Jump to content

Darth_Crisis

Members
  • Posts

    5
  • Joined

Reputation

10 Good

1 Follower

  1. <Galactic Slave Traders> We are a Mature and 18+ (some exceptions may be made) About We are one of the original imperial guilds since beta still going strong! We have players from all over the world from different walks of life. We are a family who continuously helps each other grow and celebrates achievements as we move forward. We also currently hold some of the top spots on Parsley from Shadowlands as we are always striving to better ourselves and enjoy the game to its fullest. What we offer We have a fully unlocked and completed Guildship, Guild Stronghold, 10% XP and 10% Rep. We have a guild bank and guild repairs that members can gain access to as they get promoted within the guild. We use Enjin for a guild website and TS server with an active forum. You'll also find guild events and raids on the calendar. We have 4 Imperial and 1 Republic progression team, you'll find all times listed on the website. It doesnt end there though, we do literally EVERYTHING the game has to offer! From leveling, Conquest, PVP, GSF and more! So regardless of what your looking to do we got players to run with you! What we are looking for We are currently recruiting for new and experienced players regardless of what you do. We working to beef up our conquest, fill in spots for raids, make a larger impact in PVP and GSF and of course just make our army larger. We have conquered Hoth, Makeb, Tatooine, and Nar Shaddaa and 98% we are on the boards in Top 10, so you can always get your personal reward and guild reward. We looking to make GST active around the clock regardless of what time you decide to log on! How to join So if everything sounds interesting to you and wanna give us a try feel free to put in an application on our guild website (Gst.enjin.com). Once its approved we'll send you an ingame tell to get you invited in to your new home!
  2. Yeah its an aggro drop mechanic, he just randomly selects a player to go after. The off tank should be taunting afterwards. 7 heals is also alot of heals, how many stacks of Dreadtooth did yall do?
  3. GSF - server wide channel, custom changes and color modules for reticles. New ships, a new map or two. A capture the flag mode in the same size maps with speed boosts. A queue board and reintroduction of GSF CC packs. Also ship rep booster packs or fleet rep boosters? Since queues are so long itll make it easier for newer or returning members to get back into it as they can get upgrades faster instead of being dominated from the start. Now for the BIG idea... Killstreak rewards or more preferred random powerups like in Battlefront, but these would transform your ship into like a imperial or republic ship for x amount of time. Two or three members would mount the ship (simply fly into it) and they would control the guns on it for like 1 or 2 or shields are gone. This could really help change the tide of war since some matches are dominated completely by gunships or premades. Pazaak for Cantinas that are sever wide, so regardless of what planet your sitting on you can sit down and queue for a game. This queue should also have computer generated opponents for we can queue for other stuff and play while we wait... especially 65's whos finished storylines. Dejarik for strongholds and guildships with a server queue. This would be perfect for them since the only real allure outside of decorating is the legacy bank. Itll give the strongholds alot more use! Guild Alliances has been suggested for the LONGEST and should finally be implemented in some shape or form please! Even a basic form of just being able to share a chat channel and guild list would make things really simple. A more aggressive idea would be to add ontop of that a shared rank or the ability to switch guild alliances so that smaller guilds can team up for conquest. A raid or group channel thats server wide. This would make it easier to form raids and groups. An actually queue board thats fraction based. A big issue with sitting in queue is the fact no one knows whats in queue. So Having a specific section fleet with Queue boards for Raids, Pvp and groups that shows whats in queue (no names, guidls or anything, just roles) will help players determine what toon or role to run to get a group going. This would especially be helpful for pvp. Planet bombardments - This would be a second week added to planet conquest. Guild wins the planet by doing conquest. In order to take over we knock out the shields (getting the most points). Second week that guild can choose to defend the planet or go take over another planet for conquest. Regardless of rather they choose to defend or not ...a section of the planet becomes like the gree event. Specific heroics and dailies appear and a section for open world pvp is open. Only guilds can participate and has to go in groups of 2-4 and launched from the guild ship. You do the dailies and heroics to acquire points and of course whatever is listed for conquest counts as well. Inorder to participate in the bombardment you have to choose to invade the planet so that guild cant try to take over two planets at once. This will also open weeks for other smaller guilds get a chance to take over. VR training rooms - One room for PVP which can be found on Guild ships and strong holds and another for operations which can only be found on Guild ships. The pvp room creates a virtual instance where up to 4 - 8 players to enter. The room wouldn't be anything but a small box no bigger then ship hook. This will allow people to actually train/practice for pvp...especially heals. You should also be able to queue for WZ while in there. The operation room would be the same thing with an fake operation monster or villain. A vendor with operation modules should also be included. Each module will adjust the boss to sm, hm, or nim "about levels". So they would do all different types of damages, including spike and bursts you would find in a op. It should be taunt-able and drop aggro at set times. This way guilds and help teach new members their roles, rotations and give them a taste of an op environment. It'll also play a larger role for raid groups to build synergy for less wipes going forward. For Pvp a New map or two, Capture the flag mode - i know hutt ball is pretty close to it but the difference is there is two flags. one for each team to get and take to the other side. Unranked should get killstreaks or random power ups just dropped. Like a juggernaut powerup or super speed boost, invulnerable for like 30 seconds ... or something random to turn it up a bit with a short timer. I know some of this has been put out there before and some of them have TONS of threads but i figured i would put all my ideas into one thread. Feel free to put your ideas and suggestions in.
  4. Did a few tactical flash points on a lowbie and noticed that their harder then KDY was before the changes. Is it me or is any one else noticing this as well? I grabbed my lv52 marauder that's in 146 bonus gear (ran through old ops yesterday) and notice that we're eating insane amounts damage trying to get through just the mobs. I've had people drop constantly because we can't get to the first boss without wiping several times. We're attacking together and of course most of my teams make up was entirely dps. Are we missing something with the new update or is the bolster broken? I expect a challenged but not this intense where we have to wipe each mob just to move to the next one.
×
×
  • Create New...