Would it be feasible to add a sort-of "randomizer" to the WarZones' maps?
I realize that creating new game areas is difficult and the engine doesn't exactly allow for a completely randomly generated map. Would it be possible, though, for certain elements to be randomized when the WZ instance is generated? The WZ itself is the base platform with "objects" that are a different kind of category e.g. buffs/heals, interactive panels, force field etc.
So based on that, would it be possible, using the existing maps, to add the following:
- areas that would randomly provide either cover or an obstacle (this would be set as the WZ instance is generated and would not change throughout the WZ)
- e.g. 20 places for buffs to appear, but only 4 buffs would ever be populated at a time (they could appear somewhere else after being picked up, but not too close to other buffs)
That was just my brainstorming, but generally, the main issue with WZs right now, for me at least, is that every one of them has its 1 or 2 "optimal" strategies and eventually, you can play them with your eyes closed. If this could be offset by challenging people to adapt quickly to an always partially unknown territory, the individual WZs would get old much much less quickly than the way they do now... and it could potentially not be completely financially backbreaking to do.