So SWtor devs,
When are you going to deal with this issue? I've played many MMO's. looking back at them, this is a candidate for a hotfix. Yet there is only silence in the camp of bioware.
A class should have a balacne between (burst) damage and utility and defensive skills. You cranked all of those into one class the juggernaut/guardian.
it is an unkitable class. Mind you that beeing snared or rooted for 3 seconds each 10 seconds counts towards beeing unkitable.
After leaps they are immune to any kind of root or bounce, You can not control them. They do control you. Sure you have a CC breaker, but it's easier for the jugg to put you in his position, then is it for allmost most of the classes to get out.
The root of a jugg/guardian is the last place you want to be. The damage that follows is often off the charts. I've been brought down from 100% to 10% (32500, expertisecapped, 30% armor) in just the ravage cast with no place to go. This in no more time then 2 GCD's.
This class has many defensive skills which last a very long time, if not the longest ingame of all classes. Their migitation value is high, if not the highest of all the classes. The combination of these factors makes me scratch my head.
Saberreflect counts as an invinsibilitybubble. In many MMO's with invinsibilitybubbles the class who could use it suffers some kind of penalty. For instance. Sorcs must channel theirs (Huge penalty!). Guardians/ juggs dont. They just happily DPS on while you count 1...2...3...4... to start DPS again.
You can not lay control on the juggernaut/guardian class, nothing what so ever. Their ninterception tools are formidable. Their damagemitigation is the best ingame. Their selfhealing is brutal for a dps class (0-100 in one go) (Burst) Damage wise they are on par with other classes.
So, where did your calculators fail?