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Hatstandard

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Posts posted by Hatstandard

  1. the best operative healers are like "game over man game over." Their teams just try to make sure nobody gets burst down and eventually they always win. They are too good at kiting to be focused and they are smart with defensives. they don't get globalled.

     

    Just like there should be a few low skill classes/disciplines there should be a few high skill classes/disciplines. People in the middle tend to get mad about classes on either side of spectrum. You're in the middle bro...

  2. That is exactly correct and the entirety of what I was saying and trying to share with people here, Thank you Trixxie, you were the only person to understand what this means and my intentions. Much obliged.

     

    I am shocked how no one else literally knows what DPS is, how it measured and what it means. I would love to see people parse and share the results. Their DPS would be terrible.

     

    Thank you again for taking the time to read what I said and understanding the sole intents as to why I was sharing this in the PVP section.

     

    Disagree there is a lot of harm to people who don't understand math well or applying any sort of analytic when they start thinking they have a valuable "tool" when all they have is worthless drivel.

     

    I'm guessing you don't have a lot of real world experience making numbers useful.

  3. no.

     

    I guarantee that a full 4 man top skilled granked team of ops only would beat any comp in this entire game (no ops allowed on the other team)

     

    Balance should be decided based on a simple factor: 1) If the top player of any advanced class in all of swtor can 1v1 beat every single other top player of every advanced class, and 2) if 4 of that advanced class controlled by the best players in it can beat any other 4 advanced classes played by again the top of the skill level, the class needs a rebalance.

     

    Believing that any class/advanced deserves to be better than all 17 other dps options goes against the very concept of a game providing 17 different dps specs. This kind of braindead reasoning is why fotm is a thing. Because you will only play a class that outperforms. You can't win on a regular normal class, you play only "viable" specs, cuz lets face it... this 13+ game is really hard mang

     

    This troll bait was compelling enough for me to login. Why do you guarantee a full team of ops are so good? How do you guarantee it? Do you frequently guarantee stuff that are so obviously opposite to reality? What is your thought process for making guarantees without any evidence?

     

    Basically, I'm not so interested in your position but how your mind works.

  4. **** having even healers on each team. People are always "voting down" on MVP in group instead of voting for: 1 a healer if you are not a healer 2. The person with the highest guard if you are a healer.

     

    Deserve to be stuck on teams without healers

  5. Stat returns curves and the individual ability bonuses to critical and alacrity mainly.

     

    From the first post:

    DPS and HPS Calculation:

     

     

    [DPS] = 1 / ( 0.7 / [Normal DPS] + 0.3 / [Execute DPS] )

    [Normal DPS] = sum of all individual [Abilities DPS]

    [Execute DPS] = sum of all individual [Abilities DPS] when sub 30%

     

    [Ability DPS] =

    ( ( [Avg Mainhand Weapon Damage] x [1 + AmountModifierPercent] + [bonus Damage/Force/Tech/Heal] x [Coefficient] + [Avg StandardHealthPercent]*[base_DMG or Base_Heal] ) x [Accuracy %] + [Avg offhand Weapon Damage] x [1 + AmountModifierPercent] x [Offhand Accuracy] )

    x ( 1 + [Ability Bonus Damage] + [Ability Active Damage] + [Debuff for F/T/M/R] + [Debuff for I/E])

    x ( 1 + [Ability Damage Multipliers] )

    x ( 1 + [Debuff for AOE] )

    x ( 1 + [Execute Bonus Damage] )

    x ( [# of Hits] )

    x ( 1 + ( ( [Crit %] + [Ability Crit % bonus] ) + [Autocrit Proc Rate] / [Time Averaged Usage] ) x ( [Crit Bonus Damage] + [Ability Crit Damage Bonus] ) )

    x ( 1 - 1 / ( 1 + ( ( 800 + 240 * [Level] ) / ( [Target Armor] x ( 1 - [Armor Debuff] ) x ( 1 - [Armor Penetration] ) ) ) ) )

    x ( 1 + [Alacrity %] + [Average Alacrity % bonus] ) / [Time Averaged Usage]

     

     

    Character Sheet Formulas can be found here: (Thanks Dipstik)

    http://www.swtor.com/community/showthread.php?t=843004

     

     

    this is my equation

     

    30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( (( 959+350)/ 65 ) / 1.25 ) ) - 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( (411-350)/ 65) / 0.8 ) )*.6

     

    the 350 part is what I modify and it basically always makes the equation go up

  6. What's the win/loss ratio for pvp in all levels and in unranked/ranked warzones? Do players favor republic or empire side more? Which faction has the most premades for pvp warzone purposes? Same for galactic starfighter?

     

    A. Most of the players on this server win about 75% of their games. But a third of the players win only a quarter of their games.

     

    B. THe pub side tends to have more horrible players organizing into 4 mans and queing to stop more disorganized/angry/emo imp players solo queing

     

    C> Same for galactic starfighter? SAME FOR GALACTIC STARFIGHTER YOURSELF *****. I'mma keep that line and use it to end messages too

     

    Same for galactic starfighter

  7. problems with SM dps checks

     

    . We're all decent players in 186-192/198 gear.

     

    No you're not. You guys probably have a few average players and mostly really bad players. The first part of improving is recognizing the actual score. And the actual score is that your ops team has terrible dps players right now.

     

    They can improve but the first part is for them to stop calling themselves decent. They are not even basically competent players currently.

  8. You need to keep in mind that everyone has the Blood Mark debuff, which quadruples damage. If I remember correctly, at least one of his attacks is a 60k hit during enrage with that debuff, so even the best geared tank will not be able to survive this for a long time.

    Since the Blood Mark debuff does not increase the damage of the Nightmare Pilgrim, he can easily be tanked during enrage, with only little healing required.

     

    Well to be clear any of this is awfully easy 2 man at level 60 vs level 50s. Which is probably why nobody else wrote 1000 words on it.

     

    I think maybe some 55 ops with shorthands are news worthy at this point

     

    P.S. Is 60k not within the range of what a tank can handle now?

  9. Cool people and they have a handful of good players... But way more bad ones than a serious pvp guild should tolerate

     

    It's hard to keep a straight face when watching WoI talk down to stim addicts.

     

    do you guys honestly think either of you fit into the qualifier "really high quality"

     

    or even "high quality"

     

    or hell "quality" for that matter?

     

    I'd say "bulk rate generic" PVP guilds would be the right category

     

    like if I was making a PVP movie and I wanted faceless extras, I"d know where to find you guys for cheap and by the dozen

     

    Yes, indeed. You guys would be well found in a thread entitled "Looking for a bulk rate generic republic pvp guild"

     

    That said I'd recommend either of you guys to anybody looking for pub side pvp. I imagine you all have a lot of fun crushing pugs

  10. I think biochem is more or less essential to casual raiding. Who wants to have to buy a thing for every 2 hours or an other thing for every 3 minutes or a horrible medpack for each pull?

     

    If you are ok with buying a million dumb items every time you raid then you don't need to be biochem.

     

    The resuable nade is the only other option and thats really only eak out another 50k or so dps from the raid in awkward situations that don't really exist anymore.

     

    Anything else is a joke crafting skill and should be left to nerds trying to make credits on the GTN

  11. ahh thanks for the info

     

    Right now we could field a jug tank, sin or sorc madness, operative healer and carnage mara pretty quickly. I imagine sorc dps is a lot worse than sin dps though since it doesn't have a taunt.

     

    How would jug tank, 2 sin dps, and operative healer compare to the above comp? I figure we'd have a lot of taunting power

  12. What are some of the best PVP ranked comps?

     

    I would prefer recommendations for ones that are both easy and very good. However, if there is a comp that is difficult but the best that would be a good recommendation also.

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