Jump to content

Arek

Members
  • Posts

    4
  • Joined

Reputation

10 Good
  1. We just did it on 16m Nightmare in less than 2 hours, but we didn't get the title...
  2. My guild is now 5/5 16m nightmare EV, and I can say in PvE I feel way more useless than other classes. Sure, we do quite a bit of damage (probably on par with others in the long run), but our mobility is AWFUL, we bring absolutely ZERO utility to the raid, and are forced into melee range where "bad things" happen most often. Ok, so I can avoid a force/tech attack every minute. Horray? Marauders can pretty much stop a boss from attacking for 6 seconds, can heal their party AND increase their party's damage and healing by 15%, snipers get a 20% raid-wide damage shield and immunity to knockback effects, sorcerers get battle resurrect and shields despite being there for DPS roles, mercenaries can heal themselves when in trouble, heck even DPS juggs can reduce damage on a target for 6s while jumping to a safe area / into combat, etc, etc. "But you are tank/dps not dps/dps"... Bull! Why is Saber Charge so much better than Deflection, even though Marauders don't get the option to tank?! We also have the worst innate AoE in the game, I'm pretty sure. Lacerate is -awful- even when talented, and death field isn't that great in the long run given its cooldown. The internal cooldown for Saber Charges needs to be PER-TARGET at the very least. Overcharge Saber and Blackout have extremely long animations that you need to time correctly to cancel otherwise you stand there for 2 or so seconds doing nothing but waving your hand... I can't believe nothing has been done to the class yet. This is another case of PvP nonsense carrying into PvE where it doesn't belong. I'd be happy with SOME form of raid utility (raid-wide lesser force shroud?) and the equivalent of force charge. Hell, make the force charge / shadowstep thing put a 15s cooldown on Force Speed or whatever, I just want to be able to attack when every other class can.
  3. I swear the hardest part is jumping down the platforms. I don't know if we were getting unlucky, but at least once per fight we were having no "close" / 20% fall damage platform to jump to. Waiting for a new one usually resulted in him just throwing a statue at us and breaking it killing us with fall damage either way.
  4. Why can every boss see stealthed players from miles away? I can't even get as close as people outside of stealth, which is ridiculous. I can't think of more to write about this. Stealth Detection range > Face Pull Detection range in flashpoints and operations.
×
×
  • Create New...