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snordoc

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Posts posted by snordoc

  1. As much as I do like decorating strongholds, I'm not in demand for a new one. I'd rather see them release new decorations, in particular furnitures, lighting and civilian NPCs. It is a shame that 7.0 only came with two new pieces of decoration dropping (if you're lucky) at the end of the new FP. It is also a shame that they cannot be sold on the GTN.
  2. I'm going to guess that this is the reason the patch is delayed:

     

     

     

    This isn't an issue on the live servers, it's only an issue on the PTS, so if they were putting a fix for it in on the live server, some wires got crossed somewhere.

     

    Funny how they considered fixing a nonexisting bug while a zillion actual bugs have been waiting for a fix for months.

  3. Out of all 7.0 offered, loadouts and combat styles are features that did not fail. They have been widely embraced by players. So, what in the world are you talking about?

     

    What I'm talking about is the fact that that developing loadouts and combat styles in such an intricate code was so difficult that it

    • resulted in 7.0 being released with a 4 month delay
    • led to hundreds of new bugs. Some are/were game breaking (remember characters being locked on the other faction fleet?). Many are still unsolved 3 months after release
    • consumed so many resources that playable content development has been reduced to a minimum, and 7.1 is adjourned without ETA.

     

    Almost all the issues we've had with the game since the release of 7.0 have been caused by too much messing around in a code that nobody fully understands. Loadouts and combat styles may not be broken (I don't know, I haven't tried them), but they have increased the mess in the code and the amount of bugs. I guess the UI tweak probably contributed its fair share of new bugs too.

  4. I believe that most players are indeed unhappy with 7.0, but all don't have the same grievances.

     

    I for one (and I'm not alone) don't mind the ability pruning. What makes me utterly unhappy is the amount of bugs, the resulting general decrease in QOL, and the rediculously small and lackluster playable content that came with 7.0.

     

    It was clear from the day they announced them that the dev team would not be able to achieve their ambitions without breaking the game. The code is so intricate that this whole combat styles / loadouts project was doomed to fail.

     

    Nobody asked for a new UI (certainly not specifically for the character sheet and the inventory). Now we have a hybrid UI, old style mixed with the new one, and the new style windows are worse than before: we cannot drag and zoom on our character in the character sheet; outfits auto-apply as you browse through them; wrong stat level information; inventory not closing with the escape key...

     

    Add to this a broken level sync, broken companions, augments and relics not working in synced content.

     

    I suppose end-game players are more sensitive to the ability pruning / broken cycle aspects of the game. Story/RP players like me will probably be more sensitive to the points I've just mentioned. Anyway, it is remarkable how they manage to despise almost all player categories with this update.

  5. Another issue with the new Manaan content is that there is nothing to explore on the planet. When they announced that Manaan would come back in 7.0, I expected an open, explorable planet, accessible from the previously existing zone, at least the size of Onderon or Mek-Sha. In reality what we got is mostly an instanced single-player linear story, in an area that is only accessible during completion of the quest and that bears no resemblance with the "old" Manaan area. They could have made it a FP, it would have felt exactly the same.

     

    While this design made sense for Echoes of Oblivion because it took place on a ship and in Satele's mind, it's not the case here and the whole return to Manaan excitement boils down to disappointment. Hopefully things will get better with the 7.1 dailies, if 7.1 gets ever released.

  6. Also what is amaizing is that there are NO *********** CHECKPOINTS! I was half way the flashpoint, logged out, went back in to continue the flashpoint an i had to start the **** aaaall over... -.-

    Isn't it the case in all FP? I don't remember any FP allowing logging out and in again. This would be a significant QOL improvement.

  7. Still too many unfixed bugs in this stronghold...

    • Taxi not there most of the time
    • Companions not entering the rooms
    • Main hall ceiling hooks not allowing to remove large luminaires (forcing to clear all decorations from the hall, which also clears all decorations outside)
    • Training dummies not leaving combat
    • Characters brought back to set arrival point at log in (instead of staying in the room they were in before log out like in other strongholds) - this one is RP-breaking and is therefore the worst for me.
    • (please complete)

     

    Considering the mess the devs are in with the new expansion, I don't expect to see these bugs fixed any time soon. What a shame :(

  8. And certainly, it should not be month 3 and some fixes are coming. Here is the thing 6.0 was working, all that was needed was a few updates in story, flashpoints, equipment and they would not have the problems they are having now.

    Very much this.

     

    It has been clear to me from the day they announced their ambitions for this expansion (combat styles including possibility to use combat styles from opposite faction, loadouts, revamped GUI, new gearing system, increased level cap, ability tree, rebalanced classes, new in-game economy, new level sync system, weapon in outfitter, ... in addition to new playable content) that they would be unable to deliver the expansion and correct the bugs in a reasonable time, considering their track record and their shrinking resources. History has proven me right since virtually all expansion items I've just cited were or still are bugged or not working as intended.

     

    It baffles me that EA/BW executives decided to engage in a project that was doomed to fail from day 1. This is not the developers fault. It's an unforgivable fault of the management. I can't imagine the pressure developers are under.

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