Jump to content

GregoryAdams

Members
  • Posts

    5
  • Joined

Everything posted by GregoryAdams

  1. You forgot to add how the manager tapping his foot likely has no clue what the developer is doing... only that he's clearly doing it wrong and, of course, too slowly...
  2. Most people who write "I don't understand what the problem is"... literally don't understand. Go try writing a "Hello World"...in any language, any at all. When you're done with that, congratulations, you just learned about a billionth of the knowledge required to make something like an MMO work. So cut those people some slack, please...
  3. Sure, that's $300-$400/h for a lawyer consult, $100-$150 in fees,...
  4. Darth Marr, I imagine, would be absolutely at piece dying with his head held high and integrity in tact the way he did. As far as his continued appearance in the game is concerned... whether he appears as a living person or a force ghost is functionally almost the same. Just as long as he continues to appear in "some" form. Besides, there is still a way to spin this into something good. Remember Obi-Wan's line: "If you strike me down I shall become more powerful than you can possibly imagine." (On the ship Marr mentioned how the Emperor exists beyond the physical world where no-one can touch him. Well, isn't this "beyond" kind of where Marr is right now?)
  5. Would it be feasible to add a sort-of "randomizer" to the WarZones' maps? I realize that creating new game areas is difficult and the engine doesn't exactly allow for a completely randomly generated map. Would it be possible, though, for certain elements to be randomized when the WZ instance is generated? The WZ itself is the base platform with "objects" that are a different kind of category e.g. buffs/heals, interactive panels, force field etc. So based on that, would it be possible, using the existing maps, to add the following: - areas that would randomly provide either cover or an obstacle (this would be set as the WZ instance is generated and would not change throughout the WZ) - e.g. 20 places for buffs to appear, but only 4 buffs would ever be populated at a time (they could appear somewhere else after being picked up, but not too close to other buffs) That was just my brainstorming, but generally, the main issue with WZs right now, for me at least, is that every one of them has its 1 or 2 "optimal" strategies and eventually, you can play them with your eyes closed. If this could be offset by challenging people to adapt quickly to an always partially unknown territory, the individual WZs would get old much much less quickly than the way they do now... and it could potentially not be completely financially backbreaking to do.
×
×
  • Create New...