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Jarbarian

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Posts posted by Jarbarian

  1. On 11/19/2022 at 12:50 PM, joshuadyal said:

    This is the worst thread move ever. Did the mod even read the content of the post? I'm NOT asking a question about the gunslinger. Sigh. Or rather, I did as a SECONDARY question, but then I answered it myself and updated the threat before it was moved.

    Not a lot of people posting in slinger forums since Bioware hates this class and nerfed it so hard its nearly unplayable.

  2. On 12/19/2022 at 6:31 PM, krackcommando said:

    if you look at the rewards structure and, of course, the difficulty/easiness of solo vs. grp, I think it's pretty clear that BW wants you to "make some pvp freinds" or "make your own group." it's cool that you disagree with that. but it's pretty clear that the structure of pvp in 7.2 is designed to ENCOURAGE players to group up.

    Well I dont care what BW thinks. I'm not here to make friends. Im here to pvp as a hobby/spare time thing. I don't even do PVE stuff unless it helps my PVP gear.

    The more BW messes around and ticks off PVP players, the more that will quit playing.

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  3. Either do not allow premades OR if they are in a group of 2 or more, only queue them with equal groups.

    That or allow single players to be queued with other single players.

    Not hard to fix.  All I have faced in PVP is premades in 4s and 8s.  It has made PVP unfair/Not fun.

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  4. 12 hours ago, TonyTricicolo said:

    Comps auto summoning, as annoying as it is, is a feature not a bug. I believe it is written in to the code and it's probably pretty hard to go through that mess of spaghetti to un do it. 

    Not really that hard. Put a config option in PREFERENCES to either ALLOW or DENY auto summon of companion.  This is a switch easily done in something as simple as Python, so I don't see how a really big game like this where that is an issue.

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  5. 1. Crafted CCs in PVP (no other game I can think of allows this).

    2. Premades in general in unranked PVP and premades who don't play objectives but just farm DPS/kills.  I'm sitting in this BG right now, they haven't done anything but farm kills. PERIOD.

    3.  Still, slinger/sniper is the easiest class to farm kill.  No defense, no heals, lackluster DPS.  One on fears slingers.

    4. Operatives still owning everyone in BGs. Not even close.

    The state of PVP right now is an utter joke.

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  6. On 12/23/2022 at 10:18 AM, sGroggy said:

    Honestly not trying to attack or discredit you, but, how do you know for a fact they were premades? Same guild? You encountered the same people more than once? You know these people from previous encounters? ... ?

    Same 4 players every match, That's a premade.  Same 4-6 plays in 6 mans, so while not a full premade, might as well be.  Where they aren't even playing objectives or trying to win, they just tunnel 1 player at a time in a 1 v 8 situation all match long, camp our spawn site and with a few seconds left, they finally cap the ball and win.  

    How's that fun?  Same in 4s. Same 4 people vs a pug, getting steam rolled.  Not fun.  This is what Bioware intended. To make PVP as miserable as possible so that most of us would just quit.  They'll end up eventually with the same problem they had in ranked PVP.  Extremely long queues, facing the same people every match.

    Two things will happen.  Either Bioware will wake up and stop allowing teams to queue unraked PVP (bonus, balance out the classes!) or, people will just quit SWTOR for good.

    On 12/23/2022 at 11:58 AM, Katushe said:

    What's a DPS tank? A tank in DPS gear?

    Guardian/Juggernaut in PVP spec.

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  7. I play on my DPS tank today. 0-11 (to finish up arenas).  Did not win a single match, was always against premades.

    That is how PVP will go since Bioware does not care about removing premades from BGs/Arenas.

    Eventually, only premades will play. The rest of us who wanted fair/even PVP matches (which in 10+ years we never got), will just quit the game.

  8. 2 hours ago, Anyaka_Jedi said:

    Fine for the first time in years you got me playing pvp again.  And im even a little enjoying myself. But please for all that is holy please please please reduce the amount needed to complete the arena weekly. Imo its disproportionate to the warzone weekly, pops less often and is just more arduous to do.

    And let us earn in PVP the same 336 gear PVErs are getting. Some of us can't do PVE or just dont find it enjoyable.  I'd rather earn my full high level gear set beating on other players (except Operatives, they are still OP AF).

  9. 55 minutes ago, sekon said:

    This game still forces people into stuff they hate and dont want to play. Every Battleground or Arena you are playing or facing people who are only there to get rewards. They hate PvP but are forced to do it to get weekly rewards, and the PvP Community hates to play with people who are dead weight because tehy have no intention to play it in the first place.

     

    Solve this issue by making people to decide if they want to do weekly PvE or weekly PvP quests NOT BOTH. Let people play what they enjoy and stop them to be forced to do the opposite because this is the only way to stay on top of progression.

     

    Both sides suffer here, people who enjoy pvp - and people who hate it.

    Well since 75% of the people playing this game apparently care more about PVE than PVP, then I guess we PVP players have no voice. That explains a LOT, actually.

    Again, I need to find a game like this that is PVP focused, not PVE focused.  PVE makes me want to BARF.

  10. 3 minutes ago, Samcuu said:

    Sorry but this isn't even remotely true. The majority of ppl who play this game play it for the story, creating alts, and playing space barbie. Of course unofficial but there have been a lot of polls done on swtor reddit and by content creators that will show u its about 70% story players and pvp makes up roughly 10 to 15% of the player population. Bioware has that actual hard numbers btw so, whatever they gear the game towards should tell you something right? 

    Not sure I believe that but only BW has the real #s.  Given the complaints are mostly around PVP I cant see where PVE is the cash cow.

  11. Well I agree with the OP but lets be fair.

    It's been 10+ years of unbalanced PVP, and Bioware still will not do anything about it!

    Why?  Because they believe their $ cow is PVE, but a good majority of players still find PVP the more interesting aspect of the game.

    We still have Operative/Scoundrel class that dominates PVP.
    We still have Snipers/Slingers that are so weak in PVP it's not even worth playing.
    Healers are struggling to keep up without a tank.
    DOT spec for Sage/Sorc is OP.

    What on EARTH makes anyone thing BW is going to do anything to help level the PVP playing field, after a decade? 

    They won't.  They never will. They think of those who PVP as not important. If we were they would have addressed this debacle years and years ago when we complained about it.

  12. On 12/16/2022 at 6:48 PM, krackcommando said:

    friend, almost every gold flair knows what every other player is (or should) do in every circumstance. in fact, it's the ppl who don't do it that tends to irk them, b/c not doing it usually leads to losing.

     

    I just look at basically what he thinks the rotation is and what gear, etc and then I figure out from that what tends to work best.

  13. 5 hours ago, krackcommando said:

    focus target, target of focus. everyone select a member of their team. they set a modifier key. every attack they use is directed at the person their 1 teammate is focused on. it's not exclusive to pvp. players use it in pve so as to avoid aggro.

    but really, players don't even need that. they know what classes and specs they are playing. they know what dcds they have left and what will kill them.

    you should watch some old solo ranked pvp streams. they don't need to be in voice to be in sync or to know exactly what you're going to do. this is at heart a rock, paper, scissors game. even if you play your spec to the skill cap, there's always only one thing that you can do. everything else is a bad move.

    for example, watch some of Biggs' solo rated clips (youtube or twitch). he will say exactly what everyone is doing, what their cds are, what they've used, etc. in real time. to a reg player, it's like he has force control and can sense what you're doing and did and what you had for breakfast this morning. it takes a bit of work and repetition (practice) to be on top of things. that's a lot of what prum/septu is raging about when he talks about all the years of hard work, etc.

    Heh. I've seen them.

    1. He doesn't show his real spec when he plays.

    2. He has no life, so he knows what everyone is doing :D

  14. 1 hour ago, krackcommando said:

    ranked players do not need to be on voice coordinating their strategy in order to blow up random regs. I think you're conflating reg stars with ranked stars.

    most competitive players I know (both rated and reg stars) want to win. that means playing with better teammates. up until the debacle that is 7.2, that meant forming up with a 4m premade with 3 other players you deem "good" and getting into the queue. honestly, just a 4m of ranked players could dominate most matches in 6.x. really, it's not hard for them when they chose to hop in the WZ queue.

    I'm pretty sure nobody is happy about rated play moving into the reg queue full time. it's watered down games for the rated players. and a lot more futility for the rest of the population.

    what I wonder about - maybe this was just SF - is how you can feel this is worse than things in 6.x. I literally uninstalled the game during 6.x because I was no longer playing rated, and the every single reg match was chock full of players who didn't care about winning. this allowed just one or two players (often ops) to dominate the maps. i mean, the GS players mostly tried, but they're chickens with their heads cut off. so I'm kind of amazed that 7.2 is palpably worse than 6.x. I'm not saying it isn't worse. I'm just kind of baffled that it's possible to be worse.

    I hear you, but at the same time, I would say the game is far more dominated by PUG players (solo) than groups.  I see this game is trying to encourange grouping for PVP, whereas someone like me likes to play against another pug. I really do not like facing ranked/premade players and yes, they do use voice. No other way to explain how everyone in 1/2 second can turn on 1 player. Even typing that is too fast.

  15. 11 hours ago, VegaMist said:

    Define grouped teams: is it an 8-person premade, or a 4-person one, or a 2-person (plus, everything in between)? Don't get me wrong - I'd love it if Bioware always matched an 8-person premade against another 8-person premade. However, what they may do instead (given their track record and what they might be doing already for all we know) is match an 8-person premade against a 2-person one with 6 solos, and that helps nobody.

    Correct.  So if you have 4 people grouped, then you need to wait in the queue for another 4 person group.

    If you are in a 4+ group, you need to wait for the exact # of people in the same group before the queue pops.

    See, what they did was to overcompensate for ranked players who had to wait in a queue, got tired of it, grouped for unranked and are now decimating other teams (teamspeak, coordination, proper group setup, etc). 

    This does NOT help or make the general community happy, which are not ranked players and don't queue as a group (90% of the players). So to appease 10% of the players, they anger the 90%.

    IMHO, just don't allow people to group for PVP.  That solves that problem once and for all.   If 10% quit the game because they can't queue and WRECK other players, so be it.  But I'd rather see the needs of the many met, instead of the needs of the few.

  16. 42 minutes ago, -Garmonbozia said:

    All of this. Well said.

    Honestly, I just feel like the constant drone about disallowing premades is the (not directing this at anyone) laziest excuse to not learn to adapt. #3 is especially successful. 


    You are missing the point.  Facing premades all day long in 4s and 8s against pugs isn't about "laziest excuse to not learn to adapt" is really lame.  If you're a good player stuck in a pug, and that pug is getting rick rolled every match to a premade, there's no amount of adjusting you can do to resolve that issue. You cannot make so-so PVP players any better. Heck, most of them do not even read chat.  How do you expect a rag tag bunch of average pvpers to stand up to a premade group who almost ALL of them come from RANKED premades using comms to coordinate attacks?

    You're essentially saying "So when you face a bunch of Abram's tanks, and your pug has only M-16s, just learn to adapt".

    That is how nonsensical the pro premade posts are, having no sense of reality what a pug is facing EVERY SINGLE MATCH.

  17. Just let grouped teams go against grouped teams. End of story. If the wait time is long, THEY CAN DEAL WITH IT.

    The rest of us, who just want to pvp without having to face premades all day long, the SAME PREMADE ALL DAY LONG, are going to just stop playing the game.

    I do not understand why a small group of premades get more attention than the vast majority of pug players who just want to get their weekly PVP objectives done without taking a week to do so because every match we face is a premade.

    I don't care what happened with ESO.  We had ranked, BW couldn't get that sorted out, now they are bringing the same problems that ranked had to unranked PVP.  Do they not think that is going to cause more issues?  Heck, they can't even get class balance sorted out (see: Operatives, now add Balance Sage/Sorc to the mix).

    I've said it 100 times. There is no need to have group, ranked teams in unranked PVP.  They should queue solo like everyone else. Most of the time they'll end up with their friends anyway.

  18. 33 minutes ago, Crazykidddd said:

    Instead of putting it away I'd suggest trying to get better at it. 
    As a slinger you can't be leapt to, and while there is a lot of movement buffs for melee atm, your job is to get in a position where you are going to be a nightmare to attack, forcing ppl to play stupid or waste their cds just trying to get to you.
    Slinger is a class that requires more skill than just spamming massacre granted, however to say they have no defensives is silly. They have a plethora of ways to keep ppl at bay, and with the right utilities you are able to kite people to infinity and beyond. 
    If you're playing arenas and sitting in the middle of the fray tryna cast your abilities and wondering why you're getting jumped, it's because you need to not be doing that unless you have a healer you can peel for. 
    My advice would be to work on your positioning as a sniper and also your ability to kite people, which is pretty much your job in arenas, survive long enough to give your team time to pick off targets.

    Dude, the speed sword slingers have is atrocious. I can barely start the map, if I happen to get entrenced and hunkered down, then what?  Get a little bit of DPS off before they rick roll you.  Try to roll, most can intercept you and stun you right there.  Maybe I have lag or they're using some cheats, I dunno, but my slinger is trash.  Was much better back when I at least got some hots when I had to hunker down.  

    You compare this to operatives who do literally 1-2M healing and much more than that in damage AND have better defenses, why play slinger at all?  I actually laugh at Slingers when I am on any other class.  I can literally see the difference.  Even good slingers are toast when I get on them.  Sure, a few knock backs, but my Sentinel has 3 ways to get on them and stun them before they can do anything.

    You can't really kite, and I've not see any good slingers be able to kite since 7.x was launched. They're just instant toast.  The only slingers that live are those guarded by a tank.

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  19. 12 hours ago, Mycroft-Tarkin said:

    Why would you quit a match just because of your teammates? That's toxic. In 7.2 Bioware has solved toxicity in the game. You do not ever need to leave a match anymore. 


    PVP in general is toxic right now.  Worse than I've ever seen it.  And that's not even counting the disparaging classes that just rick roll you by breathing on you.

    Fun stuff (NOT!).  Everyone I talk to in PVP is upset at the game right now.  They could not have destroyed the game more than they have right now.

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  20. Just now, -Garmonbozia said:

    Wow, I do not die in 3-5 seconds on my slinger/sniper. There's a ton of dcd. But you're right, it does need some heals back. 


    Then you must not be facing teams of sword slingers who tunnel you, you roll, they charge you again and stun you out of any type of cover (which really doesn't reduce much of anything) and if you are lucky to have a healer, she's train CCd. Literally there's no room to get distance and DPS.

    Hats off to you if you enjoy your slinger.  After I cap (probably in a week) on PVP objectives, I am putting my slinger away and never touching it again.  And if I find 4/8s stay unbalanced, I am done with this game for good.

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