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X-Boson

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  1. I think I´ve pointed out several times that accuracy augments should not be used. They are no match against pri stats augments. Probably they only usable for sent/marauder without any pri stats buff. But I honestly doubt that. So 4 or 5 enhancements should be your best choice. That depends on how good u can do sustained dmg in a real fight. Simply because all the reduced cast time u gained from alacrity would be wasted, if u have to stop dps. While your DoTs or some quick "small hits" in movement still benifit from surge/accuracy well during a dynamic fight. The point is that 0.04s gained from 188 alacrity for a single snipe is rlly negligible after dmg-interrupt. But not if we do like 10 sustained snipes, which means 0.4s.
  2. done, thanks for the advice. I just didnt have any KD for a test. Obroan SA proc as intended, just like DF SA. It seems only UW and KD are "overpowered" (Arkanian works as intended as I know). Obroan pri stats relic procs as "overpowered" as DF pri stats (20s lockout instead of 40s). So take that as your 2nd BiS in PvP. Its as good as SA (at the moment), no matter if dd or healer.
  3. UW powerproc benefits from dmg and heal simultaneously with a mutual lockout much shorter than 20s, while DF powerproc simply doesnt(so 20s lockout after a proc is triggered either from dmg or heal).
  4. I made a small update for PvP, so u can now consider 10% internal/elemental dmg reduction buff from inq/cons on your target. In purpose of PvP, simply update armor rating and defense chance from cell F4 to F7 and 10% internal/elmental reduction in cell F10. You surely will get a wrong DPS value because of AOE on multi-target. But optimazation will remain valid at this point. Because we count number of hits on the one hand(so the more targets u hit, the more counts u will have), and then on the other hand estimate time spent on those hits on a single target. So they are calculated independently. Only in Leth spec optimazation can be incorrect. Because for both DoTs, boost from WB is implanted. But u can only apply this boost to a single target. Also, keep in mind that many defensive CDs of your target will lower your dmg. In case u missed info about PvP defense, only Inq/cons has 10% defense on melee and ranged dodge, all other DD classes 5%. According to calc, u should cap accuracy 95%/105% first, so 1 enh once u have +4% from skill&companion-buff. This should apply to all specs in PvP. Well, u dont rlly want to push 5% more only against inq/cons. But its rlly a matter of taste. Further it seems no crit mod should be used in all specs, only power. Im not sure if that will change using a real PvP log, coz we are using dummy logs in spreadsheet atm. However you could upload your PvP log into spreadsheet and check if u would have done higher dmg with another gearing.
  5. I consider this "bug" simply as a wrong code in programming, which is actually very easy to fix. I rlly cant think of anything easier than that. Basically only copy-paste-edit from programming code of a functional relic. This should only take a few minutes of a dev. Anyway im not complaining here, but only telling the truth. Btw, In case u want to check my formula, the assumptions I made in pri stats relic: a) with only 1 proc effect, dmg or heal, lockout time is not 40s as claimed in tooltip, but 20s b) Mutual lockout time of dmg and heal effect is fitted at 8.1s
  6. Ratio Pri Stat-to-DPS depends strongly on knowing the current Primary Stat, surge rating, accuracy rating and crit rating, but not on power. Thats what I tried to tell, since I had the feeling u didnt agree on that. Because u doubted how 1pri stat = 0.42 can be such high and I told u I even have 1pri stat = 0.51. After that showed u all the math behind it. Btw I dont understand your concept "to created a Critical Chance-to-DPS number in order to evaluate the new Primary Stat relics". If we say 1 pri stat = 0.51dps for example, the crit-buff should be reasonably included in that ratio. The numbers u see in my latest spreadsheet were from my own test btw, so one source more. You are always welcome to provide more data logs. Im actually always happy to see someone can find out my formula doesnt work well. Just like ppl did before. Its nothing about "my thread". Sry but I dont feel like that. As for "empirical evidence", most formulae in nature science are acutally pure empirical and work very well, much better than theoretical expected.
  7. Well, the point I made was that DPS does not only consider "the impact to critical chance" of one ability which is minimal, but the sum-up impact of all used abilities in your rotation which will be no more minimal. Ratio stats-dps can be roughly considered as derivative of DPS function with respect to stats as variables. Let me illustrate it with some equations DPS function: [ (1+crit*surge)*(A+B+C+D+...)*power + (1+crit*surge)*(a+b+c+d+...)*pri_stats + constant_factors]/T Ratio power-dps: [A+B+C+D+... + crit*surge*(A+B+C+D+...) ]/T Ratio pri stats-dps: [a+b+c+d+... + crit*surge*(a+b+c+d+...) + crit_gain_from_pri_stats*surge*(a+b+c+d+...)]/T Whereby A,B,...a,b... are coefficients for power or pri stat which are constant. Notice the red coloured terms are not constant, but highly non-linear. As we all know, pri stats contribute minimal on crit-chance (3rd term in 3rd equation). But once u sum up all the coefficients A,B,C... in those red coloured terms, this contribution can become quite considerable. Same as if u increase your crit, surge in second term of both last equations. Because of that, the higher the DPS, the higher the Stats-Ratio and vice versa. It doesnt mean the more abilities u use, the higher the DPS. Because the time used for your rotation T will diminish your DPS at the same time in the formulae above. Actually we are not allowed to use derivation. Because crit, surge, accuracy are not "linear" functions. Their derivations are not constant. We otherwise would have wrongly become a smaller ratio value. Therefore we must calculate ratio 1 stat to dps primitively as: ratio stat-dps = DPS with (X+1) stats - DPS with X stats Thats how I calculate this ratio. As mentioned before, I even have cunning = 0.51dps as Eng sniper on op dummy. Btw you are welcome to check my spreadsheets linked on my sig for more details. Well, 1 power is indeed better than 1 pri stat. But each 1 "raw" pri stat u put into your gear will be converted into 1.14 due to buff&skills. Thats why 1 "raw" pri stat will always contribute more on dps than 1 power. For example, proc 225 cunnings will become proc 225*1.14 cunnings. We discovered there was no reasonable behaviour. Thats why an empirical formula was fitted on outcoming data in the end. At least that works. However as u can see, Pri stats proc is at least as good as powerproc.
  8. Actually there are durations longer than 30s, as shown in many previous posts. Because of this, we then considered total proc length and adjusted parameters in formula. So it has become empirical now. Since none of the formulae was close enough to summing up proc duration from data. "simultaneity" rlly means both effects can be triggered from a same on-hit. In other words, they at least started exactly at the same time. So its not possible to find out this kind of overlapping from log message. If u additionally subtract the probability for coincident proc from your formula I rewrote, then our formula will return (almost) the same result: 6*[proc number from dmg]/T+6*[proc number from heal]/T-36*[proc number from dmg]*[proc number from heal]/T^2 -36*[proc number from dmg]*[proc number from heal]/T^2 But nvm, now the new spreadsheet should give very good estimation considering total proc length. Surprises cannot be ruled out. Maybe one effect works as intended, the other one doesnt. Well, Primary Stat-to-DPS = 0.42 is actually not high. So ratio Stats to DPS depends on DPS. The higher your DPS the higher that ratio. Say u do 3.6k dps as Eng sniper, then 1power will be 0.46dps and each "raw" cunning 0.51dps (so converts into 1.14cunning). Btw the reason why I get rid of "Bonus dmg" in all of my calcs
  9. Most ppl used to convert stats into bonus dmg first and then convert that into ability´s tooltip dmg or DPS by using some specific scaling factors. Mathematically its just like, for example divide a number by 3 and then immediately multiply it by 3 again , which is superfluous. As long as u dont know those specific factors, u wont be able to compare power and cunning against each other only based on bonus dmg. In fact u can convert stats into DPS directly. Thats exactly what I did.
  10. Passive healing means u can passively heal yourself or your mates, while u do your dps. Typical classes are sent/marauder left tree, Sorc/Sage/Assassin/Shadow right tree. So that basicially means u can have some consideralbe counts in "Heals Given". You sure 2x SA are still "working"? If thats the case ofc always 2x SA.
  11. I think u misinterpreted something. but np, lets go through it. First, ratio 658.8/3295 = 0.2 is simply a constant factor. That is, you wont reach 3295 cunning and therefore 658.8 bonus dmg without +14% buff&skill. Second, the concept of bonus dmg is basically superfluous or even useless for DPS calcutation. All u want to know is how can stats like power, cunning ect increase your DPS. And your DPS is not a function of bonus dmg, but different abilities used in your rotation which depend on stats. There is simply no explicit correlation between "bonus dmg" and DPS. Therefore u can not compare power with cunning in their tooltip bonus dmg, but only in their dmg increase for each ability or in resulted DPS.
  12. I think this is what you are looking for. I once deleted it, because web calc and spreadsheet are actually most convenient. DPS/HPS lookup of pre-2.4 relics assumed 1power=0.33DPS, 2.5hits/sec, 30%crit and 70% crit-multiplier, fight duration 4 or 4.5min assumed 1power=0.35DPS, 2.5hits/sec, 30%crit and 70% crit-multiplier, fight duration 4 or 4.5min assumed 1power=0.38DPS, 2.5hits/sec, 30%crit and 70% crit-multiplier, fight duration 4 or 4.5min assumed 1power=0.40DPS, 2.5hits/sec, 30%crit and 70% crit-multiplier, fight duration 4 or 4.5min assumed 1power=0.42DPS, 2.5hits/sec, 30%crit and 70% crit-multiplier, fight duration 4 or 4.5min Spreadsheet for your individual stats pre-2.4 (combat length fixed at 4 or 4.5min) here
  13. Bis relics taking account of "bug" Classes with passive healing: 1st: KD powerproc 2nd: DF powerproc = pri stats 3rd: DF powerclick Classes without passive healing: 1st: DF powerproc 2nd: DF pri stats 3rd: DF powerclick If u have good passive healing (like sorc madness), UW powerproc can have more than 30dps than DF pri stats (power boni on relic is alrdy considered)! For an individual DPS estimation, try this spreadsheet (parse data required): https://docs.google.com/spreadsheet/ccc?key=0Ah1yO39E99OmdGxJZlFVQy1KVkVEUVZGVXViYUFQdWc&usp=drive_web#gid=0 Estimation should be very exact now. Anyway you are always welcome to provide more data.
  14. I personally used powerclick after powerproc. Its not about HPS, but a click in emergency, just like adrenal.
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