This marks my first ever post and hopefully not my last. After playing SWtOR for a full week trying out the starting points and some further content on various classes has given me quite a bit of a feel for this game. I honestly love the design. The idea of giving people the chance to play as their favorite role from an (in my opinion) amazing story is perfect. However, the design is indeed lacking. This, im sure, will be gradually fixed as time goes on. Just like in WoW, nothing was ever really perfect and even today, there are still many issues that disconcerts all kinds of players. We need to be more patient with this game. Sure, some issues go unanswered, but there is only so much the developers can do in the time they have available to them. Personally, I think the starting locations should be race-based and not class-based. That is definitely going to get boring fast. Playing to enjoy the story is great, and personally, i think its perfect. However, end-game content should be just as abundant. If all level 50s have is a few "raids and instances" we are not going to want to sit on our 50s doing nothing. Thus where the starting points come in to play. Of course, all my informations is coming from what ive read here as well as researched. Some ideas i have: Starting locations by race. Possibly other force/non-force classes (fighter pilots?). The ability to choose what kind of starter ship you want rather than having them be class-based as well as the ability to purchase and upgrade ships to different hull types. Achievements - i know this is quite common, but honestly it is something to pass the time for higher level players. Build and reverse engineer droids - maybe build your own droid companion? I think that would be fun. Pod racing could inspire a completely different tier of end game content. I have a few other ideas, but ill end here. Hopefully i get some agreements here, but im also looking for some criticism. Ideas?