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WillLongstick

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Posts posted by WillLongstick

  1. Midian

    Empire

    Nightmare TFB

    Dread Guards

    25th of July 2013 9:50pm AEST (4:50am UTC)

    Screenshot - http://i.imgur.com/hehVdtw.jpg

     

    Need an achievement shot to verify an 8 man Writhing Horror kill.

     

    Nightmare Council, I gather by the UTC clock on your screenshot that you killed the Dread Guard roughly a day before your post?

     

    As for the pre-nerf DG kills, a set of lines in the progression list can be messed up if a raid that cleared the DG this week is able to jump ahead of YES or Invictus for the Terror kill. I was thinking of sticking this block right before the kills list (I would need to dig back and find the kill dates):

     

    Pre-nerf Dread Guard kills:

     

    Before June 25th Patch

    Hatred 6/xx 12:45 am

     

    Before July 24th Patch

    Haterade x/xx 9:01 pm

    YES 7/6 11:13 pm

    Invictus 7/xx 8:08 pm

     

     

  2. http://i.imgur.com/dfdkMo5.jpg?1

     

    APEX

    Nightmare Dreadguards

    10:27EST

     

     

    Chatos Paladins and Select Few, I went with the time on the game clock for each of your DG kill pictures. Time zones could effect the ordering of your kills (only relevant until one of you kills Operator), so let me know if either of your kill shots is not in PST.

     

    The nerf on the Dread Guard fight is quite substantial. Phase 1 and 2 lost any sort of healing and DPS checks. I would be open to including a separate section for the 4 guilds who killed the DG before this last nerf to honor that accomplishment.

  3. Well we could go on and speculate all day about what is intended and what is not in that list but we will never really know.

     

    This exactly. To elaborate, my guild was one of the first to jump a bunch of melee up to the Demolitionist in HM Thrasher. We were running progression with 2 Maras, 1 Jugg, and 1 Sin DPS. We figured if you could jump up in SM, then you could jump up in HM and downed the boss in 1 or 2 tries. Who the hell would have the authority and ego to step in and say that kill is invalid? We're running with 4 melee, there's no possible way we would have noticed the shields on the Snipers, and we didn't need to look for the knockback/roar mechanic because we were able to jump up immediately.

     

    NIM Toth and Zorn, a guild could have stumbled upon an "exploit" kill by shear random luck. The yellow circle slowed you, so if it kept getting dropped on your RDPS and they had slow reaction time (and no Sorcs in the raid) then you could have missed dropping the circle on Zorn every time by honest mistake.

     

    Bioware runs as a black box, it is incredibly conceited to assume you know what Bioware intended or not.

  4. Said it at the start, will say it again. It seems people are asking not for a proper cooldown but a mechanic cheeser. We already have that in Hydraulic Overrides. Let's take an actual look at the current situation of tank cooldowns:

     

    Self Heal:

     

    Jugg – Endure Pain. Instant 15.2k heal. Refunds the health after 20 seconds (though it’s better to click it off when you’re good on health).

     

    Sin – Overcharge Saber. Instant 5.7k heal. Causes Dark Charge to heal for roughly 60 HPS more than normal. Also has 25% DR tied in.

     

    Powertech – Kolto Overload and Shoulder Cannon. Kolto Overload heals at 2800 HPS when under 30%, and 900 HPS when over 30%. That’s between 7.2k and 22.4k healing over 8 seconds. Shoulder Cannon heals 1900 HPS for 4 seconds, or 7.6k total. Active self healing can then range from 7k to 30k. Also has passive self healing when taking damage from AOE.

     

    Notes: I argue with myself every day if Kolto Overload or Endure Pain is better. Kolto overload heals for a lot more, but Endure Pain wins against large spikes every time. Sins are definitely lagging in this department (looking only at the healing capabilities of the above, not any tied in DR).

     

    Defense Chance:

     

    Jugg – Saber Ward. 12 seconds of 50% defense chance increase, with the first 2-3 seconds being 100% defense chance. 2.5 minute CD gives it an uptime of 8% if used on cooldown. Also has a 25% damage reduction for Force/Tech attacks tied into it.

     

    Sin – Deflection. 12 seconds of 50% defense chance increase. 2 minute CD gives it an uptime of 10%. Has no effect on Force/Tech attacks.

     

    Powertech – Oil Slick. 17 seconds of 30% defense chance increase on targets in marked area. Raid members other than the PT tank can benefit from this effect. 1 minute CD gives an uptime of 28.3%. Has no effect on Force/Tech attacks.

     

    Notes: Looking strictly at the above CD’s effects on Melee/Ranged damage we see good balance between the 3 tanks. Juggs and Sins are very similar, with Juggs getting a longer CD to penalize the 100% initial defense chance. Powertech’s have a smaller Defense Chance increase but this is balanced by Oil Slick having remarkable uptime, and the ability for Oil Slick to be used for the co-tank’s benefit (in fact, Oil Slick is the only CD you can pop for another tank).

     

    Damage Reductions:

     

    Jugg – Invincible. 40% damage reduction to all (Melee, Force, or Internal) attacks. Lasts 12 seconds on a 2.5 minute CD giving an 8% uptime.

     

    Jugg – Saber Ward. 25% damage reduction to all Force/Tech attacks (Kinetic or Internal). Lasts 12 seconds on a 2.5 minute CD giving an 8% uptime. Has 50% melee/defense chance increase tied to it.

     

    Jugg – Total effect. Having 12 seconds of CD followed by 12 seconds of CD each on a 2.5 minute timer gives an uptime of 16%.

     

    Sin – Overcharge Saber. 25% damage reduction to all (Melee, Force, or Internal) attacks. Lasts 15 seconds on a 2 minute CD giving a 12.5% uptime. Has a 5.7k heal tied to it.

    Powertech – Energy Shield. 25% damage reduction to all (Melee, Force, or Internal) attacks. Lasts 18 seconds on a 2 minute CD, giving a 15% uptime.

     

    Notes: Sins and Powertechs are very similar in this department. They each have the same DR and same CD timer, and the longer effect on Energy Shield is balanced by the initial self heal for Sins. Juggs really pull away in this department by having 2 cooldowns that work against Force/Tech damage. Even though the uptimes are 12.5% - 15% - 16% (more balanced than initial appearances) being able to activate a CD at 2 separate times is a strong advantage.

     

    I Win Buttons:

     

    Jugg – Saber Reflect. 100% damage immunity to specific Ranged, Force, or Tech attacks. Lasts 5 seconds on a 1 minute CD giving an 8.3% uptime.

     

    Sin – Force Shroud. 100% Resist chance to Force/Tech attacks. Last 5 seconds, and the cooldown is nominally 1 minute but can be reduced to around 45 seconds, giving an uptime between 8.3% and 11.1%.

     

    Notes: Powertech’s aren’t on this list. There is nothing a PT can do to say “I win for the next 5 seconds.”

    The asymmetries are that 1) Sins fall behind in the initial self heal department (other 2 tanks balanced here). 2) Juggs are far ahead in the long duration cooldowns that work against Force/Tech damage (other 2 tanks balanced here). 3) Powertechs don’t have the “I win button” that has been a long time feature of Sin tanking and was handed to Juggs in 2.0.

     

    How does all of that play out in practice? Well, for 1) it depends on the fight but Sins can cloak out of combat to reset their medpac (which PT and Jugg can’t) on the same cadence of Overcharge Saber. While not optimal, Overcharge Saber + Medpac can be simultaneously used for an 11k heal. That’s still behind Endure Pain, but it’s enough to eat another spike hit (remember you get the 25% DR too) and you don’t have to refund the HP. For 2) a small but incomplete balancing of having twice as many F/T Cd’s is that Juggs have the worst F/T mitigation. And for 3) Force Shroud and Saber Reflect are never actual guarantees of winning. Popping either on Writhing Horror will mitigate 1 out of 4 hits, and bad timing can actually cause 0 hits to be mitigated (the F/T hit is every 6 seconds). As far as using either to break mechanics, the Powertech’s counterpart is Hydraulic Overrides, which is a 6 second duration on a 30 second CD.

     

    At this point with Jugg’s armor value encroaching on Powertech’s, and Juggs being a simpler class to play now (there I’ve said it, I can just do more with the PT, it isn't the simple tank anymore), the staple of Powertech’s should now be that they don’t need the “I win button.” I really like to think of Powertechs right now as riding a motorcycle without a helmet. You just look so much cooler while doing what everyone else can, often better. You just can’t crash.

  5. **** this more melee. APEX back on form with NIM Dashroode.

     

    Time stamp

     

    I realized after we ended for the night that I was the only person recording the fight and no one screen shotted. Between the picture and video all the relevant information should be there, but I definitely don't want to set the example for the thread like this. I will make certain our future kill shots are more thorough.

  6. **** this more melee. APEX back on form with NIM Dashroode.

     

    Time stamp

     

    I realized after we ended for the night that I was the only person recording the fight and no one screen shotted. Between the picture and video all the relevant information should be there, but I definitely don't want to set the example for the thread like this. I will make certain our future kill shots are more thorough.

  7. Sin tanks should never ditch their 4 piece set bonus since it is an armor increase. 4 Campaign set bonus armorings give you the same damage reduction as 4 Verpine armorings. So 4 Arkanian set bonus armorings are going to provide significantly more damage reduction than 4 Verpine armorings.

     

    Powertech set bonus is a 2% defense chance increase. For fights that are all Force/Tech damage that set bonus isn't going to help and 4 Verpine armorings are better. But in practice most TFB and S&V fights don't fall under that category, and optimizing over the whole instance you'll find 4 Arkanian set bonus armorings cause you to take less damage than 4 Verpine armorings.

     

    For Juggs, the 4 piece set bonus is very close to worthless. It mitigates 20 damage per second regardless of how high the incoming damage is. To illustrate this point, at 2500 premitigation boss DPS a Sin tank will mitigate an extra 22 DPS with set bonus, a Powertech will mitigate an extra 19 DPS with set bonus, and a Jugg will mitigate an extra 20 DPS with set bonus. 2500 premitgation means you're getting hit for around 600 DPS post-mitgation, that's Marauder facetanking levels. Actual bosses on the other hand can hit as hard as 3200 DTPS post mitigation, which backs out to about 11000 DPS pre mitigation (and then assuming WH is 100% Melee instead of 75%, makes this math go quicker). At that level, Sins mitigate 99 extra DPS with set bonus, Powertechs mitigate an extra 83 DPS with set bonus, and Juggs mitigate an extra 20 DPS with set bonus.

     

    I'm not going to say anything to the likes of buff Juggs, but I'm running NIM progression on a Jugg that only has the 2 piece set bonus. And even that's because I couldn't get a BIS enhancement to drop on Verpine gear the week before NIM TFB dropped. There isn't reason for me to push for a 4 piece, it's just that bad of a set bonus in comparison to Sins and PTs (hell, I ran PT set bonus shells pre-2.0). I would really like to see something done to make the 4 piece appealing (but not buffing Juggs overall). Changing from increases Force Scream damage absorption by 20% to reduces cooldown of Force Scream by 3 seconds would do it for me. You would effectively increase Force Scream damage absorption by 33% (meaning you mitigate 33 DPS), but more importantly it would bring back the higher skill ceiling involved in running the pre-2.0 Hybrid.

  8. Old Content:

    This old content is no longer being updated.

     

    HMSV

     

    A note on Golden Fury:

    Golden Fury is being tracked, but it will not affect the progression order. Think of it as a bonus. The reason its not affecting the progression order is because I didn't originally have it as part of the progression, and it wouldn't be fair to change the rules retroactively. I didn't originally have it as part of the progression because the world bosses have been so inconsistent thus far. The first few world bosses were way too easy, NP was both easy and didn't have an 8 man mode, DT didn't have an 8 or 16 man mode, and wasn't part of the progression. If they start consistently adding world bosses that are a) instanced, b) have an 8man and 16man mode, and c) have a hard mode that is part of the gear progression, then I will consider making them part of the progression in future threads. For now though, its just a bonus.

    Key:

    Republic

    Empire

    Boss is killed

    Boss has not been killed

     

    8-Man

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Hatred 4/12 1:21am

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Haterade 4/13 9:23pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Animosity 4/14 7:35pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Momentum 4/15 6:58pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] The Silver Order 4/15 10:05pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Tyranny 4/18 9:48pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Tatooine Royal Navy 4/18 9:50pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Select Few 4/18 11:39pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Decimation 4/20 11:00pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] APEX 4/24 7:39pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Fearless Arms 4/28 1:40am

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Cookies and Kreame 4/29 7:32am

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] The Chatos Paladins 4/30 12:40am

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Force in Balance 5/5 4:55pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Envy 5/5 8:22pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] MLP Friendship is Magic 5/11 9:24pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Night Stalkers 5/12 11:46pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Invalid Target 5/18 10:47pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Knights of the First Order 5/19 7:45pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Swoop Gang 5/20 7:13pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] House Targaryen 5/26 10:03pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Incursio 6/8 8:38pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Pax Fatalis 6/10 8:17pm

     

    16-Man

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Select Few 4/23 9:22pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Momentum 4/24 6:20pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] The Chatos Paladins 5/15 11:09pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] MLP Friendship is Magic 5/18 10:46pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Decimation 5/25 10:14pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Haterade 6/5 1:58am

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Tyranny 6/11 10:12pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] YES / Invalid Target 6/11 10:27pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Despair 5/9 10:12pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Force in Balance 5/21 7:44pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Tyranny 5/23 7:56pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Invalid Target 5/25 9:02pm

    [GF] - [DR][T6][Thrasher][OC][Olok][Warlords][styrak] Animosity 6/6 10:54pm

     

    55 HMTFB

     

    Take the progression order here with a grain of salt, the real contest was for HMSV. This was only tracked because it was technically part of progression.

     

    Key:

    Republic

    Empire

    Boss has been killed

    Boss has not been killed

     

    8-Man

    [WH][DG][Op9][KU][TFB] Haterade 4/10 9:55pm

    [WH][DG][Op9][KU][TFB] Hatred 4/12 10:46pm

    [WH][DG][Op9][KU][TFB] Animosity 4/13 12:56am

    [WH][DG][Op9][KU][TFB] The Silver Order 4/13 1:23am

    [WH][DG][Op9][KU][TFB] Select Few 4/14 9:02pm

    [WH][DG][Op9][KU][TFB] APEX 4/15 7:54pm

    [WH][DG][Op9][KU][TFB] Tyranny 4/15 8:08pm

    [WH][DG][Op9][KU][TFB] The Chatos Paladins 4/15 10:33pm

    [WH][DG][Op9][KU][TFB] Decimation 4/18 12:03am

    [WH][DG][Op9][KU][TFB] Fearless Arms 4/18 2:26am

    [WH][DG][Op9][KU][TFB] Tatooine Royal Navy 4/21 8:50pm

    [WH][DG][Op9][KU][TFB] Cookies and Kreame 4/29 6:04am

    [WH][DG][Op9][KU][TFB] Force in Balance 5/1 10:54pm

    [WH][DG][Op9][KU][TFB] MLP Friendship is Magic 5/4 11:07pm

    [WH][DG][Op9][KU][TFB] Swoop Gang 5/9 7:32pm

    [WH][DG][Op9][KU][TFB] Night Stalkers 5/9 11:00pm

    [WH][DG][Op9][KU][TFB] Invalid Target 5/17 8:28am

    [WH][DG][Op9][KU][TFB] Incursio 6/8 6:27pm

     

    16-Man

    [WH][DG][Op9][KU][TFB] Select Few 4/25 8:56pm

    [WH][DG][Op9][KU][TFB] Momentum 5/8 8:14pm

    [WH][DG][Op9][KU][TFB] The Chatos Paladins 5/21 10:58pm

    [WH][DG][Op9][KU][TFB] Decimation 6/2 12:38am

    [WH][DG][Op9][KU][TFB] Animosity 4/23 10:04pm

    [WH][DG][Op9][KU][TFB] MLP Friendship is Magic 5/24 7:45pm

    [WH][DG][Op9][KU][TFB] Haterade 6/5 3:21am

     

    50 HMTFB/NMEC

     

    Key:

    Republic

    Empire

    Inactive Guild/Guild that no longer exists

    Boss is killed

    Boss has not been killed

     

    8 Man:

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Hatred 11/22 7:47pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Tatooine Royal Navy 11/27 10:08pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] The Silver Order 12/3 9:25pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Haterade 1/2 10:15pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Animosity 1/9 7:53pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Momentum 1/20 7:57pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] APEX 1/23 7:48pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Cookies and Kreame 1/24 1:40am

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Tyranny 1/24 7:40pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Psy-Ops 1/27 8:34pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] We Ordered Silver 2/07 9:15pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] MLP Friendship is Magic 2/9 7:34pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Adroit 2/16 4:13pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Select Few 3/21 8:07pm

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Envy

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Premonition

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] DVSgaming

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Deadweight

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Mandalorian Janitoral Corps

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Chatos Paladins

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] PUGS

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Forgotten Hope

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Fearless Arms

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Elitist Isolationists

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Sedition

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Asylum

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Supertroopers

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Nova

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] PostMortem

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] The Walking Carpets

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Funkateers

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Casual Raiders

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Death Watch

     

    16 Man:

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Select Few

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Hatred

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Momentum

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Elitist Isolationists

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Premonition

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Deadweight (plus friends)*

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Animosity

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] APEX

    [WH][DG][Op9][KU][TFB] - [T/Z][sC/FB][Vorgath][Kephess] Psy-Ops

    * 13 Deadweight, 2 Fearless Arms, 1 DVSgaming

     

    NMEC Two Hour Title Unlocked:

    Tatooine Royal Navy 12/12/12 8:09pm

    The Silver Order 12/16/12 10:17pm

    Hatred 12/18/12 7:30~pm*

    Haterade 1/29/13 9:09pm

    APEX 1/31/13 7:43pm

    Animosity 2/5/13 8:40pm

    We Ordered Silver 2/7/13 9:15pm

    Momentum 2/12/13 9:56pm

    Tyranny 2/13/13 8:58pm

    Adroit 2/16/13 4:13pm

    * No screenshot in this thread due to a glitch, info can be found here.

     

    TFB Bonus Boss:

    [10-Stack Dreadtooth][Dreadful Entity] Hatred* 2/10/13 10:40pm

    [10-Stack Dreadtooth][Dreadful Entity] Animosity** 2/26/13 8:19pm

    [10-Stack Dreadtooth][Dreadful Entity] Haterade** 2/18/13 7:59pm

    [10-Stack Dreadtooth][Dreadful Entity] APEX*** 3/28/13 7:02pm

    *21 Hatred / 3 APEX Dreadtooth; Full Hatred Dreadful Entity

    **Animosity and Haterade teamed up for 24-man 10-stack kill

    ***Animosity helped on 10-stack Dreadtooth

     

    Patches related to this content:

    1/8/13: NMEC. Kephess's enrage timer increased from 4:00min to 5:30min.

     

     

  9. Nightmare Scum and Villainy:

     

    NOTE: The achievement for the Cartel Warlords is not sufficient proof of a NIM kill. Videos are the best proof of a kill in this fight, but if you're only taking a picture it must include the loot drop as evidence of a NIM kill.

     

    Key:

    Republic

    Empire

    Boss is killed

    Boss has not been killed

     

    8-Man

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]Hatred 7/14 1:10 am

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]Haterade 8/8 9:01 pm

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]MLP Friendship is Magic 7/13 10:13 pm

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]Select Few 7/13

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]APEX 7/21 6:47 pm

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]The Chatos Paladins 7/22 9:42 pm

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]Raze 8/4 9:18 pm

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]Animosity 7/12 8:48 pm

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]Midian 7/18 5:43 am

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]The Silver Order 7/19 10:29 pm

     

    16-Man

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]Intrepid 7/31 9:46 pm

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]Select Few 7/11 8:59 pm

    [DR][T6][Thrasher][OC][Olok][Warlords][styrak]APEX 7/31 8:54 pm

     

     

    2-Hour NM Title Unlocked (8-man or 16-man):

    Hatred 7/30 9:18 pm

     

    NMSV Individual Boss Order:

     

    8-Man

     

    Dash'roode:

    Hatred

    Haterade

    Animosity

     

    Titan 6:

    Hatred

    Haterade

    MLP Friendship is Magic

     

    Thrasher:

    Hatred

    Haterade

    Guild 3

     

    Ops Chief:

    Hatred

    Haterade

    Guild 3

     

    Olok the Shadow:

    Hatred

    Haterade

    Guild 3

     

    The Cartel Warlords:

    Hatred

    Haterade

    Guild 3

     

    Dread Master Styrak:

    Hatred

    Haterade

    Guild 3

     

    16-Man

     

    Dash'roode:

    Intrepid

    Select Few

    APEX

     

    Titan 6:

    Intrepid

    Guild 2

    Guild 3

     

    Thrasher:

    Intrepid

    Guild 2

    Guild 3

     

    Ops Chief:

    Intrepid

    Guild 2

    Guild 3

     

    Olok the Shadow:

    Intrepid

    Guild 2

    Guild 3

     

    The Cartel Warlords:

    Intrepid

    Guild 2

    Guild 3

     

    Dread Master Styrak:

    Intrepid

    Guild 2

    Guild 3

     

  10. Rules:

     

    Please format your posts like the following:

    Guild Name

    Empire or Republic

    What raid you are doing

    What boss you killed

    What day/time you killed it with your timezone

    Sceenshot or video proof

     

    For Example:

     

    Tatooine Royal Navy

    Republic

    8 Man NMEC

    Kephess

    11/27/12 10:08pm PST

    http://i.imgur.com/lM7oR.jpg

     

    Post a screenshot of all kills:

    Must have proof of difficulty mode. All screenshots must be unedited screenshots with the game clock clearly shown. Please post a direct link to the screenshot/video. I don't want to have to go digging through your guild's webpage to find it. There are a few different ways you can post an acceptable screenshot/video:

     

    1. Take a screenshot the second the boss dies and the "Achievement Unlocked" is still on your screen.

     

    2. If you were too slow in getting the screenshot for option 1, you can just open your achievement list and show the difficulty beaten there.

     

    3. In the event one of the first two options aren't avialable due to weird glitches, another option would be to show the boss corpse with the raid difficultly shown, like so: http://i29.photobucket.com/albums/c265/c0nrad/screenshot2013012019575_zps6c486b74.jpg A screenshot just showing the boss health will no longer be accepted, due to the glitch shown here.

     

    4. Post a screenshot showing the loot the boss dropped.

     

    5. Videos are also great.

     

    Ranking:

    Ranking for this is going to be real simple. Guilds will be ranked by whoever is the furthest, and whoever got there fastest. In the long run, the winner will be whoever clears a raid first. Note that unlike last time around, the two raids will be tracked separately this time.

     

    The time of everyone's most recent boss kill will be posted in PDT. Please make sure your clock is visible in your screenshot, and you post your timezone. If I can't tell when you killed the boss, I'll use the time of your post instead.

     

    Pugs and Full Guild Kills:

    All progression kills have to be full guild kills. All screenshots for proof of kills have to be in the instance shortly after the boss dies, and all 8/16 people must be seen in the raid frames in the screenshot. What constitutes a guild kill should be fairly obvious, but things like alts and people switching guilds make it way too complicated. Here are some general guidelines, but ultimately the call is up to me. I plan on being pretty lenient about this. Get kills with your guild members, don't try and use ringers, and you will be fine.

     

    Additional PUG / Guild kills rules, guidelines, and exceptions (again, some are gonna be subjective)

     

    Screenshots must show that your kills are full guild kills. No more just posting your achievement by yourself on the fleet after the fact. In your screenshot you need to have the raid frames shown, so that everyone can see the name of every person that took part in the kill. Preferably have nameplates turned on so that everyone can easily see that everyone has a guild tag. This rule will ALWAYS be strictly enforced.

     

    For example, I am a member of Tatooine Royal Navy. If an imaginary guild called "Super 1337 Awesome Guild" posts a screenshot, and you can see Denchet in their raid frames, then its obviously not a full Super 1337 Awesome Guild kill, and they wouldn't get credit for a guild kill.

     

    A character becomes "locked" when it gets a kill for a guild. For example, lets say I get a kill with Tatooine Royal Navy on my main, Denchet. The character Denchet is now locked to TRN. If I try and help another guild on Denchet, that kill won't count. The only way to become "unlocked" is if the guild you are locked to disbands. This rule will be loosened two weeks after the raid is cleared in order to allow characters to permanently switch to a different guild. People constantly switching back and forth to different guilds to act as ringers will never be allowed, though. This will obviously be somewhat subjective and the final call is up to me.

     

    Quick question on pug rules. If a member of my guild has an alt in another guild and that alt is part of our guild does it count as a guild kill? (probably only relevant for us on 16 man). I can see both sides of it since it's hard to verify/toon truly not in guild, but it's also not a pug. Worth getting clarity in advance.

     

    Good question. That will count as a guild kill, as long as you can prove it. Just have them post a picture of their legacy window if anyone tries to challenge the legitimacy of your kill.

     

    For example, lets say I had an alt creatively named Denchetalt. Lets assume this alt is in Chatos Paladins. If Tatooine Royal Navy then clears content with Denchetalt, they would still get credit, even though Denchetalt is in another guild. To prove it, I would log in on Denchet, open my legacy window, take a screenshot showing that Denchetalt is also my character, and post it here. I hope that makes sense... I know its kind of confusing.

     

     

    Any kills that have pugs will be recorded, but they will be unranked (put on the bottom of the list) and have an asterisk indicating they were pug kills. If the guild later clears the content as a full guild, the pug kill will be removed and replaced with the new full guild kill.

     

    All PUG rulles will become more lenient over time. The only rule that will always be strictly enforced is the rule that all 8/16 people need to be seen in your screenshots. I may give leniency on the other rules after the main race amongst the tops guilds is over if I don't suspect foul play.

     

    Must have a screenshot for each boss:

    No more just putting up a screenshot of the last boss, you need one for each boss you kill. The reasons are:

     

    1. You could theoretically skip straight to the last boss by killing all the other bosses on HM, and then just killing the last boss on NM. This is not allowed, obviously.

    2. You could do something similar on 16-man, killing all the bosses other than the last boss on 8-man then switching it to 16 for the last boss. Again, not allowed.

    3. Just showing your achievement list of all the other bosses being beaten isn't good enough, I need to see that every kill is a full guild kill.

     

    If you just post a screenshot of the last boss being killed, you will only get credit for killing the last boss.

     

    Skipping Bosses:

    Skipping the Dread Guard Council (or any other boss) is not allowed. If you skip them, any progression you make after them that week WILL NOT BE COUNTED. You will NOT be banned from the thread. If you come back next week and kill the bosses in the correct order, it will be counted.

     

    Cheating:

     

    Any cases of blatant cheating will be disqualified. And by blatant, I mean blatant. Clever use of class mechanics, positioning, etc won't count as cheating. For example, sages pulling people to prevent damage from standing under the walker on EC Kephess, ignoring the rock throw mechanic on the T&Z fight, positioning yourself outside the range of Vorgath's turrets, etc are all legitimate strats as far as this thread is concerned. Things that would count as cheating include hacking, the old holostatue glitch, the old bring 16 people into 8 man glitch, etc.

     

    I really, really don't want to have to DQ anyone for cheating. I hope to never have to do it, and will only do so in the most extreme of circumstances.

     

    Nightmare Terror From Beyond:

     

    Key:

    Republic

    Empire

    Inactive Guild/Guild that no longer exists

    Boss is killed

    Boss has not been killed

     

    8-Man

    [WH][DG][Op9][KU][TFB] Hatred 6/26 12:45 am

    [WH][DG][Op9][KU][TFB] Haterade 7/8 9:01 pm

    [WH][DG][Op9][KU][TFB] Invictus 7/21 8:08 pm

    [WH][DG][Op9][KU][TFB] APEX 7/29 7:27 pm

    [WH][DG][Op9][KU][TFB] Raze 8/8 8:33 pm

    [WH][DG][Op9][KU][TFB] YES 8/8 10:08 pm

    [WH][DG][Op9][KU][TFB] Select Few 7/23 8:28 pm

    [WH][DG][Op9][KU][TFB] The Chatos Paladins 7/23 10:08 pm

    [WH][DG][Op9][KU][TFB] Nightmare Council 7/24 5:13 am

    [WH][DG][Op9][KU][TFB] Midian 7/25 9:50 am

    [WH][DG][Op9][KU][TFB] Decimation 7/25 11:45 am

    [WH][DG][Op9][KU][TFB] MLP Friendship is Magic 7/27 10:37 pm

    [WH][DG][Op9][KU][TFB] Force in Balance 7/28 4:41 pm

    [WH][DG][Op9][KU][TFB] The Silver Order 8/9 9:46 pm

    [WH][DG][Op9][KU][TFB] Ewokalypse Now 6/12 10:50 am

    [WH][DG][Op9][KU][TFB] Tatooine Royal Navy 6/12 5:13 pm

    [WH][DG][Op9][KU][TFB] Animosity 6/12 5:39 pm

    [WH][DG][Op9][KU][TFB] Psy-Ops 6/12 5:44 pm

    [WH][DG][Op9][KU][TFB] Tyranny 6/12 7:14 pm

    [WH][DG][Op9][KU][TFB] Knights of the First Order 6/12 7:27 pm

    [WH][DG][Op9][KU][TFB] Solo's Cholos 6/12 10:29 pm

    [WH][DG][Op9][KU][TFB] Night Stalkers 6/13 12:53 am

    [WH][DG][Op9][KU][TFB] Fearless Arms 6/13 1:02 am

    [WH][DG][Op9][KU][TFB] Swoop Gang 6/19 7:28 pm

    [WH][DG][Op9][KU][TFB] Excession 6/20 5:09 am

    [WH][DG][Op9][KU][TFB] Underhanded 7/18 5:55 pm

    [WH][DG][Op9][KU][TFB] Sinister 8/5 7:50 pm

     

    16-Man

    [WH][DG][Op9][KU][TFB] Select Few 6/18 7:07 pm

    [WH][DG][Op9][KU][TFB] Momentum 6/18 7:22 pm

    [WH][DG][Op9][KU][TFB] Midian 6/27 4:40 am

    [WH][DG][Op9][KU][TFB] APEX 7/11 11:57 pm

     

    2-Hour NM Title Unlocked (8-man or 16-man):

    Hatred 7/2 8:44pm

    Haterade 7/23 8:28pm

     

    NMTFB Individual Boss Order:

     

    8-Man

     

    The Writhing Horror:

    Haterade

    Decimation

    Ewokalypse Now

     

    Dread Guard Council:

    Hatred

    Haterade

    YES

     

    Operator IX:

    Hatred

    Haterade

    Envy

     

    Kephess the Undying:

    Hatred

    Haterade

    Envy

     

    Terror From Beyond:

    Hatred

    Haterade

    Guild 3

     

    16-Man

     

    The Writhing Horror:

    Select Few

    Momentum

    Midian

     

    Dread Guard Council:

    Guild 1

    Guild 2

    Guild 3

     

    Operator IX:

    Guild 1

    Guild 2

    Guild 3

     

    Kephess the Undying:

    Guild 1

    Guild 2

    Guild 3

     

    Terror From Beyond:

    Guild 1

    Guild 2

    Guild 3

     

    Patches related to this content:

    6/25/13 2:45am: Dread Guard Council enrage timer increased by 30 seconds

    7/24/13 Dread Guards now deal slightly less damage and have decreased health in Nightmare Mode.

  11. please do

     

    Ok. Between sleeping and servers being down this morning I haven't had a chance to even look at Denchet's Google doc. Just keep posting your kills here and either tonight or tomorrow morning a new thread will have the S&V progression updated.

  12. I wouldn't mind starting and running a new progression thread. I already have the DPS one up and going though, so if anyone else wants to take over the new thread I'm more than willing to defer to them.

     

    Sad to see a good tank leaving Denchet. Was it a personal decision or one resulting from either current Shadow tank problems or the poor tuning of the DG (that fight very well may be killing this server, hopefully NIM S&V is tuned in such a way to lift the morale of the server).

  13. Sometimes you can Force Cloak to *interrupt* an ability on a boss, I once tried to see which abilities could be interrupted. Never do this on the 2nd Lots of Missiles since it cancels the cast -> Titan 6 Starts doing Launch immediately and the damage from Lots of Missiles still ticks on :D

     

    LOL. To add to that, do not try cloaking out of Operation Chief's Terminate, he'll just start another cast immediately on a DPS (maybe offtank if they're pulling good threat). Also don't try Phase Walking back around the corner at the entrance during the Terminate cast, as soon as you get somewhat close to the boss he'll just start casting Terminate on you again. That guy is just hell bent on finishing a Terminate cast.

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