No offense, but we've heard this before in 5.0. It currently sounds like this:
In 5.0 we heard you didn't like RNG gearing, so we've brought it back on steroids for 6.0.
Tacticals, amplifiers, a variety of set bonuses really sound like fun and will hopefully change the static gameplay of classes, but the RNG kills it. One piece of gear has up to 8 or 9 different RNG variables. The chance of get the piece I want with the set bonus I want, the mods and enhancements I want, the amplifiers attached to each shell, armouring, mod, enhancement I want and on top of that the percentages for each amplifier as well. Seems like 1 in a million to get everything right for just one piece of gear.