have a root. Many times I have knocked back a Jedi to only have him right back on me. The root allows some ability to counter the melee ability to close quickly to its target. A 3 sec root would be nice with a 25% 3 sec slow after root broken. 3. Make full auto be uninterpretable like the Jedi Guardian master strike. This is one of our key skills, but any hit will cause it to stop and makes it pointless to use unless at range. (Also maybe give the full auto a little more damage as well) 4. Allow stock strike to have an interrupt similar to the Jedi Guardian force kick. 5. Up the protection of defensive shield to give the commando gunnery spec some survivability in those tight moments. Lastly, I don't play a combat medic, but have seen them in warzones. Get rid of the green beam. I just says to all around "Here I am Kill me please". I am glad to see a post that may bring some change to this class to make it more capable in the game. Thank you
  5. Kalyee

    Commando in PvP

    What I meant was I was sticking with the commando class. I will need to respec for assault and do agree that mobility is a key factor in pvp even though I have found with the right team as a gunnery I can burn enemies down. Thanks for the stats list. It really helps. I am currently collecting my lvl 40 pvp set and lvl my armormech for lvl 50 game play. Now a new question: should I get two armor sets 1 for pvp and 1 for pve. And how effective is assault in pve combat? I am really enjoying flash points atm.
  6. Kalyee

    Commando in PvP

    Ok now that I have decided to stick with my commando gunner. I know aim and endurance are my primary stats and that critical rate and surge , power and accuracy are good secondary stats. Is Alacrity worth using to cast faster and what augment are worth getting. I am armormech and plan to craft my armor. So any veteran advice is welcomed.
  7. Kalyee

    Commando in PvP

    OK I found the Commando PVP guide and I think with some practice and a lot of deaths I can get this. I really hate having to start over so I will stick it out till they give us some love.
  8. Kalyee

    Commando in PvP

    Great feedback ya'll. I feel as if I wasted the last month or so on my trooper. Guess I can start over in another class. Bummer I really liked my commando. I guess I'll save him for PVE then. Any hope on the horizon that this class will get some love or is it a hopeless cause and Bioware just screwed up. Should put a warning out there for us casual players to avoid this class all together .
  9. Kalyee

    Commando in PvP

    Hello ya'll I am new to the game and have started leveling my gunnery commando. I am currently at level 28. After pvping for a few days and surfing the forums I have one question. Is it worth continuing to play my commando? I am a causal player who gets a few hours a week to play so I'd hate to waste my time on what seems to be an undesired pvp class. Any feedback is welcomed.
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